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	<title>Comments on: The Fury of the Vengeful Shade</title>
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	<link>http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Rewìnd</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/#comment-1558</link>
		<dc:creator><![CDATA[Rewìnd]]></dc:creator>
		<pubDate>Fri, 07 May 2010 22:19:24 +0000</pubDate>
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		<description><![CDATA[I also saw you only had 3-4 melee outside the rogues thats fine as long as they move with your adds tank. Have melee and hunters and shadow priest on adds and depending on your mages spec those too, and let the rest of the dps focus on the boss 24/7.

You really have waaaaay to many spirit hits so people are tunneling.

Duex Vox Encounters best way to go ;&gt;]]></description>
		<content:encoded><![CDATA[<p>I also saw you only had 3-4 melee outside the rogues thats fine as long as they move with your adds tank. Have melee and hunters and shadow priest on adds and depending on your mages spec those too, and let the rest of the dps focus on the boss 24/7.</p>
<p>You really have waaaaay to many spirit hits so people are tunneling.</p>
<p>Duex Vox Encounters best way to go ;&gt;</p>
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		<title>By: Rewìnd</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/#comment-1557</link>
		<dc:creator><![CDATA[Rewìnd]]></dc:creator>
		<pubDate>Fri, 07 May 2010 22:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/#comment-1557</guid>
		<description><![CDATA[Best thing to do is cut down on a healer 6 healers is fine.
Bring in an extra dps, someone that can move well. Its better to have melee dpsing the adds with the tank on the outside and someone on vent has to call out ghost heading in the general direction of melee so they can turn. The tank should also move the boss back and forth if there is a ghost in melee.

Really you&#039;re ghost movement sounds bit blegh, so make sure theres someone dedicated in each corner type thing to say &#039;ghost near us&#039;. 

If you&#039;re not use DXE boss mods, lots of sound and arrows to move away from ghost.


Also for the CC the best way to do it is Cyclone like Pene cold. If you have 2/3 druids in the raid (including resto) one of you should be assigned to cycloning the first target on grid/whatever frames you use, the second one on the second target that appears on grid and whatever the 3rd cc you can pull is. You won&#039;t have to heal in treeform for p1 atleast and you&#039;ll easily see that cyclone is the best form of CC.]]></description>
		<content:encoded><![CDATA[<p>Best thing to do is cut down on a healer 6 healers is fine.<br />
Bring in an extra dps, someone that can move well. Its better to have melee dpsing the adds with the tank on the outside and someone on vent has to call out ghost heading in the general direction of melee so they can turn. The tank should also move the boss back and forth if there is a ghost in melee.</p>
<p>Really you&#8217;re ghost movement sounds bit blegh, so make sure theres someone dedicated in each corner type thing to say &#8216;ghost near us&#8217;. </p>
<p>If you&#8217;re not use DXE boss mods, lots of sound and arrows to move away from ghost.</p>
<p>Also for the CC the best way to do it is Cyclone like Pene cold. If you have 2/3 druids in the raid (including resto) one of you should be assigned to cycloning the first target on grid/whatever frames you use, the second one on the second target that appears on grid and whatever the 3rd cc you can pull is. You won&#8217;t have to heal in treeform for p1 atleast and you&#8217;ll easily see that cyclone is the best form of CC.</p>
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		<title>By: Jurik</title>
		<link>http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/#comment-1556</link>
		<dc:creator><![CDATA[Jurik]]></dc:creator>
		<pubDate>Fri, 07 May 2010 21:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/2010/05/07/the-fury-of-the-vengeful-shade/#comment-1556</guid>
		<description><![CDATA[We also use 3 tanks, but in the phase2 we have 2 tanks rotating on LDW and the third tank is in charge of adds on both sides.

We have a certain segment of the raid dps dedicated to LDW dps.  Those who are assigned to adds in phase 1 are assigned 100% to adds in phase 2 as well; they roam from side to side with the 3rd tank.  We tank LDW at the base of the stairs and nobody is supposed to be on the stairs except if they are running away from shades.  This is so that when shades are heading towards the boss clump, the boss-assigned melee have somewhere to go that they know is safe.

We keep rogues on the boss full-time for kicks and have them feint through the ghost explosions.  For CC, we have cyclone for anyone in the boss clump and otherwise we wing it with fears, taunts, hexes, etc.]]></description>
		<content:encoded><![CDATA[<p>We also use 3 tanks, but in the phase2 we have 2 tanks rotating on LDW and the third tank is in charge of adds on both sides.</p>
<p>We have a certain segment of the raid dps dedicated to LDW dps.  Those who are assigned to adds in phase 1 are assigned 100% to adds in phase 2 as well; they roam from side to side with the 3rd tank.  We tank LDW at the base of the stairs and nobody is supposed to be on the stairs except if they are running away from shades.  This is so that when shades are heading towards the boss clump, the boss-assigned melee have somewhere to go that they know is safe.</p>
<p>We keep rogues on the boss full-time for kicks and have them feint through the ghost explosions.  For CC, we have cyclone for anyone in the boss clump and otherwise we wing it with fears, taunts, hexes, etc.</p>
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