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	<title>Comments on: Monday Musings: Insanity Edition</title>
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	<link>http://fallingleavesandwings.wordpress.com/2011/05/16/monday-musings-insanity-edition/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: FeralTree</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/05/16/monday-musings-insanity-edition/#comment-4052</link>
		<dc:creator><![CDATA[FeralTree]]></dc:creator>
		<pubDate>Tue, 17 May 2011 19:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=1817#comment-4052</guid>
		<description><![CDATA[\o/ Glad it worked for you guys! It&#039;s a big execution fight with a lot going on... as you get all those parts down it&#039;ll come together (and dps will likely pick up as well as people get comfortable).
I think we generally push right as the fourth add spawns? the adds die when he transitions into p2 though so we would then ignore it (except for necessary interrupts) and burn Chogall. Your mages going insane though should definitely increase the dps on him.
BTW - he dies at 2% (or rather, RP walks and opens the trapdoor in the centre of the room), so if you can get him to that point, just stay alive... we definitely got our first kill with all but our shadow priest dead who stayed alive with a pro dispersion :D
Good luck!]]></description>
		<content:encoded><![CDATA[<p>\o/ Glad it worked for you guys! It&#8217;s a big execution fight with a lot going on&#8230; as you get all those parts down it&#8217;ll come together (and dps will likely pick up as well as people get comfortable).<br />
I think we generally push right as the fourth add spawns? the adds die when he transitions into p2 though so we would then ignore it (except for necessary interrupts) and burn Chogall. Your mages going insane though should definitely increase the dps on him.<br />
BTW &#8211; he dies at 2% (or rather, RP walks and opens the trapdoor in the centre of the room), so if you can get him to that point, just stay alive&#8230; we definitely got our first kill with all but our shadow priest dead who stayed alive with a pro dispersion <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Good luck!</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/05/16/monday-musings-insanity-edition/#comment-4050</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Tue, 17 May 2011 16:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=1817#comment-4050</guid>
		<description><![CDATA[We went with just making a line last night and forgoing the lifegrip strategy, and after a few pulls to perfect it, it worked well for us!  We made it to the fourth wave of adds several times during the raid, which was significant progress from our first night.  It did, however, illustrate exactly how slow our DPS on Cho&#039;gall was.  I think we are going to let a mage or two go insane this week to see how it works out!

Thanks so much for the tips :)]]></description>
		<content:encoded><![CDATA[<p>We went with just making a line last night and forgoing the lifegrip strategy, and after a few pulls to perfect it, it worked well for us!  We made it to the fourth wave of adds several times during the raid, which was significant progress from our first night.  It did, however, illustrate exactly how slow our DPS on Cho&#8217;gall was.  I think we are going to let a mage or two go insane this week to see how it works out!</p>
<p>Thanks so much for the tips <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: FeralTree</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/05/16/monday-musings-insanity-edition/#comment-4048</link>
		<dc:creator><![CDATA[FeralTree]]></dc:creator>
		<pubDate>Mon, 16 May 2011 19:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=1817#comment-4048</guid>
		<description><![CDATA[I&#039;m glad your prot pally was able to step up and handle the adds successfully on Nef :D That&#039;s a great attitude and even better when it works out. I&#039;d have to agree with the pally too, you didn&#039;t lose anything if the trial just logged off and quit. Not the type of attitude needed for a progression raider.

For Cho&#039;gall - we generally have two of our mages go insane (though this past week due to comp issues/trying out apps, we ran an extra healer and only one mage, so it&#039;s certainly doable without). We normally have our disc priests watching the mages - good PW:Sing, PW:B on shadow AEs, and we even used our unholy DK&#039;s AMZ for one cooldown. Good communication from the mages and healers is helpful. Shaman&#039;s Spirit Link Totem can heal the mages to full too (as it&#039;s not &#039;healing&#039;, exactly, it&#039;s health redistribution) - we generally use it around the middle or 2/3s into the fight when the mages are low, they pop into the group on the shadow ae and they get topped off with the SLT. Unless SLT is up again in p2 though they&#039;ll likely end up needing a BR by then. 

For elementals, we absolutely DPS them down to 1%. It&#039;s a ton of damage either to the raid or to the tank we find is best avoided. We generally have specific DPS assigned to the elementals, others to the adds, if necessary one or two kept full time on Cho&#039;gall (and the mages I believe are generally just blasting cho&#039;gall nonstop).

Our prot warrior never liked Heroic Leaping over the add puddles, and when our warr isn&#039;t in the comp our prot pally handles the adds obviously without HL and no lifegrip. I believe they take the first adds to the top of the stairs, then the next set just down them, and so on, ultimately forming a straight line. We adjust cho&#039;galls positioning with each add for the bloods - we tend to start at the edge of the circle nearest the door and work our way towards the throne.

P3, we usually try to get him up onto the throne to marshall the small tentacles for aoe, though if you push into p3 with a fire elemental up you risk getting fire patches all over the throne. This last week we actually pulled cho&#039;gall just along the side of the throne (because we had a fire ele up actually heh) and it seemed to work out a lot better, melee had a bit more room to move as a swarm of the big tentacles on the throne can be uncomfortable.

I tend to agree with you on the game journal. It feels a little weird knowing every ability for even heroic ragnaros at this stage (assuming no changes), but really, every progression guild will have been digging for every bit of PTR or datamined info available to get information like that. We&#039;ve certainly been on the PTR to do just that, get a head start on figuring out boss mechanics and abilities to plan strategies before 4.2 goes live, so ultimately it&#039;s just making the information a bit easier to access.

I also enjoy that the icon on the top left of the encounter guide is of Crabby :D]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad your prot pally was able to step up and handle the adds successfully on Nef <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  That&#8217;s a great attitude and even better when it works out. I&#8217;d have to agree with the pally too, you didn&#8217;t lose anything if the trial just logged off and quit. Not the type of attitude needed for a progression raider.</p>
<p>For Cho&#8217;gall &#8211; we generally have two of our mages go insane (though this past week due to comp issues/trying out apps, we ran an extra healer and only one mage, so it&#8217;s certainly doable without). We normally have our disc priests watching the mages &#8211; good PW:Sing, PW:B on shadow AEs, and we even used our unholy DK&#8217;s AMZ for one cooldown. Good communication from the mages and healers is helpful. Shaman&#8217;s Spirit Link Totem can heal the mages to full too (as it&#8217;s not &#8216;healing&#8217;, exactly, it&#8217;s health redistribution) &#8211; we generally use it around the middle or 2/3s into the fight when the mages are low, they pop into the group on the shadow ae and they get topped off with the SLT. Unless SLT is up again in p2 though they&#8217;ll likely end up needing a BR by then. </p>
<p>For elementals, we absolutely DPS them down to 1%. It&#8217;s a ton of damage either to the raid or to the tank we find is best avoided. We generally have specific DPS assigned to the elementals, others to the adds, if necessary one or two kept full time on Cho&#8217;gall (and the mages I believe are generally just blasting cho&#8217;gall nonstop).</p>
<p>Our prot warrior never liked Heroic Leaping over the add puddles, and when our warr isn&#8217;t in the comp our prot pally handles the adds obviously without HL and no lifegrip. I believe they take the first adds to the top of the stairs, then the next set just down them, and so on, ultimately forming a straight line. We adjust cho&#8217;galls positioning with each add for the bloods &#8211; we tend to start at the edge of the circle nearest the door and work our way towards the throne.</p>
<p>P3, we usually try to get him up onto the throne to marshall the small tentacles for aoe, though if you push into p3 with a fire elemental up you risk getting fire patches all over the throne. This last week we actually pulled cho&#8217;gall just along the side of the throne (because we had a fire ele up actually heh) and it seemed to work out a lot better, melee had a bit more room to move as a swarm of the big tentacles on the throne can be uncomfortable.</p>
<p>I tend to agree with you on the game journal. It feels a little weird knowing every ability for even heroic ragnaros at this stage (assuming no changes), but really, every progression guild will have been digging for every bit of PTR or datamined info available to get information like that. We&#8217;ve certainly been on the PTR to do just that, get a head start on figuring out boss mechanics and abilities to plan strategies before 4.2 goes live, so ultimately it&#8217;s just making the information a bit easier to access.</p>
<p>I also enjoy that the icon on the top left of the encounter guide is of Crabby <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Rades</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/05/16/monday-musings-insanity-edition/#comment-4047</link>
		<dc:creator><![CDATA[Rades]]></dc:creator>
		<pubDate>Mon, 16 May 2011 18:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=1817#comment-4047</guid>
		<description><![CDATA[I&#039;m glad things turned around after that funk, Beru! That Prot pally deserves a pat on the back for knowing exactly what you needed to hear in a miserable moment. (And for doing his job great, of course.)

As for the Dungeon Finder, I honestly never even considered it as a raid tool. I mean, who goes into a raid fight without at least reading strats or watching Tankspot videos anyway? The information has always been available. The only thing I look forward to using it for is being able to look up specific abilities prior to a pull / after a wipe to see how long exactly the duration is, or the exact name to set up a quick Power Aura, etc. Being able to link specific abilities or debuffs in raid chat to MAKE SURE everyone is aware of it will also be a nice perk, assuming you can do this.

I always thought it&#039;d be much more valuable in pugs, really. I can count on my raid to know fights and boss mechanics, but in a pug? Can I count on random DPS #3 to know that DEAR GOD PLEASE INTERRUPT SQUALLSHAPERS IN DEADMINES? Nope, but after I link the ability in party chat, hopefully they listen to my pleas!  ;)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad things turned around after that funk, Beru! That Prot pally deserves a pat on the back for knowing exactly what you needed to hear in a miserable moment. (And for doing his job great, of course.)</p>
<p>As for the Dungeon Finder, I honestly never even considered it as a raid tool. I mean, who goes into a raid fight without at least reading strats or watching Tankspot videos anyway? The information has always been available. The only thing I look forward to using it for is being able to look up specific abilities prior to a pull / after a wipe to see how long exactly the duration is, or the exact name to set up a quick Power Aura, etc. Being able to link specific abilities or debuffs in raid chat to MAKE SURE everyone is aware of it will also be a nice perk, assuming you can do this.</p>
<p>I always thought it&#8217;d be much more valuable in pugs, really. I can count on my raid to know fights and boss mechanics, but in a pug? Can I count on random DPS #3 to know that DEAR GOD PLEASE INTERRUPT SQUALLSHAPERS IN DEADMINES? Nope, but after I link the ability in party chat, hopefully they listen to my pleas!  <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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