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	<title>Comments on: How to Fix Archeology</title>
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	<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Cymre</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-6027</link>
		<dc:creator><![CDATA[Cymre]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 11:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-6027</guid>
		<description><![CDATA[I did notice that they increased the number of fragments you get from the last patch. I&#039;ve had btwn 7-10 from a pick. So completing an artifact is a little less mundane. I would love to pick which digs I could do instead of having to get rid of all the NE and fossil ones. I&#039;ve been lucky to get a lot of the nifty items from the profession but a few still elude me. Namely the 2 staffs, mainly for transmog purposes, you know me and my outfits :P]]></description>
		<content:encoded><![CDATA[<p>I did notice that they increased the number of fragments you get from the last patch. I&#8217;ve had btwn 7-10 from a pick. So completing an artifact is a little less mundane. I would love to pick which digs I could do instead of having to get rid of all the NE and fossil ones. I&#8217;ve been lucky to get a lot of the nifty items from the profession but a few still elude me. Namely the 2 staffs, mainly for transmog purposes, you know me and my outfits <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: *vlad*</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5667</link>
		<dc:creator><![CDATA[*vlad*]]></dc:creator>
		<pubDate>Thu, 24 Nov 2011 12:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5667</guid>
		<description><![CDATA[Imagine Indiana Jones searching for the lost Ark, and being told that before he can look for it, he has to go to the frozen north and dig in the mammoth boneyards first:
Indy - &quot; But we already found all the lost treasures of the mammoth kings; there is nothing left but bones! It&#039;s pointless looking! I want to look for the Ark!&quot;. 
Prof Ghostcrawler - &quot;Sorrry Doctor, you HAVE to dig up mammoth bones first, and then after that I&#039;m sending you back to Greece to dig at the Dagon temple site again. Yes, I know, all that is left now is broken pottery, but those are my instructions. Once you have done that, I will consider letting you look for the Ark, m&#039;kay?&quot;
Indy groans.]]></description>
		<content:encoded><![CDATA[<p>Imagine Indiana Jones searching for the lost Ark, and being told that before he can look for it, he has to go to the frozen north and dig in the mammoth boneyards first:<br />
Indy &#8211; &#8221; But we already found all the lost treasures of the mammoth kings; there is nothing left but bones! It&#8217;s pointless looking! I want to look for the Ark!&#8221;.<br />
Prof Ghostcrawler &#8211; &#8220;Sorrry Doctor, you HAVE to dig up mammoth bones first, and then after that I&#8217;m sending you back to Greece to dig at the Dagon temple site again. Yes, I know, all that is left now is broken pottery, but those are my instructions. Once you have done that, I will consider letting you look for the Ark, m&#8217;kay?&#8221;<br />
Indy groans.</p>
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	<item>
		<title>By: Homeschool</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5661</link>
		<dc:creator><![CDATA[Homeschool]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 19:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5661</guid>
		<description><![CDATA[I WHOLE-HEARTEDLY AGREE.

(Lower-case letters just weren&#039;t strong enough.)

Honestly, I don&#039;t understand why they went with random digsites, with random fragment drops, with random puzzles. It&#039;s like playing slots, except you have to take a five-minute break between each pull. I can&#039;t count how many times I woke up to find myself fatigue-dead from auto-flying off the world.

I would LOVE if they would drop the random locations and fragments an surveying. Instead, make each site have a fixed amount of stuff, and make each dig a clue-game - dig here, and get a clue to where the good stuff is. As you learn how the digsites might be arranged, you get better at understanding that &quot;clue X&quot; means &quot;go that way 10 yards&quot;. Each dig has a chance to give you an item (forget fragments - every dig should reward a keystone or artifact). If you solve the clues, you find something good; if not, you end up with junk. Then just make each digsite have a limit / replenishment rate. Exhaust a site, and you don&#039;t find anything until enough time has passed to restore it.

Aside from making it less random and more skill/effort-based than time-based, that would also have the effect of giving you a definite start and end - just like with everything else in the game. Exhausted all the Tol&#039;vir sites? No sense looking anymore - you won&#039;t find anything. Come back in a few days. Take a break. Relax. Or, go hunt through Dwarf sites for that pet you really want. It&#039;s up to you, but there&#039;s no more addictively abusive &quot;try one more - the NEXT will be what you want. Promise.&quot;

&quot;Psyche!&quot;]]></description>
		<content:encoded><![CDATA[<p>I WHOLE-HEARTEDLY AGREE.</p>
<p>(Lower-case letters just weren&#8217;t strong enough.)</p>
<p>Honestly, I don&#8217;t understand why they went with random digsites, with random fragment drops, with random puzzles. It&#8217;s like playing slots, except you have to take a five-minute break between each pull. I can&#8217;t count how many times I woke up to find myself fatigue-dead from auto-flying off the world.</p>
<p>I would LOVE if they would drop the random locations and fragments an surveying. Instead, make each site have a fixed amount of stuff, and make each dig a clue-game &#8211; dig here, and get a clue to where the good stuff is. As you learn how the digsites might be arranged, you get better at understanding that &#8220;clue X&#8221; means &#8220;go that way 10 yards&#8221;. Each dig has a chance to give you an item (forget fragments &#8211; every dig should reward a keystone or artifact). If you solve the clues, you find something good; if not, you end up with junk. Then just make each digsite have a limit / replenishment rate. Exhaust a site, and you don&#8217;t find anything until enough time has passed to restore it.</p>
<p>Aside from making it less random and more skill/effort-based than time-based, that would also have the effect of giving you a definite start and end &#8211; just like with everything else in the game. Exhausted all the Tol&#8217;vir sites? No sense looking anymore &#8211; you won&#8217;t find anything. Come back in a few days. Take a break. Relax. Or, go hunt through Dwarf sites for that pet you really want. It&#8217;s up to you, but there&#8217;s no more addictively abusive &#8220;try one more &#8211; the NEXT will be what you want. Promise.&#8221;</p>
<p>&#8220;Psyche!&#8221;</p>
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	<item>
		<title>By: The Daily Quest: Room for improvement &#124; playgames video games</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5660</link>
		<dc:creator><![CDATA[The Daily Quest: Room for improvement &#124; playgames video games]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 19:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5660</guid>
		<description><![CDATA[[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pandaria.nl &#8211; World of Warcraft Mists of Pandaria blog &#187; Blog Archive &#187; The Daily Quest: Room for improvement</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5659</link>
		<dc:creator><![CDATA[Pandaria.nl &#8211; World of Warcraft Mists of Pandaria blog &#187; Blog Archive &#187; The Daily Quest: Room for improvement]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 19:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5659</guid>
		<description><![CDATA[[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ameoch</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5658</link>
		<dc:creator><![CDATA[Ameoch]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 19:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5658</guid>
		<description><![CDATA[What pains me the most about archaeology is that it is almost impossible to level it as a profession as you are leveling a character.  You may spend all your time in Un&#039;Goro questing, only to have the dig-sites in Ashenvale, Darkshore or Winterspring.  Flying to and fro as a lower-level toon is just not practical, not too mention expensive.

My changes would be the following:  Similar to Beru&#039;s specialization idea, I would modify it so new dig sites spawn in the zone you are currently in.  In essence you choose your specialization by traveling to the appropriate zone.  Beyond that, I&#039;d also modify how the survey process worked by getting rid of the rings in favor of triangulation approach.  Drop three survey beacons, and dig where the beams intersect.]]></description>
		<content:encoded><![CDATA[<p>What pains me the most about archaeology is that it is almost impossible to level it as a profession as you are leveling a character.  You may spend all your time in Un&#8217;Goro questing, only to have the dig-sites in Ashenvale, Darkshore or Winterspring.  Flying to and fro as a lower-level toon is just not practical, not too mention expensive.</p>
<p>My changes would be the following:  Similar to Beru&#8217;s specialization idea, I would modify it so new dig sites spawn in the zone you are currently in.  In essence you choose your specialization by traveling to the appropriate zone.  Beyond that, I&#8217;d also modify how the survey process worked by getting rid of the rings in favor of triangulation approach.  Drop three survey beacons, and dig where the beams intersect.</p>
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	<item>
		<title>By: The Daily Quest: Room for improvement &#124; gQuit&#039;s WoWPress</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5657</link>
		<dc:creator><![CDATA[The Daily Quest: Room for improvement &#124; gQuit&#039;s WoWPress]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 19:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5657</guid>
		<description><![CDATA[[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Falling Leaves and Wings offers a pretty good method for fixing archaeology. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: navimie</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5647</link>
		<dc:creator><![CDATA[navimie]]></dc:creator>
		<pubDate>Tue, 22 Nov 2011 13:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5647</guid>
		<description><![CDATA[That claw evades me also /sigh.  I also am amazed that I have the 20 rares but only 3 usable items - shaman headdress, azshara gown, the Tolvir ring whose name eludes me atm.  
But if I could improve archaeology I would like more usable &quot;fun&quot; things.  Like a cool transmog item or silly item of clothing (like clothing that looks like mummy wraps or Lady Azshara&#039;s gown she is going to wear from the new instance which is rather hot), or at least make things like the doll and the ring scale with loot level like an heirloom.]]></description>
		<content:encoded><![CDATA[<p>That claw evades me also /sigh.  I also am amazed that I have the 20 rares but only 3 usable items &#8211; shaman headdress, azshara gown, the Tolvir ring whose name eludes me atm.<br />
But if I could improve archaeology I would like more usable &#8220;fun&#8221; things.  Like a cool transmog item or silly item of clothing (like clothing that looks like mummy wraps or Lady Azshara&#8217;s gown she is going to wear from the new instance which is rather hot), or at least make things like the doll and the ring scale with loot level like an heirloom.</p>
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	<item>
		<title>By: nether</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5646</link>
		<dc:creator><![CDATA[nether]]></dc:creator>
		<pubDate>Tue, 22 Nov 2011 07:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5646</guid>
		<description><![CDATA[Slide puzzles would make me enjoy arch so much more....]]></description>
		<content:encoded><![CDATA[<p>Slide puzzles would make me enjoy arch so much more&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How would you &#34;fix&#34; Archaeology?</title>
		<link>http://fallingleavesandwings.wordpress.com/2011/11/21/how-to-fix-archeology/#comment-5645</link>
		<dc:creator><![CDATA[How would you &#34;fix&#34; Archaeology?]]></dc:creator>
		<pubDate>Tue, 22 Nov 2011 04:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2272#comment-5645</guid>
		<description><![CDATA[[...] would you &quot;fix&quot; Archaeology?     Spurred by Beru&#039;s post about it -- how would you go about &quot;fixing&quot; Archaeology?  It&#039;s incredibly mundane, too god damn [...]]]></description>
		<content:encoded><![CDATA[<p>[...] would you &quot;fix&quot; Archaeology?     Spurred by Beru&#039;s post about it &#8212; how would you go about &quot;fixing&quot; Archaeology?  It&#039;s incredibly mundane, too god damn [...]</p>
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