Maybe They Won’t Debug the “bug”?   4 comments

 “To be honest, we may revert the Rejuv nerf.  This is not 100% finalized yet, so please do not say we promised anything. 

We definately wanted to nerf Rejuv.  However we also wanted to fix Gift of the Earth Mother.  That change wasn’t necessarily aimed at further nerfing druids, eventhough that was the outcome.  It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary.  Stay tuned.”  ~Ghostcrawler

Ok…so this little tidbit here gives me some hope that it has been recognized that the recent changes we have seen on the PTR are maybe a bit too much.  One without the other is a much easier pill to swallow than both together.  Putting those 3 seconds back onto Rank 15 rejuv will certainly make the large change to GotEM less painful for us.

That leaves the question of is the change to GotEM is a little too muc?  Yes, it was a bit powerful, but it is also requiring us to about double our haste to get to where we were before the change, which does seem a little bit drastic.  Of course, according to GC’s comments, it is intended to work as a nerf to rejuv, which means they don’t really *want* us back to where we were before without giving something up to get there.

The rationale part of me thinks that’s fair.  The “zomg I like my class just how it is” part of me cringes a little bit, but can still see where they are coming from.

What do you think?

Posted October 14, 2009 by Beruthiel in Uncategorized

4 responses to “Maybe They Won’t Debug the “bug”?

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  1. Looks like Blizzard is having trouble doing more than 2 things at once…

  2. As long as they keep the last tick I actually like the changes. I don’t think it will be super hard for us to get to a place where we have enough haste to be pretty ok again. On some other forums I think I saw going from 1.05 second GCD to 1.0 second GCD was like an extra 100 haste rating so maybe 1.05 is a better number to aim towards and will be ‘almost’ undetectable with latency and the time between key presses when you are mashing your Rejuv button anyways.

    The flat 10% haste allows us to take advantage of more things in 3.3. Which is positive so long as we have a decent shot at still HoTing on the GCD. Hasted Rejuv’s on certain fights and also Nourishes on the GCD.

    I have never been a fan of the procced haste talent. I want a 1 second heal when I want it and while I’m rolling hots or about to refresh a LB. 1 second direct heals are amazing because they fit right in with . . . you know, every other heal you are casting so it is seemless with keeping hots rolling or keeping a LB on the tank or whatever (HT glyph plug).

    On a seperate point. I’m actually going to go against the majority of the resto community and say I like having a soft cap for one stat and then being able to add a tertiary stat (SP–> haste –> crit). What I hear most is that haste ‘isn’t an interesting stat for resto’. I just don’t see how trying to put haste on every single piece of gear to max it out to the max is more interesting than having a soft cap on haste and then beyond that to get crit gear? We use 2 stats instead of 1!! Let druids scale a little better from crit and I like the idea of balancing multiplse stats around a softcap and having different types of gear.

    The objection to this is that druids do not want ANY of their HPS coming from crits. At the end of the day Blizzard has a vision for the output of healing that they want classes to do, and we want them to rank druids on that list based on the flat healing we do, not on the RNG healing we do so it would eventually lead to a nerf to our flat healing and the RNG healing portion wouldn’t be useful to us.

    So woohoo!! Let’s stack haste and get out 18 second Rejuv back and use the Rejuv glyph for 12 seconds and 6 ticks!!

    If you can predict the big incoming damage to groups in 3.3 Rejuv is gonna be a monster.

  3. I think nerfing GotEM is acceptable if they leave the last tick of Rejuvenation alone.

  4. Looks like as of the latest PTR build, it’s going to be a 15 sec duration (ie. unchanged).

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