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	<title>Comments on: Fixing the Forest, Part II &#8211; Searching for Solutions</title>
	<atom:link href="http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/feed/" rel="self" type="application/rss+xml" />
	<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
	<lastBuildDate>Fri, 24 May 2013 12:48:03 +0000</lastBuildDate>
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		<title>By: Resto is Epic &#187; MoP Beta stuff &#8211; Blooming Mushrooms</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7221</link>
		<dc:creator><![CDATA[Resto is Epic &#187; MoP Beta stuff &#8211; Blooming Mushrooms]]></dc:creator>
		<pubDate>Sat, 12 May 2012 07:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7221</guid>
		<description><![CDATA[[...] Falling Leaves and Wings: Mincing Mushrooms – Beta Problem One Falling Leaves and Wings: Fixing the Forest, Part I – Analyzing the Issue Falling Leaves and Wings: Fixing the Forest, Part II – Searching for Solutions [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Falling Leaves and Wings: Mincing Mushrooms – Beta Problem One Falling Leaves and Wings: Fixing the Forest, Part I – Analyzing the Issue Falling Leaves and Wings: Fixing the Forest, Part II – Searching for Solutions [...]</p>
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		<title>By: Arizor</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7079</link>
		<dc:creator><![CDATA[Arizor]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 00:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7079</guid>
		<description><![CDATA[Furthermore, I don&#039;t think the shrooms should proc Harmony but simply that its duration should be increased, 12 seconds maybe? Even longer if you prohibited SM from proccing it while keeping its current CD.

And you could have a glyph that incurs the 1 second cast time per shroom, to limit mobility but the Bloom gains Harmony proc...or something.]]></description>
		<content:encoded><![CDATA[<p>Furthermore, I don&#8217;t think the shrooms should proc Harmony but simply that its duration should be increased, 12 seconds maybe? Even longer if you prohibited SM from proccing it while keeping its current CD.</p>
<p>And you could have a glyph that incurs the 1 second cast time per shroom, to limit mobility but the Bloom gains Harmony proc&#8230;or something.</p>
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		<title>By: Arizor</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7077</link>
		<dc:creator><![CDATA[Arizor]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 00:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7077</guid>
		<description><![CDATA[I can&#039;t think of a great &#039;Flourish&#039; idea off the top of my head, so this is what I think would be needed for the Shrooms to work: 

First, the range - as everyone says. Minimum of 8 yards I&#039;d say, or having a mushroom targetable on a player seems just as good if not better.

The ability retains its 3 mushroom cap, however a target can only be affected by a single mushroom&#039;s heal at once - so just one mushroom can have maximum potency for when the raid is clumped, additionally reducing bothersome set-up time. I think you&#039;d have to impose a limitation such as a single mushroom only healing ~5 people (smart heal, I guess). 

Unfortunately, for when the raid is spread in clusters (I&#039;m imagining Nef 3 platform mechanic-type things here), I suppose it would be a bit OP. The Bloom could also be low/without cooldown but the Bloom has a charge-system? So for Chimaeron-style spreading you can decide whether to discharge 3 mushrooms, affecting the majority of a raid but with a longer ramp up, or just 1 mushroom with low ramp-up and low coverage. Maybe you&#039;d have to give each mushroom a 1 second cast or something, too.

It&#039;s late so I can&#039;t tell if this idea of buffing the mushrooms with full potency in one mushroom but limiting the spell, not with healing reduced or cooldown, but amount of people healed, works in the slightest - please don&#039;t hesitate to point out the flaws in this I&#039;ve probably overlooked.

I&#039;m aware that this idea is spiralling out of control which really hints at how unpleasant the original version is. I was at first just going to propose a one-mushroom capped ability that detonates immediately, or ~3 seconds after placement, which even though fulfilled Blizzard&#039;s desire for us to &quot;be in the world&quot;, just seemed boring.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t think of a great &#8216;Flourish&#8217; idea off the top of my head, so this is what I think would be needed for the Shrooms to work: </p>
<p>First, the range &#8211; as everyone says. Minimum of 8 yards I&#8217;d say, or having a mushroom targetable on a player seems just as good if not better.</p>
<p>The ability retains its 3 mushroom cap, however a target can only be affected by a single mushroom&#8217;s heal at once &#8211; so just one mushroom can have maximum potency for when the raid is clumped, additionally reducing bothersome set-up time. I think you&#8217;d have to impose a limitation such as a single mushroom only healing ~5 people (smart heal, I guess). </p>
<p>Unfortunately, for when the raid is spread in clusters (I&#8217;m imagining Nef 3 platform mechanic-type things here), I suppose it would be a bit OP. The Bloom could also be low/without cooldown but the Bloom has a charge-system? So for Chimaeron-style spreading you can decide whether to discharge 3 mushrooms, affecting the majority of a raid but with a longer ramp up, or just 1 mushroom with low ramp-up and low coverage. Maybe you&#8217;d have to give each mushroom a 1 second cast or something, too.</p>
<p>It&#8217;s late so I can&#8217;t tell if this idea of buffing the mushrooms with full potency in one mushroom but limiting the spell, not with healing reduced or cooldown, but amount of people healed, works in the slightest &#8211; please don&#8217;t hesitate to point out the flaws in this I&#8217;ve probably overlooked.</p>
<p>I&#8217;m aware that this idea is spiralling out of control which really hints at how unpleasant the original version is. I was at first just going to propose a one-mushroom capped ability that detonates immediately, or ~3 seconds after placement, which even though fulfilled Blizzard&#8217;s desire for us to &#8220;be in the world&#8221;, just seemed boring.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7076</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 17:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7076</guid>
		<description><![CDATA[I didn&#039;t say it was THE most interesting chocie ever, I just said it is something to consider and pointed out that druids are the only healing class that I believe has an active mastery. And the only reason I think that came into fruition, is because Blizzard wanted druid casting some direct heals and so implemented a mechanic that requires a direct heal - granted the first iteration of mastery didn&#039;t have this requirement and was fairly terrible, requiring druids to heal poorly to have any use out of mastery (&quot;chasing&quot; WG).  I&#039;m not saying one is wrong and one is right - and even stated I didn&#039;t have an issue having to trigger harmony currently. My issue, however, does lie in harmony having such a short duration if you have to manage a spell with such an elaborate set up. It just doesn&#039;t leave you a lot of time for other things, and if you want to avoid being a &quot;two button wonder&quot; (which, by the way, I don&#039;t know any skilled druid only mashing two buttons), pigeon holing your time in such a fashion only serves to constrain what abilities you have open to utlizing while juggling so many things (Harmony, LB, Mushrooms, etc). In a 10 second window, you will use 4ish seconds to set up shroom, and 2ish seconds to keep harmony active. That leaves you only ~4 seconds in between for anything else - which ends up sticking your healing into a fairly &quot;strict&quot; rotation anytime you want to utlizing mushrooms. Which is also farily uninteresting.

I, personally, don&#039;t think anyone&#039;s mastery is much of a &quot;choice&quot; or particularly &quot;interesting&quot;. It&#039;s either good, or it&#039;s rubbish. If it&#039;s good, you will find where it fits into your stat weightings and gear appropriately, regardless of your class. Druid&#039;s are just the only ones who have to take an extra step to make theirs activate, and it&#039;s going to be a huge pain in the ass if it remains at a 10 second active time while having to juggle mushrooms.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t say it was THE most interesting chocie ever, I just said it is something to consider and pointed out that druids are the only healing class that I believe has an active mastery. And the only reason I think that came into fruition, is because Blizzard wanted druid casting some direct heals and so implemented a mechanic that requires a direct heal &#8211; granted the first iteration of mastery didn&#8217;t have this requirement and was fairly terrible, requiring druids to heal poorly to have any use out of mastery (&#8220;chasing&#8221; WG).  I&#8217;m not saying one is wrong and one is right &#8211; and even stated I didn&#8217;t have an issue having to trigger harmony currently. My issue, however, does lie in harmony having such a short duration if you have to manage a spell with such an elaborate set up. It just doesn&#8217;t leave you a lot of time for other things, and if you want to avoid being a &#8220;two button wonder&#8221; (which, by the way, I don&#8217;t know any skilled druid only mashing two buttons), pigeon holing your time in such a fashion only serves to constrain what abilities you have open to utlizing while juggling so many things (Harmony, LB, Mushrooms, etc). In a 10 second window, you will use 4ish seconds to set up shroom, and 2ish seconds to keep harmony active. That leaves you only ~4 seconds in between for anything else &#8211; which ends up sticking your healing into a fairly &#8220;strict&#8221; rotation anytime you want to utlizing mushrooms. Which is also farily uninteresting.</p>
<p>I, personally, don&#8217;t think anyone&#8217;s mastery is much of a &#8220;choice&#8221; or particularly &#8220;interesting&#8221;. It&#8217;s either good, or it&#8217;s rubbish. If it&#8217;s good, you will find where it fits into your stat weightings and gear appropriately, regardless of your class. Druid&#8217;s are just the only ones who have to take an extra step to make theirs activate, and it&#8217;s going to be a huge pain in the ass if it remains at a 10 second active time while having to juggle mushrooms.</p>
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		<title>By: Algorython/Howlinwolf</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7074</link>
		<dc:creator><![CDATA[Algorython/Howlinwolf]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 17:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7074</guid>
		<description><![CDATA[&quot;While you indicate that you feel passive masteries are boring, I would counter with stating that while you may not have to “trigger” them during combat, they do make for more intersting gearing choices.&quot;

Perhaps my druid-fu is weak, but Haste to 2005, then Mastery isn&#039;t *that* interesting, and I only mess with it when I get a new piece of gear.  On my pally, I suppose it is a more interesting question.  I could pad my lead on the meters by reforging some of my Haste into more Mastery because I leave little pally bubbles all over the raid, but there are times I need to throw 3 or 4 Divine Lights real.damn.fast or someone is going to die, so I&#039;m sticking with Haste uber alles for now, despite having no chance in hell of getting the second extra tick of Holy Radiance (~3700 IIRC).

In any case, it&#039;s a matter of making a choice each time you change, or contemplate changing, gear versus constant playstyle choices.  For you, maybe it would be worth reforging per-fight for progression, so you get more entertainment value(?) out of the gear choice.  For me in my guild, progression will almost never depend on fractional percentage changes I make; no amount of mastery, haste, nor crit will keep someone from dying of derp.  Whether it makes a difference in the fight outcome or not, I can constantly challenge myself to have closer to perfect uptime on Harmony and LB.]]></description>
		<content:encoded><![CDATA[<p>&#8220;While you indicate that you feel passive masteries are boring, I would counter with stating that while you may not have to “trigger” them during combat, they do make for more intersting gearing choices.&#8221;</p>
<p>Perhaps my druid-fu is weak, but Haste to 2005, then Mastery isn&#8217;t *that* interesting, and I only mess with it when I get a new piece of gear.  On my pally, I suppose it is a more interesting question.  I could pad my lead on the meters by reforging some of my Haste into more Mastery because I leave little pally bubbles all over the raid, but there are times I need to throw 3 or 4 Divine Lights real.damn.fast or someone is going to die, so I&#8217;m sticking with Haste uber alles for now, despite having no chance in hell of getting the second extra tick of Holy Radiance (~3700 IIRC).</p>
<p>In any case, it&#8217;s a matter of making a choice each time you change, or contemplate changing, gear versus constant playstyle choices.  For you, maybe it would be worth reforging per-fight for progression, so you get more entertainment value(?) out of the gear choice.  For me in my guild, progression will almost never depend on fractional percentage changes I make; no amount of mastery, haste, nor crit will keep someone from dying of derp.  Whether it makes a difference in the fight outcome or not, I can constantly challenge myself to have closer to perfect uptime on Harmony and LB.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7073</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 15:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7073</guid>
		<description><![CDATA[I don&#039;t know if I&#039;d like having a burst ability on such an extended cooldown, as often times you need faster healing than every 20-30 seconds. If you think about it Healing Rain is on a 10 second cooldown, PoH has no CD and Holy Radiance has no cooldown. Although, each of those has a short cast time. I&#039;m not against a cooldown on the ability (I don&#039;t think - it would really depend what it was) but I think to be effective it would have to be a much shorter CD.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I&#8217;d like having a burst ability on such an extended cooldown, as often times you need faster healing than every 20-30 seconds. If you think about it Healing Rain is on a 10 second cooldown, PoH has no CD and Holy Radiance has no cooldown. Although, each of those has a short cast time. I&#8217;m not against a cooldown on the ability (I don&#8217;t think &#8211; it would really depend what it was) but I think to be effective it would have to be a much shorter CD.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7072</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 15:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7072</guid>
		<description><![CDATA[I agree that it wouldn&#039;t need a cooldown. I think tying a burst heal to rejuv naturally limits it based on how many active rejuvs you can have out at any given time. The only comment I&#039;d make is that I would want to control when it &quot;bursts&quot; - which is a little different than how a warlock&#039;s SoC works. Although, I think it could be something that a healer could get very creative with and would foster smart, well thought through play.]]></description>
		<content:encoded><![CDATA[<p>I agree that it wouldn&#8217;t need a cooldown. I think tying a burst heal to rejuv naturally limits it based on how many active rejuvs you can have out at any given time. The only comment I&#8217;d make is that I would want to control when it &#8220;bursts&#8221; &#8211; which is a little different than how a warlock&#8217;s SoC works. Although, I think it could be something that a healer could get very creative with and would foster smart, well thought through play.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7071</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 15:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7071</guid>
		<description><![CDATA[Yea, that&#039;s how it was on Tuesday :)]]></description>
		<content:encoded><![CDATA[<p>Yea, that&#8217;s how it was on Tuesday <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7070</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 14:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7070</guid>
		<description><![CDATA[I don&#039;t mind having to keep harmony active, but if you are adding a multi part spell that takes 3-4 seconds to execute, it&#039;s making it really tight to keep it up. I do think making Harmony a little bit longer would be a positive change. I don&#039;t really have an issue with LB since I can refresh it in 1 GCD if I need to in a pinch. In thinking on it though, I think that resto druids are the only ones who have to maintain an active mastery of the four healing classes. While you indicate that you feel passive masteries are boring, I would counter with stating that while you may not have to &quot;trigger&quot; them during combat, they do make for more intersting gearing choices.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind having to keep harmony active, but if you are adding a multi part spell that takes 3-4 seconds to execute, it&#8217;s making it really tight to keep it up. I do think making Harmony a little bit longer would be a positive change. I don&#8217;t really have an issue with LB since I can refresh it in 1 GCD if I need to in a pinch. In thinking on it though, I think that resto druids are the only ones who have to maintain an active mastery of the four healing classes. While you indicate that you feel passive masteries are boring, I would counter with stating that while you may not have to &#8220;trigger&#8221; them during combat, they do make for more intersting gearing choices.</p>
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		<title>By: sephyron</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/04/10/fixing-the-forest-part-ii-searching-for-solutions/#comment-7069</link>
		<dc:creator><![CDATA[sephyron]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 14:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2536#comment-7069</guid>
		<description><![CDATA[Bah, now i remember, i even looked at that sceenshot around the time it was posted, guess im getting old and forgetfull =), but i agree. It&#039;s still to small.]]></description>
		<content:encoded><![CDATA[<p>Bah, now i remember, i even looked at that sceenshot around the time it was posted, guess im getting old and forgetfull =), but i agree. It&#8217;s still to small.</p>
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