The Great Mimiron…er, Nerf!   3 comments

Just in case anyone missed it, the small patch that will be releasing soon (3.1.3) will be making some changes to Mimiron.  There will be three changes in total:

  • The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
  • The Leviathan MK II component of the V-07-TR-ON (phase 4 feet) will become stunned during Phase 4 when the VX-001 component begins to cast the Laser Barrage ability.
  • Proximity mines now deal less damage and have a lower duration.  A small arming time has also been added so proximity mines will not detonate immediately on creation.

It is the second of these changes that I am happy to see.  What this does, it is basically makes the feet in phase 4…well, manageable during a laser barrage.  It also means, if I am reading it correctly, that the feet cannot cast Shock Blast during a laser barrage.  In my opinion this is a good change, and not so much a “Nerf” as something that probably should have been in place from the introduction of Ulduar as the feet mechanics during laser barrage were oddly (and perhaps even poorly?) designed, and clumsy.

These changes should help the chaos in phase 4 of this encounter significantly, and should help those that will be learning him for the first time immensely.  So, as you bask in the glorious…GLORY! that is Mimiron, you should be able to do it breathing a little easier in phase 4 :)

Posted May 28, 2009 by Beruthiel in Changes, Medic!

3 responses to “The Great Mimiron…er, Nerf!

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  1. Wonderful! Positively marvelous results! Hull integrity at ninety-eight point nine percent! Barely a dent! Moving right along!

    I vividly recall fighting Mimiron on the first reset, back when Prox Mines were an instant kill to anyone but the tank, back when the Assault Bots hit for 30k+, back when the first P3W P3W in phase 4 *always* lined up with a shock blast. Oh, and you can’t forget when the PEW PEW in phase 4 would go berserk and wipe the raid if it even killed 1 person.

    I expect a few more “adjustments” coming down the pipe to make the hard mode more approachable.

  2. I definately think that they solved two of the biggest, current problems with this fix:

    The base being so large in phase 4 that it actually “hid” bombs, and a pletora of issues that arose with the base during laser barrage.

    If we will see more? I don’t know =)

    I’m still expecting a nerf on Heroic Yogg tentacle life when more guilds start getting to him…

    My only question now is: Are they going to bug Mimi out again putting the fix in? ;)

  3. Hey,
    thank you very much for the comment, and for reading :)
    i’m now in your blog, reading your thoughts :P
    Espreya x

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