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	<title>Comments on: Mincing Mushrooms &#8211; Beta Problem One.</title>
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	<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: Resto is Epic &#187; MoP Beta stuff &#8211; Blooming Mushrooms</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-7160</link>
		<dc:creator><![CDATA[Resto is Epic &#187; MoP Beta stuff &#8211; Blooming Mushrooms]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 12:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-7160</guid>
		<description><![CDATA[[...] Leaves and Wings: Mincing Mushrooms – Beta Problem One Falling Leaves and Wings: Fixing the Forest, Part I – Analyzing the Issue Falling Leaves and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Leaves and Wings: Mincing Mushrooms – Beta Problem One Falling Leaves and Wings: Fixing the Forest, Part I – Analyzing the Issue Falling Leaves and [...]</p>
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	<item>
		<title>By: berry</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-7016</link>
		<dc:creator><![CDATA[berry]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 20:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-7016</guid>
		<description><![CDATA[I was a bit happier when I realized that the actual effect is the inner line of efflorescence.  I&#039;ve managed to bully the raid into always standing in the healing rain puddle.  It&#039;s a lot bigger, but it does mean that I should be able to train them into a smaller space in a pinch. ;)  DS, though, is the king of grouping up.  What will raid instances hold for us in the future?]]></description>
		<content:encoded><![CDATA[<p>I was a bit happier when I realized that the actual effect is the inner line of efflorescence.  I&#8217;ve managed to bully the raid into always standing in the healing rain puddle.  It&#8217;s a lot bigger, but it does mean that I should be able to train them into a smaller space in a pinch. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   DS, though, is the king of grouping up.  What will raid instances hold for us in the future?</p>
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	<item>
		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-7004</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 14:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-7004</guid>
		<description><![CDATA[There is a picture of Brade and I doing the positioning test a few comments up (in reply to Rades) :)

I think that it&#039;s actually healing outside of 6 yards currently, because I did the exact same thing and put Effloressence down (which is 8 yards), and had Brade creep in until he could be hit with the mushrooms. He probably had to move in about one yard before the trigger hit him. Either way, that&#039;s still and awefully small area :(

Right now I&#039;m not overly worried about the numbers. I don&#039;t really think they can be effectively tested until 90, and I fully expect them to be tweaked a bit between now and then.]]></description>
		<content:encoded><![CDATA[<p>There is a picture of Brade and I doing the positioning test a few comments up (in reply to Rades) <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think that it&#8217;s actually healing outside of 6 yards currently, because I did the exact same thing and put Effloressence down (which is 8 yards), and had Brade creep in until he could be hit with the mushrooms. He probably had to move in about one yard before the trigger hit him. Either way, that&#8217;s still and awefully small area <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Right now I&#8217;m not overly worried about the numbers. I don&#8217;t really think they can be effectively tested until 90, and I fully expect them to be tweaked a bit between now and then.</p>
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		<title>By: berry</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-7000</link>
		<dc:creator><![CDATA[berry]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 11:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-7000</guid>
		<description><![CDATA[Did some experimenting with our new magic mushrooms tonight.  The mechanic is actually bigger than the graphic.  I have screenshots if you would like me to send em to you, but basically the effect is almost exactly the size of our efflorescence.  I was in party with my pallie, and I centered the shroom on him and inched forward and back to find the range watching my combat log.  (I also cast a diff spell in between to demarcate blooms.)  Once I found the outermost spot, I cast swiftmend on him.  Lo and behold, I was standing just inside the inner green line on swiftmend. The outer line seems to be too far.

So, looking at mana costs, my current spellpower etc, my analysis is...

magic shrooms
More or less the size of swiftmend.
heals for 26k/35k/44k/52kish depending on crits and bloom size  (based on 8819 as a non crit bloom)
cost 6180 for 3 shrooms
4 gcds (more or less)

rejuve
targeted
heals for 33516 total (5586*6 ticks)
cost 3380
1 gcd

I&#039;d say I have to hit 4 or more people for the spell to be worth casting at all.  And I&#039;d need to be sure that they were all low on health... which 4gcds after a hit I&#039;m not sure will be the case.  The spell will have some situational usage, I think, but it doesn&#039;t thrill me.  Clunky is the word.  It is a balancing act... I&#039;m not sure that a somewhat spammable spell this powerful would make it into game.  4 gcds seems a bit long though.]]></description>
		<content:encoded><![CDATA[<p>Did some experimenting with our new magic mushrooms tonight.  The mechanic is actually bigger than the graphic.  I have screenshots if you would like me to send em to you, but basically the effect is almost exactly the size of our efflorescence.  I was in party with my pallie, and I centered the shroom on him and inched forward and back to find the range watching my combat log.  (I also cast a diff spell in between to demarcate blooms.)  Once I found the outermost spot, I cast swiftmend on him.  Lo and behold, I was standing just inside the inner green line on swiftmend. The outer line seems to be too far.</p>
<p>So, looking at mana costs, my current spellpower etc, my analysis is&#8230;</p>
<p>magic shrooms<br />
More or less the size of swiftmend.<br />
heals for 26k/35k/44k/52kish depending on crits and bloom size  (based on 8819 as a non crit bloom)<br />
cost 6180 for 3 shrooms<br />
4 gcds (more or less)</p>
<p>rejuve<br />
targeted<br />
heals for 33516 total (5586*6 ticks)<br />
cost 3380<br />
1 gcd</p>
<p>I&#8217;d say I have to hit 4 or more people for the spell to be worth casting at all.  And I&#8217;d need to be sure that they were all low on health&#8230; which 4gcds after a hit I&#8217;m not sure will be the case.  The spell will have some situational usage, I think, but it doesn&#8217;t thrill me.  Clunky is the word.  It is a balancing act&#8230; I&#8217;m not sure that a somewhat spammable spell this powerful would make it into game.  4 gcds seems a bit long though.</p>
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		<title>By: Muriac</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6990</link>
		<dc:creator><![CDATA[Muriac]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 14:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6990</guid>
		<description><![CDATA[How does brade feel about ferals now having extremely bad survivability compared to rogues now?]]></description>
		<content:encoded><![CDATA[<p>How does brade feel about ferals now having extremely bad survivability compared to rogues now?</p>
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	<item>
		<title>By: Muriac</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6985</link>
		<dc:creator><![CDATA[Muriac]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6985</guid>
		<description><![CDATA[Yeah, i agree. Fun gimmics aside, what i play for is to raid. But to raid, you have to be able to perform.]]></description>
		<content:encoded><![CDATA[<p>Yeah, i agree. Fun gimmics aside, what i play for is to raid. But to raid, you have to be able to perform.</p>
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	<item>
		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6979</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 22:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6979</guid>
		<description><![CDATA[Even with a range decay mechanic it would need to exceed 6 yards to be beneficial, I think. I don&#039;t know what I think about a fungal infection - it could work and is very similar to my &quot;flourish&quot; idea :)]]></description>
		<content:encoded><![CDATA[<p>Even with a range decay mechanic it would need to exceed 6 yards to be beneficial, I think. I don&#8217;t know what I think about a fungal infection &#8211; it could work and is very similar to my &#8220;flourish&#8221; idea <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6978</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 22:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6978</guid>
		<description><![CDATA[That&#039;s not a bad idea! If the heal was split between all three mushrooms within a 10 yard range of each other, you can gain a lot of real estate for the heal. I still have an issue with having to actually place 3, and a second issue with knowing exactly how far that 10 yards is, but it would definitely be an improvement over the current iteration.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s not a bad idea! If the heal was split between all three mushrooms within a 10 yard range of each other, you can gain a lot of real estate for the heal. I still have an issue with having to actually place 3, and a second issue with knowing exactly how far that 10 yards is, but it would definitely be an improvement over the current iteration.</p>
]]></content:encoded>
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	<item>
		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6977</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 22:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6977</guid>
		<description><![CDATA[Yes, the small range of the spell needs to be increased for them to be a meaningful heal in most raid environments.]]></description>
		<content:encoded><![CDATA[<p>Yes, the small range of the spell needs to be increased for them to be a meaningful heal in most raid environments.</p>
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	<item>
		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/03/mincing-mushrooms-beta-problem-one/#comment-6976</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 22:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2524#comment-6976</guid>
		<description><![CDATA[I agree, there are times in current content where Mushrooms could be powerful - but as you said encounters where you always group up aren&#039;t going to be dynamic, interesting or particularly fun. The targetting is a problem, the number of times you have to drop a mushroom is a problem, and the range is a problem. Can these things be adjusted to make them a &quot;fun&quot; heal? I don&#039;t know. I just know that as they are right now, they are not going to transition smoothly into our current (and seemingly future) toolkit.]]></description>
		<content:encoded><![CDATA[<p>I agree, there are times in current content where Mushrooms could be powerful &#8211; but as you said encounters where you always group up aren&#8217;t going to be dynamic, interesting or particularly fun. The targetting is a problem, the number of times you have to drop a mushroom is a problem, and the range is a problem. Can these things be adjusted to make them a &#8220;fun&#8221; heal? I don&#8217;t know. I just know that as they are right now, they are not going to transition smoothly into our current (and seemingly future) toolkit.</p>
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