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	<title>Comments on: Difficulty and Challenge</title>
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	<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Episode 35 &#8211; Nerf News and Reactions &#171; Blessing of Frost</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5058</link>
		<dc:creator><![CDATA[Episode 35 &#8211; Nerf News and Reactions &#171; Blessing of Frost]]></dc:creator>
		<pubDate>Tue, 27 Sep 2011 12:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5058</guid>
		<description><![CDATA[[...] http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/" rel="nofollow">http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/</a> [...]</p>
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		<title>By: Syl</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5015</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 12:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5015</guid>
		<description><![CDATA[I&#039;d agree with your basic notion, if I didn&#039;t actually disagree with tiers having become increasingly more difficult. different sure, maybe more interesting mechanics, less prep-time etc. and you can like that or not. :)
But, more difficult? I&#039;m not sure I agree. we can argue that raids are a lot more accessible today and sure, a lot of that is because pre-requisites (such as linear progression, attunements etc.) were wiped from the table. But I can&#039;t say that Black Temple was harder than SSC or Grand Crusader harder than Ulduar. That doesn&#039;t ring true. Every tier level assumes progressed players in both gear/stats and experience; so you could say each tier is of relatively same difficulty for the raider as the last. at least that&#039;s how it should be (if raiders will for example skip a tier today, that&#039;s complicated matters).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d agree with your basic notion, if I didn&#8217;t actually disagree with tiers having become increasingly more difficult. different sure, maybe more interesting mechanics, less prep-time etc. and you can like that or not. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
But, more difficult? I&#8217;m not sure I agree. we can argue that raids are a lot more accessible today and sure, a lot of that is because pre-requisites (such as linear progression, attunements etc.) were wiped from the table. But I can&#8217;t say that Black Temple was harder than SSC or Grand Crusader harder than Ulduar. That doesn&#8217;t ring true. Every tier level assumes progressed players in both gear/stats and experience; so you could say each tier is of relatively same difficulty for the raider as the last. at least that&#8217;s how it should be (if raiders will for example skip a tier today, that&#8217;s complicated matters).</p>
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		<title>By: Episode 34 &#8211; Brewfest Babbling &#171; Blessing of Frost</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5014</link>
		<dc:creator><![CDATA[Episode 34 &#8211; Brewfest Babbling &#171; Blessing of Frost]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 09:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5014</guid>
		<description><![CDATA[[...] Insider post that links a couple of other posts talking about the nerfs, which includes a link to Beru&#8217;s post. You may remember that Beru was our guest on  Episode 23 of Blessing of Frost, Legislation for a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Insider post that links a couple of other posts talking about the nerfs, which includes a link to Beru&#8217;s post. You may remember that Beru was our guest on  Episode 23 of Blessing of Frost, Legislation for a [...]</p>
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		<title>By: Borsk</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5003</link>
		<dc:creator><![CDATA[Borsk]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 14:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5003</guid>
		<description><![CDATA[You didn&#039;t disprove my point at all.

By pointing out that some fights were &quot;brutally hard&quot;, regardless of their position, means that the content is getting harder and harder. If it wasn&#039;t, those blocks wouldn&#039;t exist.]]></description>
		<content:encoded><![CDATA[<p>You didn&#8217;t disprove my point at all.</p>
<p>By pointing out that some fights were &#8220;brutally hard&#8221;, regardless of their position, means that the content is getting harder and harder. If it wasn&#8217;t, those blocks wouldn&#8217;t exist.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5001</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 01:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5001</guid>
		<description><![CDATA[When you&#039;re talking about the top 50 world wide comments on the relative difficulty of the recent tiers, I think it&#039;s important to take a look at the context of the comments. I assume you&#039;re refering to Paragon&#039;s end of tier retrospectives on the last three tiers. The T12 commentary listed Rag as the hardest boss thus far, but said nothing about the rest of the tier being tuned out of the ordinary.  The T11 commentary stated that the tier was brutal in that it wasn&#039;t gated but had 13 bosses, so they spent almost two months straight with their nose to the grindstone. Further complicating matters is the order at which they pushed heroic content. They did Conclave of Wind second, and Omnotron third, when those are generally saved for 7th and 8th. they did Acendant Council before any of the end wing bosses, when in hindsight, most people regard that as the most difficult encounter in the tier. In T12 they did heroic Beth&#039;tilac second, which no guild in their right mind would target as their second heroic kill. A noticable amount of difficulty for the pathfinder guilds is that they wind up slamming against fights in a suboptimal order because they don&#039;t know any better.]]></description>
		<content:encoded><![CDATA[<p>When you&#8217;re talking about the top 50 world wide comments on the relative difficulty of the recent tiers, I think it&#8217;s important to take a look at the context of the comments. I assume you&#8217;re refering to Paragon&#8217;s end of tier retrospectives on the last three tiers. The T12 commentary listed Rag as the hardest boss thus far, but said nothing about the rest of the tier being tuned out of the ordinary.  The T11 commentary stated that the tier was brutal in that it wasn&#8217;t gated but had 13 bosses, so they spent almost two months straight with their nose to the grindstone. Further complicating matters is the order at which they pushed heroic content. They did Conclave of Wind second, and Omnotron third, when those are generally saved for 7th and 8th. they did Acendant Council before any of the end wing bosses, when in hindsight, most people regard that as the most difficult encounter in the tier. In T12 they did heroic Beth&#8217;tilac second, which no guild in their right mind would target as their second heroic kill. A noticable amount of difficulty for the pathfinder guilds is that they wind up slamming against fights in a suboptimal order because they don&#8217;t know any better.</p>
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		<title>By: Linda Pelfrey</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-5000</link>
		<dc:creator><![CDATA[Linda Pelfrey]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 01:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-5000</guid>
		<description><![CDATA[100% of the customers seeing 100% of content is not possible.  But I am confused when posters object to people seeing almost all content, but perhaps in non-heroic mode.  Are they saying they want a much smaller game with much smaller content?  I.e., if you want 20,000 customers one can create quite a sophisticated niche game.  But saying that 12 million people should subscribe so Blizzard has lots of resources to produce content that 1 million people use makes no sense and is not viable. In a world of Rift, TOR, GW2, SW, ... it is less viable than it has been in a while.

If you are in a serious, 25-man progression guild, then it seems to me you should be passionately supporting changes that get more people into &quot;raiding.&quot;  (Obviously, Blizzard should have different difficulty levels so nerfing their content is not nerfing your content.)   This is especially true of Cata where changes in classes, heroics, guild perks/progressions have lost a number of raiders.   If 90% of the 7/7 HM raiders left the game and idk 5%? 10%? 1%? of the never defeated Magmaw players decided to stay subscribed, then it would be increased revenue for Blizzard. ATM, serious progression content is being funded by people not doing it.

I suggest that referring to bosses as &#039;hard&quot; or &quot;easy&quot; is not relevant and just provokes some epeen posturing.  The issue is that if x% of people did Noth or LordM in the first month and x-20% did a Cata boss; it does not matter whether you think the boss is hard or whether you think it should be hard for others. It is what it is.

This is not a F2P game where some hardcore players spend thousands of dollars and casuals spend 0.  The person wiping on Magmaw pays the same as the person in Vodka.]]></description>
		<content:encoded><![CDATA[<p>100% of the customers seeing 100% of content is not possible.  But I am confused when posters object to people seeing almost all content, but perhaps in non-heroic mode.  Are they saying they want a much smaller game with much smaller content?  I.e., if you want 20,000 customers one can create quite a sophisticated niche game.  But saying that 12 million people should subscribe so Blizzard has lots of resources to produce content that 1 million people use makes no sense and is not viable. In a world of Rift, TOR, GW2, SW, &#8230; it is less viable than it has been in a while.</p>
<p>If you are in a serious, 25-man progression guild, then it seems to me you should be passionately supporting changes that get more people into &#8220;raiding.&#8221;  (Obviously, Blizzard should have different difficulty levels so nerfing their content is not nerfing your content.)   This is especially true of Cata where changes in classes, heroics, guild perks/progressions have lost a number of raiders.   If 90% of the 7/7 HM raiders left the game and idk 5%? 10%? 1%? of the never defeated Magmaw players decided to stay subscribed, then it would be increased revenue for Blizzard. ATM, serious progression content is being funded by people not doing it.</p>
<p>I suggest that referring to bosses as &#8216;hard&#8221; or &#8220;easy&#8221; is not relevant and just provokes some epeen posturing.  The issue is that if x% of people did Noth or LordM in the first month and x-20% did a Cata boss; it does not matter whether you think the boss is hard or whether you think it should be hard for others. It is what it is.</p>
<p>This is not a F2P game where some hardcore players spend thousands of dollars and casuals spend 0.  The person wiping on Magmaw pays the same as the person in Vodka.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-4999</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 00:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-4999</guid>
		<description><![CDATA[You&#039;ve just listed a number of the major skill gaps that exist in the game. Going from Malygos to Sarth 3D was jarring, Freya was a significant step up from Thorim or Hodir, Heroic Anub was leagues more difficult than everything else on the tier combined. Brutallus was a sunwell boss, Kelc&#039;gos felt like he should have been in SSC. But you&#039;re in a high quality group. Your group isn&#039;t just there to collect loot, it&#039;s there to raid, it&#039;s there to win. You&#039;re competing for server firsts. You&#039;re pushing for a world ranking in the triple digits in a race with 30,000 guild&#039;s competing. When you hit a gap like that, sure, it&#039;s annoying, but it doesn&#039;t seem insurmountable. You&#039;re in the top 1% of people who play this game, and you&#039;ve been there for a long time. That&#039;s fantastic, but it doesn&#039;t give you an accurate view of how things are going for the majority of raiders. 

On my server alone, I can name for you a half dozen guilds that were deep into heroic ICC, and exploded when they staggered in T11. Fates Hand, Full Circle, Semi Serious, Midnight Vanguard, Great Men in History, Crypt Friends, Wrough from Ruin, Entropic, Reading is Fundamental, and I think I&#039;ve gone past the half dozen. Some had to drop down to 10 mans as they bled raiders operating as a shell of their former selves, more often though, they just faded away.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve just listed a number of the major skill gaps that exist in the game. Going from Malygos to Sarth 3D was jarring, Freya was a significant step up from Thorim or Hodir, Heroic Anub was leagues more difficult than everything else on the tier combined. Brutallus was a sunwell boss, Kelc&#8217;gos felt like he should have been in SSC. But you&#8217;re in a high quality group. Your group isn&#8217;t just there to collect loot, it&#8217;s there to raid, it&#8217;s there to win. You&#8217;re competing for server firsts. You&#8217;re pushing for a world ranking in the triple digits in a race with 30,000 guild&#8217;s competing. When you hit a gap like that, sure, it&#8217;s annoying, but it doesn&#8217;t seem insurmountable. You&#8217;re in the top 1% of people who play this game, and you&#8217;ve been there for a long time. That&#8217;s fantastic, but it doesn&#8217;t give you an accurate view of how things are going for the majority of raiders. </p>
<p>On my server alone, I can name for you a half dozen guilds that were deep into heroic ICC, and exploded when they staggered in T11. Fates Hand, Full Circle, Semi Serious, Midnight Vanguard, Great Men in History, Crypt Friends, Wrough from Ruin, Entropic, Reading is Fundamental, and I think I&#8217;ve gone past the half dozen. Some had to drop down to 10 mans as they bled raiders operating as a shell of their former selves, more often though, they just faded away.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-4998</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 23:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-4998</guid>
		<description><![CDATA[Keep in mind that the difficulty gaps in Firelands are inherently greater than those in any previous comtemporary tier, save T9. It took longer to get through the first five bosses in Firelands because that&#039;s 70% of the tier. That&#039;s the equivilent of being 9/12 N in T11.

Nef is a different style of fight than Rag. Nef is less of a throughput check, and more of a coordination check. Rag is a pretty tightly tuned gear check. If they hadn&#039;t of emasculated the encounter, Nefarian normal would be wiping groups in T13 gear that couldn&#039;t figure out how to coordinate the interrupts, or have an add tank that isn&#039;t capable of kiting properly. Time will not be so kind to rag. On normal, there&#039;s many mechanics that you have to respect on rag because of the damage output. But the only real Pass/Fail mechanic is the meteors, and as DPS rises, people spend less time in phase three, fewer meteors spawn, and groups can DPS their way to freedom. Skilled groups in the next teir, or even this tier if the nerfs resemble the T11 nerfs, will be able to completely ignore the meteors because they&#039;ll push to 10% before the first meteor even spawns.

I believe that the difference between the perspective of yourself and myself and Rohan is the quality of the groups. You&#039;re in a serious progression group that clears all content while current. Rohan and Myself are in guilds that reach heroic content, put in work, but rarely clear a tier while it&#039;s still current. As Rohan once put it, you&#039;re in the Royalty, we&#039;re in the aristocracy. In groups like yours, coordination on things like interrupts, and kiting adds is second nature, so your only major concern on Nefarian is throughput. Whereas groups like ours take a little while to figure out who&#039;s interrupting what, what&#039;s the timing on the shadowflame barrage. Further complicating the matter is that groups like ours took longer to get there, so we&#039;ve farmed up more gear, and with gear throughput issues naturally correct themselves. So for us, the hard part of Rag nerfs itself.]]></description>
		<content:encoded><![CDATA[<p>Keep in mind that the difficulty gaps in Firelands are inherently greater than those in any previous comtemporary tier, save T9. It took longer to get through the first five bosses in Firelands because that&#8217;s 70% of the tier. That&#8217;s the equivilent of being 9/12 N in T11.</p>
<p>Nef is a different style of fight than Rag. Nef is less of a throughput check, and more of a coordination check. Rag is a pretty tightly tuned gear check. If they hadn&#8217;t of emasculated the encounter, Nefarian normal would be wiping groups in T13 gear that couldn&#8217;t figure out how to coordinate the interrupts, or have an add tank that isn&#8217;t capable of kiting properly. Time will not be so kind to rag. On normal, there&#8217;s many mechanics that you have to respect on rag because of the damage output. But the only real Pass/Fail mechanic is the meteors, and as DPS rises, people spend less time in phase three, fewer meteors spawn, and groups can DPS their way to freedom. Skilled groups in the next teir, or even this tier if the nerfs resemble the T11 nerfs, will be able to completely ignore the meteors because they&#8217;ll push to 10% before the first meteor even spawns.</p>
<p>I believe that the difference between the perspective of yourself and myself and Rohan is the quality of the groups. You&#8217;re in a serious progression group that clears all content while current. Rohan and Myself are in guilds that reach heroic content, put in work, but rarely clear a tier while it&#8217;s still current. As Rohan once put it, you&#8217;re in the Royalty, we&#8217;re in the aristocracy. In groups like yours, coordination on things like interrupts, and kiting adds is second nature, so your only major concern on Nefarian is throughput. Whereas groups like ours take a little while to figure out who&#8217;s interrupting what, what&#8217;s the timing on the shadowflame barrage. Further complicating the matter is that groups like ours took longer to get there, so we&#8217;ve farmed up more gear, and with gear throughput issues naturally correct themselves. So for us, the hard part of Rag nerfs itself.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-4997</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 23:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-4997</guid>
		<description><![CDATA[I would disagree with the bit about blizzard releasing content with ever increasing difficulty. They haven&#039;t, the last time they released a tier that was a clear jump in difficulty from the previous tier was jumping from T7 to T8. The opening bosses of the instance have always been quite easy, and the final boss on heroic has always been quite hard. Flame Leviathan, Beasts of Northrend, Lord Marrowgar, Halfus Wyrmbreaker, and Shannox. None of them stand out as being significantly more difficult than any other. They might be tuned to require more gear, but for an appropriately geared group, there isn&#039;t a real difference in difficulty. As you go through the instance, the difficulty ramps up, until you reach the final boss. Alone in the Darkness, Heroic Anub, HLK, Sinestra, and Heroic Rag. While Anub and Sinestra are a slight step down from the other three, they were still very challenging encounters.]]></description>
		<content:encoded><![CDATA[<p>I would disagree with the bit about blizzard releasing content with ever increasing difficulty. They haven&#8217;t, the last time they released a tier that was a clear jump in difficulty from the previous tier was jumping from T7 to T8. The opening bosses of the instance have always been quite easy, and the final boss on heroic has always been quite hard. Flame Leviathan, Beasts of Northrend, Lord Marrowgar, Halfus Wyrmbreaker, and Shannox. None of them stand out as being significantly more difficult than any other. They might be tuned to require more gear, but for an appropriately geared group, there isn&#8217;t a real difference in difficulty. As you go through the instance, the difficulty ramps up, until you reach the final boss. Alone in the Darkness, Heroic Anub, HLK, Sinestra, and Heroic Rag. While Anub and Sinestra are a slight step down from the other three, they were still very challenging encounters.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/09/14/difficulty-and-challenge/#comment-4995</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 21:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2134#comment-4995</guid>
		<description><![CDATA[The game is already sort of doing that - you don&#039;t get the raid mounts until you&#039;ve cleared the content on it&#039;s heroic levels and done the meta achievements.  I think the big debate with gear is that pre-LK gear was a character definer.  You could look around Org or Shatt and &lt;em&gt;see&lt;/em&gt; what each person had accomplished.  And it might be vain, but I do miss that a little bit.  I suspect that I&#039;m not the only player that holds on to this bit of nostolgia, and I&#039;ve often wondered if the people who were most against the gear homogonization weren&#039;t upset about losing something unique.  And I don&#039;t know that I fault them for it, even if it is a petty reason :)

As for the difficulty problem, Rohan actually did a very interseting couple of posts that addressed that issue wonderfully and are a great read if you&#039;ve not seen them yet!]]></description>
		<content:encoded><![CDATA[<p>The game is already sort of doing that &#8211; you don&#8217;t get the raid mounts until you&#8217;ve cleared the content on it&#8217;s heroic levels and done the meta achievements.  I think the big debate with gear is that pre-LK gear was a character definer.  You could look around Org or Shatt and <em>see</em> what each person had accomplished.  And it might be vain, but I do miss that a little bit.  I suspect that I&#8217;m not the only player that holds on to this bit of nostolgia, and I&#8217;ve often wondered if the people who were most against the gear homogonization weren&#8217;t upset about losing something unique.  And I don&#8217;t know that I fault them for it, even if it is a petty reason <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for the difficulty problem, Rohan actually did a very interseting couple of posts that addressed that issue wonderfully and are a great read if you&#8217;ve not seen them yet!</p>
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