The State of the 4.2 Resto Changes   Leave a comment

Since there has been a lot of conversation regarding some of the changes that resto druids can expect in 4.2, I thought that I’d take a few minutes here to quickly go over some of the additional changes that have been announced, and uncovered from the PTR.  Keep in mind that this is all subject to change as the PTR progresses, so what we see today may well not be what we see when 4.2 actually releases.

Harmony

A few days ago I posted about some data mined changes to resto druid mastery.  It would seem that Blizzard had decided to move away from our currently mastery of Symbiosis – which required an already existing HoT to make your heals stronger – to a new mastery called Harmony.

Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

While I’ve already given my thoughts on the new mastery, I wanted to go ahead and add some clarification that has come out of the PTR.    When we first heard about Harmony, there was much discussion on exactly how it would function.  Would it be a buff on the druid, or would it be a buff on the target?  Rest easy, my barky friends, we finally have answers!  Some PTR testing that was done over at EJ has, in fact, confirmed that Harmony is a buff on the druid, and that all the druid needs to do to keep it active is to cast one direct heal every ten seconds.

This is great news, and a much needed boost to our mastery.  However, be ready to hit up your calculators as we see our stat priorities shift in light of this change.

Tier 12 Four Piece Bonus

Something else to take note of as the PTR continues to evolve is that our previously lackluster (in my opinion) set bonus has changed.  The old bonus was:

Restoration 4 Pieces – When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

The value of this bonus was debatable, and there were a slew of problems that came from trying to work out all of the contingencies that would need to happen to make this a powerful bonus.  Needless to say, I was pretty much not a fan.

Apparently, neither was Blizzard, as we have been granted a new four piece bonus!

Restoration 4-Piece Bonus: Your Swiftmend also heals an injured target within 8 yards for the same amount.

I find this bonus a significant improvement over the old one, and it has the added benefit of not being tied to lifebloom, as both of our current bonuses are, and the two piece T12 bonus is.  The new bonus is nice, but I also don’t think it’s overly creative or anything to write home about.  I very much doubt, based on the way the bonus is phrased, that it will duplicate efflorescence – although it would be pretty neat if it did.  So it’s basically a free heal every time you swiftmend.

While somewhat boring compared to the new and improved priest four piece (I seriously want healing flames, wtf), it is also a big improvement from the previous bonus, so it’s hard to complain too much.  It will be interesting to see how the change maths out, but I have a gut feeling that it will be worth picking up.

What do you think about the changes?

Posted May 17, 2011 by Beruthiel in Changes, Druid Healing

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