This is my first attempt at doing a narrated video guide. If people find it helpful, and would like to have more along this vein, I will probably put together additional videos. This was my first time utilizing the voice record software, and I’m not particularly familiar with it, so hopefully for the next one I’ll have a little more knowledge on how it works and will feel brave enough to edit some of the narration.
Note that the video will be best viewed in one of the two HD settings – and larger. Wordpress auto embeds YouTube videos, and try as I might, I can’t convince it that I want it to embed at a larger size!
I realized that there are a few things that I didn’t address in the video – so I wanted to just briefly touch base on them now.
- Topping off the tanks after the feud. Because the tanks keep getting attacked during the feuds on heroic, you must top your feud tank up to full health very quickly. We utilize a combination of Lay on Hands rotations and priest cooldowns on them right as feud hits so that the tank healers can get them topped up quickly enough to survive the hits. The two tank healers have to really heal hard to get them stabilized while the raid healers get the raid ready for caustic slime. Additionally, the tank tanking the feud will use large cooldowns (Shield Wall, for example) for the double attack during the feud so that he can survive the hit.
- What do I do if Swiftmend is on CD and there is no OoC proc? You have a few options – if your target is someone that self heals as well (priest/paladin) a rejuv will get them up to 10k life as long as you get it out quickly. Outside of that, you will have to take the mana hit and regrowth them without the OoC proc. I tend to rejuv into a regrowth – just in case my regrowth isn’t big enough to hit the 10k mark – that ensures that my target will be topped up sufficiently.
- Oh God, my Mana! One thing I neglected to mention, and should have, is that this is an incredibly mana intensive encounter for druids. Our toolkit isn’t ideal for the mechanics of the fight, and you will find that you will likely blow through a ton of mana every feud phase just trying to keep the raid stabilized. You will see in the video that going into that last feud phase my mana is quite low, and in our early kills I was completely OOM at the end of that phase, with not a drop of mana left to DPS during phase 2. To help combat this as best as you can, make sure that you are innervating early, and on cooldown after that. It is also really important to make sure you are healing just as much as you need to be, and not more. You are able to sneak in a concentration potion between the feud and the massacres, as long as you communicate that you will be out for a spit so that another healer knows to cover your target. I tend to just utilize a mana potion.
- Battle Rezzes – If you don’t have to battle rez your tanks *ahem* or a DPS midfight, be sure to use your battle rez on DPS that die early into phase 2. They will return to life at full health and will be able to continue contributing to the raid!
- Hand of Salvation – Have your paladins pump Hands of Salvation into your DPS that lack threat drops/survivability (Moonkins, DPS Warriors, DKs) throughout the fight to keep them low on threat so that they have a greater chance of survivability in phase 2. You ideally want your rogues, hunters and mages at the top of the threat list after your tanks as they have shenanigans that will let them live longer in phase 2, buying the raid additional time with more people alive to push through the phase.
I hope that you found the video helpful. Please don’t hesitate to let me know if you have feedback or questions!