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	<title>Comments on: Fixing the Forest, Part III: Level 90 Druid Talents &#8211; A Resto Perspective</title>
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	<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: WeWhoEat</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7275</link>
		<dc:creator><![CDATA[WeWhoEat]]></dc:creator>
		<pubDate>Tue, 22 May 2012 17:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7275</guid>
		<description><![CDATA[This is the single biggest issue with Heart of the wild:

[GW&#039;s explanation of mistweaver design]
&quot;We’ve changed Eminence from working on auto-attacks, since this would encourage monk healers to auto-attack just for those heal procs. Regarding our “vision” for the spec (in terms of PvE), it is currently (and this could change, of course):

Melee healing MistweaverYou position your statue near the ranged to heal them, and you are in melee. Your rotation is similar to a Windwalker’s, except you spread Renewing Mists out and Uplift during AOE phases. For AOE, you use Spinning Crane Kick and one of the last tier talents. You almost never cast Soothing Mist, Enveloping Mist or hard cast a Surging Mist unless you absolutely have to. If something doesn’t deal damage, you don’t want to cast it.
Ranged healing MistweaverYou aren’t in melee, you’re at range. You may position your statue near the melee since they&#039;re farthest away. You mostly cast Soothing Mist since your statue also casts it with you, and burn through your Chi with Enveloping Mist. While moving you put down Healing Spheres near people you think may become injured (or on top of those who are). If you want to add in some damage, cast Cracking Jade Lightning. Cast Renewing Mist whenever it&#039;s up. Roll/Chi Torpedo into injured members and use Spinning Crane Kick to heal them up. Use the Chi you generate through Spinning Crane Kick on Uplift.

Also, depending on the fight, you can switch between both of those modes (using Transcendence to teleport back and forth into melee). There will inevitably be encounters where one is better than the other, and we feel that’s okay. That is going to the life of a Mistweaver Monk.&quot;

The fact that the mistweaver design is for you to be able to do this any time you want, at your leisure without leaning on a cooldown.]]></description>
		<content:encoded><![CDATA[<p>This is the single biggest issue with Heart of the wild:</p>
<p>[GW's explanation of mistweaver design]<br />
&#8220;We’ve changed Eminence from working on auto-attacks, since this would encourage monk healers to auto-attack just for those heal procs. Regarding our “vision” for the spec (in terms of PvE), it is currently (and this could change, of course):</p>
<p>Melee healing MistweaverYou position your statue near the ranged to heal them, and you are in melee. Your rotation is similar to a Windwalker’s, except you spread Renewing Mists out and Uplift during AOE phases. For AOE, you use Spinning Crane Kick and one of the last tier talents. You almost never cast Soothing Mist, Enveloping Mist or hard cast a Surging Mist unless you absolutely have to. If something doesn’t deal damage, you don’t want to cast it.<br />
Ranged healing MistweaverYou aren’t in melee, you’re at range. You may position your statue near the melee since they&#8217;re farthest away. You mostly cast Soothing Mist since your statue also casts it with you, and burn through your Chi with Enveloping Mist. While moving you put down Healing Spheres near people you think may become injured (or on top of those who are). If you want to add in some damage, cast Cracking Jade Lightning. Cast Renewing Mist whenever it&#8217;s up. Roll/Chi Torpedo into injured members and use Spinning Crane Kick to heal them up. Use the Chi you generate through Spinning Crane Kick on Uplift.</p>
<p>Also, depending on the fight, you can switch between both of those modes (using Transcendence to teleport back and forth into melee). There will inevitably be encounters where one is better than the other, and we feel that’s okay. That is going to the life of a Mistweaver Monk.&#8221;</p>
<p>The fact that the mistweaver design is for you to be able to do this any time you want, at your leisure without leaning on a cooldown.</p>
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		<title>By: Saya</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7210</link>
		<dc:creator><![CDATA[Saya]]></dc:creator>
		<pubDate>Thu, 10 May 2012 15:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7210</guid>
		<description><![CDATA[Beru, I love the way you say things sometimes....&quot;While I’m still pretty sure that none of the devs are playing a druid, at least I know we are finally getting some much needed attention.&quot; &lt;3

I hope there&#039;s more druid love to come from the devs.

~ Melyanna]]></description>
		<content:encoded><![CDATA[<p>Beru, I love the way you say things sometimes&#8230;.&#8221;While I’m still pretty sure that none of the devs are playing a druid, at least I know we are finally getting some much needed attention.&#8221; &lt;3</p>
<p>I hope there&#039;s more druid love to come from the devs.</p>
<p>~ Melyanna</p>
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		<title>By: Marcos V</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7206</link>
		<dc:creator><![CDATA[Marcos V]]></dc:creator>
		<pubDate>Wed, 09 May 2012 23:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7206</guid>
		<description><![CDATA[I feel that this is one of the cases where the talents are geared towards PvP and players who don&#039;t PvP are upset that they aren&#039;t getting anything out of it. I&#039;m glad to see that Blizzard is doing something to cheer up the PvE players, but as someone who does enjoy PvP I see some situations where these talents could be very useful. 
If Blizzard can keep all the healers competitive and manages to build some more play style flavor for us, I&#039;ll be happy being a druid in MoP.]]></description>
		<content:encoded><![CDATA[<p>I feel that this is one of the cases where the talents are geared towards PvP and players who don&#8217;t PvP are upset that they aren&#8217;t getting anything out of it. I&#8217;m glad to see that Blizzard is doing something to cheer up the PvE players, but as someone who does enjoy PvP I see some situations where these talents could be very useful.<br />
If Blizzard can keep all the healers competitive and manages to build some more play style flavor for us, I&#8217;ll be happy being a druid in MoP.</p>
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		<title>By: Bear</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7204</link>
		<dc:creator><![CDATA[Bear]]></dc:creator>
		<pubDate>Wed, 09 May 2012 17:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7204</guid>
		<description><![CDATA[I can see Heart of the Wild being helpful in a couple places.  For resto PvP, if you get caught out alone or need to burn an opponent quick, this might make switching to kitty or bear a bit more interesting.  For feral druids, it makes throwing out a heal or a tranq a bit more powerful.  There are certainly moments in many fights when the DPS have free GCDs -- when new adds spawn or you have to run to a new position.  Making those situational heals a bit more powerful could be helpful.

Whether this talent turns out to be competitive will come out in the math but this is how the back half makes sense to me conceptually.  Of course that doesn&#039;t help healing raiders like you but that&#039;s what makes streamlining druid talents difficult.  They need to provide something competitive and interesting for all 4 roles in both pvp and pve.  That&#039;s a higher design bar than many other classes have.]]></description>
		<content:encoded><![CDATA[<p>I can see Heart of the Wild being helpful in a couple places.  For resto PvP, if you get caught out alone or need to burn an opponent quick, this might make switching to kitty or bear a bit more interesting.  For feral druids, it makes throwing out a heal or a tranq a bit more powerful.  There are certainly moments in many fights when the DPS have free GCDs &#8212; when new adds spawn or you have to run to a new position.  Making those situational heals a bit more powerful could be helpful.</p>
<p>Whether this talent turns out to be competitive will come out in the math but this is how the back half makes sense to me conceptually.  Of course that doesn&#8217;t help healing raiders like you but that&#8217;s what makes streamlining druid talents difficult.  They need to provide something competitive and interesting for all 4 roles in both pvp and pve.  That&#8217;s a higher design bar than many other classes have.</p>
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		<title>By: Sniffle</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7203</link>
		<dc:creator><![CDATA[Sniffle]]></dc:creator>
		<pubDate>Wed, 09 May 2012 16:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7203</guid>
		<description><![CDATA[They enlarged the mushroom radius to 12 yards! that&#039;s a push in the right direction if we are gonna be stuck with them!]]></description>
		<content:encoded><![CDATA[<p>They enlarged the mushroom radius to 12 yards! that&#8217;s a push in the right direction if we are gonna be stuck with them!</p>
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		<title>By: wewhoeat</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7202</link>
		<dc:creator><![CDATA[wewhoeat]]></dc:creator>
		<pubDate>Wed, 09 May 2012 03:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7202</guid>
		<description><![CDATA[That is probably the genesis of most our disagreement concerning this style of play. In a 25man you can tune your healing comp to 8%,12%,16%,20%,etc. In a 10man, I am faced with 10%,20%,and 30% as my only options so I really desire the tools that would help my raid comp deal with too much or too little healing. You are able to accomidate this while keeping everyone a specialist.

Now there is also wanting to play this way and wanting not to play this way, and that&#039;s why there are options.  But what I find troublesome from the specialist camp are the declarations that &quot;druids don&#039;t want this&quot; and &quot;the last thing a resto wants to do is shift to cat and be in melee range&quot;. I want to do this, I really like cat Dps far more than caster Dps, and I love melee range. Am I not a druid? 

There is also the issue of are the numbers meaningful enough to matter, and that is a serious issue. But I think as the devs have stated we are still in the &quot;is this fun?&quot; Stage of beta, balancing the numbers comes later. And what scares me are all these calls of its not worthwhile now so scrap it.  Now to be fair the purpose of your series is to find fixes to druid issues and that is awesome but lets please be careful that we don&#039;t fall into the trap of it doesn&#039;t work in my world therefore its not viable.]]></description>
		<content:encoded><![CDATA[<p>That is probably the genesis of most our disagreement concerning this style of play. In a 25man you can tune your healing comp to 8%,12%,16%,20%,etc. In a 10man, I am faced with 10%,20%,and 30% as my only options so I really desire the tools that would help my raid comp deal with too much or too little healing. You are able to accomidate this while keeping everyone a specialist.</p>
<p>Now there is also wanting to play this way and wanting not to play this way, and that&#8217;s why there are options.  But what I find troublesome from the specialist camp are the declarations that &#8220;druids don&#8217;t want this&#8221; and &#8220;the last thing a resto wants to do is shift to cat and be in melee range&#8221;. I want to do this, I really like cat Dps far more than caster Dps, and I love melee range. Am I not a druid? </p>
<p>There is also the issue of are the numbers meaningful enough to matter, and that is a serious issue. But I think as the devs have stated we are still in the &#8220;is this fun?&#8221; Stage of beta, balancing the numbers comes later. And what scares me are all these calls of its not worthwhile now so scrap it.  Now to be fair the purpose of your series is to find fixes to druid issues and that is awesome but lets please be careful that we don&#8217;t fall into the trap of it doesn&#8217;t work in my world therefore its not viable.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7201</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Wed, 09 May 2012 00:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7201</guid>
		<description><![CDATA[@WeWhoEat and Elunamakta

Your experiences are vastly different from mine as far as that goes - and I don&#039;t know if that&#039;s a difference between Heroics and Normals or 10 vs 25 (you will have to forgive me, I don&#039;t know what your raid experiences are). When we learned Ultraxion, I was one of two healers healing 25 people when the encounter started. There was no wiggle room to DPS and I certainly had plenty to heal. When we learned Spine, there was an abundance of healing to be done to clear off Searing Plasma and keep the tanks alive during the later plates. If we needed more DPS on something that our DPS couldn&#039;t push through, we generally just brought fewer healers if that was an option. If we couldn&#039;t, or didn&#039;t want to, bring fewer healers, we asked our DPS to step it up.

But in the past three raid tiers in Cataclysm, I can&#039;t really think of any point where there wasn&#039;t something to be healed and my mana wasn&#039;t better spent healing. This is even more true when they changed symbiosis to harmony. The only times I think I&#039;ve ever actively done DPS is when we are falling apart and have 1-2% left of a bosses health.

As far as being in a school of thought were I feel my role is healing, and I shouldn&#039;t need to DPS, I will fully admit that I am pretty firmly of that mindset. I don&#039;t want to have some clunky mechanic that requires me to do things outside of healing - I want to heal. If I didn&#039;t want to be a healer, I would have rolled a different class or I wouldn&#039;t be playing resto. I, personally, don&#039;t find having to mix DPS and healing to be &quot;fun&quot;. I will also openly admit that I&#039;m a competitive healer and if there is any amount of damage being done, no matter how much or how little, I&#039;d much rather be healing the minimal damage going out to the raid than offering relatively weak DPS.

If you enjoy DPS with your healing, that&#039;s fine, and you are welcome to DPS until your heart is content. But it&#039;s not a style of play that sits well with everyone, and it&#039;s not &quot;wrong&quot; for a player to want to be a pure healer. Druids who don&#039;t want to integrate DPS into their playstyle to be effective shouldn&#039;t be forced to do so (and yes, I recognize we have several options that don&#039;t require us to DPS, I&#039;m just making a broad statement).]]></description>
		<content:encoded><![CDATA[<p>@WeWhoEat and Elunamakta</p>
<p>Your experiences are vastly different from mine as far as that goes &#8211; and I don&#8217;t know if that&#8217;s a difference between Heroics and Normals or 10 vs 25 (you will have to forgive me, I don&#8217;t know what your raid experiences are). When we learned Ultraxion, I was one of two healers healing 25 people when the encounter started. There was no wiggle room to DPS and I certainly had plenty to heal. When we learned Spine, there was an abundance of healing to be done to clear off Searing Plasma and keep the tanks alive during the later plates. If we needed more DPS on something that our DPS couldn&#8217;t push through, we generally just brought fewer healers if that was an option. If we couldn&#8217;t, or didn&#8217;t want to, bring fewer healers, we asked our DPS to step it up.</p>
<p>But in the past three raid tiers in Cataclysm, I can&#8217;t really think of any point where there wasn&#8217;t something to be healed and my mana wasn&#8217;t better spent healing. This is even more true when they changed symbiosis to harmony. The only times I think I&#8217;ve ever actively done DPS is when we are falling apart and have 1-2% left of a bosses health.</p>
<p>As far as being in a school of thought were I feel my role is healing, and I shouldn&#8217;t need to DPS, I will fully admit that I am pretty firmly of that mindset. I don&#8217;t want to have some clunky mechanic that requires me to do things outside of healing &#8211; I want to heal. If I didn&#8217;t want to be a healer, I would have rolled a different class or I wouldn&#8217;t be playing resto. I, personally, don&#8217;t find having to mix DPS and healing to be &#8220;fun&#8221;. I will also openly admit that I&#8217;m a competitive healer and if there is any amount of damage being done, no matter how much or how little, I&#8217;d much rather be healing the minimal damage going out to the raid than offering relatively weak DPS.</p>
<p>If you enjoy DPS with your healing, that&#8217;s fine, and you are welcome to DPS until your heart is content. But it&#8217;s not a style of play that sits well with everyone, and it&#8217;s not &#8220;wrong&#8221; for a player to want to be a pure healer. Druids who don&#8217;t want to integrate DPS into their playstyle to be effective shouldn&#8217;t be forced to do so (and yes, I recognize we have several options that don&#8217;t require us to DPS, I&#8217;m just making a broad statement).</p>
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		<title>By: Elunamakata</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7199</link>
		<dc:creator><![CDATA[Elunamakata]]></dc:creator>
		<pubDate>Tue, 08 May 2012 23:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7199</guid>
		<description><![CDATA[Ultraxion in the beginning when the aoe effect is small and the holy priest has it under control besides me tossing some wild growth out on cd...On the tendons on spine, to make sure we get them down, the beginning of madness when all buffs are up so you have really nothing else to do at points.  Several places that if I were healing, I would only be wasting mana, I typically dps.]]></description>
		<content:encoded><![CDATA[<p>Ultraxion in the beginning when the aoe effect is small and the holy priest has it under control besides me tossing some wild growth out on cd&#8230;On the tendons on spine, to make sure we get them down, the beginning of madness when all buffs are up so you have really nothing else to do at points.  Several places that if I were healing, I would only be wasting mana, I typically dps.</p>
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		<title>By: Elunamakata</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7198</link>
		<dc:creator><![CDATA[Elunamakata]]></dc:creator>
		<pubDate>Tue, 08 May 2012 23:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7198</guid>
		<description><![CDATA[I agree, flat line, I&#039;ll likely go with the int buff if it is better throughput for me, but for some of our current fights, I can see the other being more tantalizing....I typically wind up dps&#039;ing some in resto already.  I would likely carry the proper reagent to be able to swap if needed.  That goes for other tiers in the tree as well.]]></description>
		<content:encoded><![CDATA[<p>I agree, flat line, I&#8217;ll likely go with the int buff if it is better throughput for me, but for some of our current fights, I can see the other being more tantalizing&#8230;.I typically wind up dps&#8217;ing some in resto already.  I would likely carry the proper reagent to be able to swap if needed.  That goes for other tiers in the tree as well.</p>
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		<title>By: Marcos V</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/05/08/fixing-the-forest-part-iii-level-90-druid-talents-a-resto-perspective/#comment-7197</link>
		<dc:creator><![CDATA[Marcos V]]></dc:creator>
		<pubDate>Tue, 08 May 2012 23:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2600#comment-7197</guid>
		<description><![CDATA[From a PvP standpoint, I&#039;m extremely happy for Disentanglement being passive again. 
As far as PvE goes, if anything we have a new CD for healing. It might not be an amazing mechanic, but I wont complain at a new cooldown either. We&#039;ve always been lacking in that area and getting something is a step in the right direction. I&#039;d personally still like to see a real raid cooldown that&#039;s geared more toards damage mitigation and throughput, but at this point I doubt a change that big will get implemented.]]></description>
		<content:encoded><![CDATA[<p>From a PvP standpoint, I&#8217;m extremely happy for Disentanglement being passive again.<br />
As far as PvE goes, if anything we have a new CD for healing. It might not be an amazing mechanic, but I wont complain at a new cooldown either. We&#8217;ve always been lacking in that area and getting something is a step in the right direction. I&#8217;d personally still like to see a real raid cooldown that&#8217;s geared more toards damage mitigation and throughput, but at this point I doubt a change that big will get implemented.</p>
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