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	<title>Comments on: Is It The End of the World as We Know It?</title>
	<atom:link href="http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Kae</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1520</link>
		<dc:creator><![CDATA[Kae]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 23:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1520</guid>
		<description><![CDATA[You&#039;ve got a very interesting point with the raid lockouts.  Capping weekly badge/points would already limit lockouts, and a shared lockout will certainly injure the raid-pugging-scene.  The only thing it&#039;s really preventing is guilds feeling forced in to gear up as quickly as conceivably possible, in order to beat other guilds to first-kills: which Blizz doesn&#039;t seem to like.

I do have faith in the difficulty balance, however.  I see &quot;difficulty&quot; as the skill and raw stats required... when stats are even, it&#039;ll just be raid size itself to alter the mechanics for.  It&#039;ll be hard for them to juggle it, certainly, but there are ways to do it.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve got a very interesting point with the raid lockouts.  Capping weekly badge/points would already limit lockouts, and a shared lockout will certainly injure the raid-pugging-scene.  The only thing it&#8217;s really preventing is guilds feeling forced in to gear up as quickly as conceivably possible, in order to beat other guilds to first-kills: which Blizz doesn&#8217;t seem to like.</p>
<p>I do have faith in the difficulty balance, however.  I see &#8220;difficulty&#8221; as the skill and raw stats required&#8230; when stats are even, it&#8217;ll just be raid size itself to alter the mechanics for.  It&#8217;ll be hard for them to juggle it, certainly, but there are ways to do it.</p>
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		<title>By: The Future of Raiding</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1509</link>
		<dc:creator><![CDATA[The Future of Raiding]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 05:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1509</guid>
		<description><![CDATA[[...] Beru refers to it the &#8220;grandness&#8221; of 25 man raiding. Once when you&#8217;ve experienced the pure chaos of fighting Yogg-Saron with 24 other people -  brain linked, feared to hell and back, and screaming at each other when someone steals their portal &#8211; coming back the next night with a team of 9 and succeeding seems just a little bit sad. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Beru refers to it the &#8220;grandness&#8221; of 25 man raiding. Once when you&#8217;ve experienced the pure chaos of fighting Yogg-Saron with 24 other people -  brain linked, feared to hell and back, and screaming at each other when someone steals their portal &#8211; coming back the next night with a team of 9 and succeeding seems just a little bit sad. [...]</p>
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		<title>By: Cassandri</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1505</link>
		<dc:creator><![CDATA[Cassandri]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 15:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1505</guid>
		<description><![CDATA[I don&#039;t know how I feel about these changes either. I do know that the information they&#039;ve handed out so far has really dampened my interest in Cataclysm as a whole. I play to raid. And if I don&#039;t really enjoy raiding in Cataclysm I really hope another MMO can draw me away - one that keeps the epic feel and &quot;massively&quot; part of the genre true.

I do not intend to spend 2 years talking about the good old days in SSC and Ulduar and what Yogg was like with 25 people.

I play for the experience over the gear. But I think most people play for the gear slightly more than the experience. I do think that many many 25 man raiding guilds will crumble. And I&#039;m really worried that 25 man raiding guilds will find it very hard to keep things together when they have an off week and only get 23 or 24 raiders online on time. 

I do think that 10 mans are in for a surprise - I don&#039;t believe that &quot;bring the player, not the class&quot; works in 10 mans. At all. If you want to progress in 10 mans with the right level of gear it&#039;s essential to have good players AND a good group composition. So many of the fights tuned for 10 people (Blood Prince Council, Deathbringer Saurfang - esp on heroic!) can be vastly different experiences when you have the right combination of classes.

I think we&#039;re going to see a min/max attitude applied to 10 mans. We&#039;re going to see very specific recruiting (Recruiting 1 Survival/MM Hunter for core 10 man team). I think we&#039;re going to see every class really use their dual specialisation - even pures - swapping specs]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how I feel about these changes either. I do know that the information they&#8217;ve handed out so far has really dampened my interest in Cataclysm as a whole. I play to raid. And if I don&#8217;t really enjoy raiding in Cataclysm I really hope another MMO can draw me away &#8211; one that keeps the epic feel and &#8220;massively&#8221; part of the genre true.</p>
<p>I do not intend to spend 2 years talking about the good old days in SSC and Ulduar and what Yogg was like with 25 people.</p>
<p>I play for the experience over the gear. But I think most people play for the gear slightly more than the experience. I do think that many many 25 man raiding guilds will crumble. And I&#8217;m really worried that 25 man raiding guilds will find it very hard to keep things together when they have an off week and only get 23 or 24 raiders online on time. </p>
<p>I do think that 10 mans are in for a surprise &#8211; I don&#8217;t believe that &#8220;bring the player, not the class&#8221; works in 10 mans. At all. If you want to progress in 10 mans with the right level of gear it&#8217;s essential to have good players AND a good group composition. So many of the fights tuned for 10 people (Blood Prince Council, Deathbringer Saurfang &#8211; esp on heroic!) can be vastly different experiences when you have the right combination of classes.</p>
<p>I think we&#8217;re going to see a min/max attitude applied to 10 mans. We&#8217;re going to see very specific recruiting (Recruiting 1 Survival/MM Hunter for core 10 man team). I think we&#8217;re going to see every class really use their dual specialisation &#8211; even pures &#8211; swapping specs</p>
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		<title>By: Jasyla</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1504</link>
		<dc:creator><![CDATA[Jasyla]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 13:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1504</guid>
		<description><![CDATA[I&#039;m also taking a wait and see approach to the changes. I do think there will be less people running 25s to some degree, but saying this will be the death of 25man raiding is a bit of an over-reaction.

I hope they are able to balance the 10s and 25s properly but, like you, I am a little skeptical. I think bosses like Yogg or Sarth were some of the most interesting fights this xpac so I hope their solution to the balance problem isn&#039;t to stop making fights like these.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m also taking a wait and see approach to the changes. I do think there will be less people running 25s to some degree, but saying this will be the death of 25man raiding is a bit of an over-reaction.</p>
<p>I hope they are able to balance the 10s and 25s properly but, like you, I am a little skeptical. I think bosses like Yogg or Sarth were some of the most interesting fights this xpac so I hope their solution to the balance problem isn&#8217;t to stop making fights like these.</p>
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		<title>By: Anniya</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1501</link>
		<dc:creator><![CDATA[Anniya]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 00:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/04/27/is-it-the-end-of-the-world-as-we-know-it/#comment-1501</guid>
		<description><![CDATA[Alot of people play this game for the cool loot (me included) and the &#039;experience&#039; of gaming is either tied or 2nd to that primary goal depending on the encounter.

I think that once they put 25 man loot in 10 mans, there will be much much less 25 man raiding.  

For example, I sit in Dal and spam for like 30 mins to fill a voa25, but can get a voa10 started, and finished in less than that time.  Why, because it drops lv264 t10!! Thats why!  If it didn&#039;t there&#039;s no way you would find me in there.  

On the other hand, it might make it easier to obtain said pieces per week if 25 man is dropping at least twice the loot 10 man is, and you have a balanced raid structure.

Keep writing, I&#039;ll keep reading.  = )]]></description>
		<content:encoded><![CDATA[<p>Alot of people play this game for the cool loot (me included) and the &#8216;experience&#8217; of gaming is either tied or 2nd to that primary goal depending on the encounter.</p>
<p>I think that once they put 25 man loot in 10 mans, there will be much much less 25 man raiding.  </p>
<p>For example, I sit in Dal and spam for like 30 mins to fill a voa25, but can get a voa10 started, and finished in less than that time.  Why, because it drops lv264 t10!! Thats why!  If it didn&#8217;t there&#8217;s no way you would find me in there.  </p>
<p>On the other hand, it might make it easier to obtain said pieces per week if 25 man is dropping at least twice the loot 10 man is, and you have a balanced raid structure.</p>
<p>Keep writing, I&#8217;ll keep reading.  = )</p>
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