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	<title>Comments on: Are Hard Modes &#8220;Fun&#8221;?</title>
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	<link>http://fallingleavesandwings.wordpress.com/2009/07/06/are-hard-modes-fun/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2009/07/06/are-hard-modes-fun/#comment-222</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 18:44:36 +0000</pubDate>
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		<description><![CDATA[We have done a fair few of the 10 man hard modes.  I feel that they are perhaps tuned a little bit better than the 25 man ones.  That is, I find them challenging, but not overwhelmingly difficult.

And, I suppose, now that I think about it, I do rather enjoy the time we spend on the 10 man hard modes for the most part.  I feel that we are being challenged, not running head on into a brick wall.

I don&#039;t know if that is a result of &quot;outgearing&quot; them, or just the 25 man encounters being overtuned.  I do know that even if we aren&#039;t bringing superstar DPS to our 10 mans, we can still complete some of the hard modes (including Hodir) with relative ease.

I said this back when I posted about Yogg, but the differences between the tuning of the 25 man versions and the 10 man versions are staggering on some of the encounters.  I understand that they expect you to have more buffs, etc, for the 25 man raids, and the DPS requirement should be higher, but I can&#039;t help but thinking that they overdid it a bit in a few spots.

I really don&#039;t mind a challenge at all...but right now I feel more frustrated than challenged.]]></description>
		<content:encoded><![CDATA[<p>We have done a fair few of the 10 man hard modes.  I feel that they are perhaps tuned a little bit better than the 25 man ones.  That is, I find them challenging, but not overwhelmingly difficult.</p>
<p>And, I suppose, now that I think about it, I do rather enjoy the time we spend on the 10 man hard modes for the most part.  I feel that we are being challenged, not running head on into a brick wall.</p>
<p>I don&#8217;t know if that is a result of &#8220;outgearing&#8221; them, or just the 25 man encounters being overtuned.  I do know that even if we aren&#8217;t bringing superstar DPS to our 10 mans, we can still complete some of the hard modes (including Hodir) with relative ease.</p>
<p>I said this back when I posted about Yogg, but the differences between the tuning of the 25 man versions and the 10 man versions are staggering on some of the encounters.  I understand that they expect you to have more buffs, etc, for the 25 man raids, and the DPS requirement should be higher, but I can&#8217;t help but thinking that they overdid it a bit in a few spots.</p>
<p>I really don&#8217;t mind a challenge at all&#8230;but right now I feel more frustrated than challenged.</p>
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		<title>By: Kae</title>
		<link>http://fallingleavesandwings.wordpress.com/2009/07/06/are-hard-modes-fun/#comment-221</link>
		<dc:creator><![CDATA[Kae]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 18:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=315#comment-221</guid>
		<description><![CDATA[Hardmodes have forced our raid to adapt.  I&#039;ve honestly enjoyed the challenges they&#039;ve put on our 10-man, though they&#039;re impossible to do undermanned or when bringing along a PuG or undergeared buddy.  They don&#039;t generally require us to change up our ten-man makeup to the level that your 25 man has... 2 healers is our standard, though some hardmodes force us to bring in or dual-spec a third.

My favorite of the hardmodes we&#039;re working on now is General Vezax.  Last night I was able to heal through the Vezax kill without needing to hop in any of the saronite vapors, even when just healing through the &quot;kite phase,&quot; and I was quite pleased with myself for that little personal achievement towards the raid&#039;s progress for hardmode.  It&#039;s a personal challenge as much as a raid-wide challenge, and that keeps Ulduar from getting boring too quickly, especially in the face of all the nerfs.

I haven&#039;t seen the 25s though... so all I can say is that I think they did a good job with the 10-man ones :)  I think they&#039;re rushing the new content too quickly on the heels of Ulduar, and it&#039;s only natural that relatively few guilds will have completed the content hardmodes/algalon yet.]]></description>
		<content:encoded><![CDATA[<p>Hardmodes have forced our raid to adapt.  I&#8217;ve honestly enjoyed the challenges they&#8217;ve put on our 10-man, though they&#8217;re impossible to do undermanned or when bringing along a PuG or undergeared buddy.  They don&#8217;t generally require us to change up our ten-man makeup to the level that your 25 man has&#8230; 2 healers is our standard, though some hardmodes force us to bring in or dual-spec a third.</p>
<p>My favorite of the hardmodes we&#8217;re working on now is General Vezax.  Last night I was able to heal through the Vezax kill without needing to hop in any of the saronite vapors, even when just healing through the &#8220;kite phase,&#8221; and I was quite pleased with myself for that little personal achievement towards the raid&#8217;s progress for hardmode.  It&#8217;s a personal challenge as much as a raid-wide challenge, and that keeps Ulduar from getting boring too quickly, especially in the face of all the nerfs.</p>
<p>I haven&#8217;t seen the 25s though&#8230; so all I can say is that I think they did a good job with the 10-man ones <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I think they&#8217;re rushing the new content too quickly on the heels of Ulduar, and it&#8217;s only natural that relatively few guilds will have completed the content hardmodes/algalon yet.</p>
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