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	<title>Comments on: The Forest and The Tree: Early Thoughts on Soul of the Forest</title>
	<atom:link href="http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/feed/" rel="self" type="application/rss+xml" />
	<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/</link>
	<description>My Thoughts on Healing, Raiding, and being a Resto Druid</description>
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		<title>By: apostoloss</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7926</link>
		<dc:creator><![CDATA[apostoloss]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 20:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7926</guid>
		<description><![CDATA[I was also very :( after first week (did 10man heroic clear and some lfr) and also very dissapointed after our first 25man heroic run on wed in first 6 bosses heroic ..so i went back to research and read what others have posted so i decide to try sotf instead of force of nature and tol (i tried force of nature but first week i was trying to adjust to mushrooms and kept forgetting it was 1 min cd). I was really dissapointed with my healing being worse than before and seeing rshamans doing extremelly well with healing rain (30%+ of their healing !! give me a break) and paladins to produce very good aoe healing,

My thoughts are that right now tol is easier to handle as we are used to it already...but with 3mins cds content nerfed and very low damage its hard to say if its the best talent or not ... Force of nature is not working as it should since it casts 6 healing touch instead of 7 (i have been told it depends on your haste/casting speed) ---it finishes casting in the middle of 6 to 7 cast... though if we get the 7 cast to work properly it can be good in terms of mana saving and in certain bosses (currently in ds).

Sotf needs a new playstyle and perhaps waving goodbye to good uptime of rejuv and wild growth if you want to manage to get good burst output in healing. Since after you cast swiftmend you need to be sure there is damage to group to cast wild growth so you dont waste sotf. There is another option to reduce swiftmend and its the healing touch glyph but i think until our next tiers we wont cast so many healing touches to make the glyph worthwhile. I also want to remind everyone that you cast swiftmend you then have 5 seconds to cast a spell (sotf) so the cd between wg and swiftmend is roughly 2-3 secs different making also a good sync with a casting of a healing touch after wild growth. Ofc in theory its easy to say things like that.

some numbers at our current lvl :
 

with 2005 haste and soul forest you get 11 ticks of wild growth (8 ticks without soul forest) with 2057 haste +soul forest and heroic trinket proc at same time you get 15 ticks 


with soul forest + 2057 haste without heroic trinket (of haste) proc you get 12 ticks so numbers unless i misread them are wrong.
 
---with 2057 haste wg ticks are 8 as with 2005 haste so 2057 is no new haste limit on its own ---
 
18 ticks of lifebloom (with bloom glyph on) with soul forest and 2057 haste 



21 ticks of lifebloom with soul forest 2057 haste (with bloom glyph on) and heroic trinket proc (haste) ///
 
with soul forest + 2057 haste + heroic trinket proc (without bloom glyph on) i got 32 ticks lb 

// with soul forest 2057 haste i got 21 ticks of lb (no bloom glyph no heroic trinket proc) 



thats it for now ... (will try to get more testing and put it in a more visible form)
(testing the haste as suggested by other sources at 2057 haste no raid buffs)
 Apostoloss -rdruid / ravencrest Dawnstar Guild]]></description>
		<content:encoded><![CDATA[<p>I was also very <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  after first week (did 10man heroic clear and some lfr) and also very dissapointed after our first 25man heroic run on wed in first 6 bosses heroic ..so i went back to research and read what others have posted so i decide to try sotf instead of force of nature and tol (i tried force of nature but first week i was trying to adjust to mushrooms and kept forgetting it was 1 min cd). I was really dissapointed with my healing being worse than before and seeing rshamans doing extremelly well with healing rain (30%+ of their healing !! give me a break) and paladins to produce very good aoe healing,</p>
<p>My thoughts are that right now tol is easier to handle as we are used to it already&#8230;but with 3mins cds content nerfed and very low damage its hard to say if its the best talent or not &#8230; Force of nature is not working as it should since it casts 6 healing touch instead of 7 (i have been told it depends on your haste/casting speed) &#8212;it finishes casting in the middle of 6 to 7 cast&#8230; though if we get the 7 cast to work properly it can be good in terms of mana saving and in certain bosses (currently in ds).</p>
<p>Sotf needs a new playstyle and perhaps waving goodbye to good uptime of rejuv and wild growth if you want to manage to get good burst output in healing. Since after you cast swiftmend you need to be sure there is damage to group to cast wild growth so you dont waste sotf. There is another option to reduce swiftmend and its the healing touch glyph but i think until our next tiers we wont cast so many healing touches to make the glyph worthwhile. I also want to remind everyone that you cast swiftmend you then have 5 seconds to cast a spell (sotf) so the cd between wg and swiftmend is roughly 2-3 secs different making also a good sync with a casting of a healing touch after wild growth. Ofc in theory its easy to say things like that.</p>
<p>some numbers at our current lvl :</p>
<p>with 2005 haste and soul forest you get 11 ticks of wild growth (8 ticks without soul forest) with 2057 haste +soul forest and heroic trinket proc at same time you get 15 ticks </p>
<p>with soul forest + 2057 haste without heroic trinket (of haste) proc you get 12 ticks so numbers unless i misread them are wrong.</p>
<p>&#8212;with 2057 haste wg ticks are 8 as with 2005 haste so 2057 is no new haste limit on its own &#8212;</p>
<p>18 ticks of lifebloom (with bloom glyph on) with soul forest and 2057 haste </p>
<p>21 ticks of lifebloom with soul forest 2057 haste (with bloom glyph on) and heroic trinket proc (haste) ///</p>
<p>with soul forest + 2057 haste + heroic trinket proc (without bloom glyph on) i got 32 ticks lb </p>
<p>// with soul forest 2057 haste i got 21 ticks of lb (no bloom glyph no heroic trinket proc) </p>
<p>thats it for now &#8230; (will try to get more testing and put it in a more visible form)<br />
(testing the haste as suggested by other sources at 2057 haste no raid buffs)<br />
 Apostoloss -rdruid / ravencrest Dawnstar Guild</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7924</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 17:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7924</guid>
		<description><![CDATA[I have to agree that the shrooms are terrible. I used them last week, and it was a net healing loss for me. I completely ignored them this week, and for better or worse, performed much better. It is unfortunate that are &quot;new&quot; healing spell is such that, outside of a few places, they aren&#039;t worth the time and effort it takes to use them.

As for the WG glyph for ten mans, I&#039;m not sure. I know that it is a net healing loss to try to sync up WG and SotF every time with it unglyphed, and I&#039;m sure your rotation would change from how you would use it glyphed, if you were going for maximum throughout. With it glyphed, filling in with Rejuv, you have an 827k gain, where as without the glyph if you attempt to sync it up with WG each time you only have a gain of 337k (see EJ post for the math, as it&#039;s not mine!). So the question that needs to be asked, I think, what would give the best throughput in a ten man setting - and I suspect it&#039;s going to be to use the WG glyph.

I suppose that is a question that should probably be worked out for those running tens. And, ultimately, will need to be solved for 4T14 as well.]]></description>
		<content:encoded><![CDATA[<p>I have to agree that the shrooms are terrible. I used them last week, and it was a net healing loss for me. I completely ignored them this week, and for better or worse, performed much better. It is unfortunate that are &#8220;new&#8221; healing spell is such that, outside of a few places, they aren&#8217;t worth the time and effort it takes to use them.</p>
<p>As for the WG glyph for ten mans, I&#8217;m not sure. I know that it is a net healing loss to try to sync up WG and SotF every time with it unglyphed, and I&#8217;m sure your rotation would change from how you would use it glyphed, if you were going for maximum throughout. With it glyphed, filling in with Rejuv, you have an 827k gain, where as without the glyph if you attempt to sync it up with WG each time you only have a gain of 337k (see EJ post for the math, as it&#8217;s not mine!). So the question that needs to be asked, I think, what would give the best throughput in a ten man setting &#8211; and I suspect it&#8217;s going to be to use the WG glyph.</p>
<p>I suppose that is a question that should probably be worked out for those running tens. And, ultimately, will need to be solved for 4T14 as well.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7923</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 17:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7923</guid>
		<description><![CDATA[I&#039;m not sure I agree with you the ToL offers more burst healing - the main benefits of ToL are in the mana savings, although the extra healing isn&#039;t anything to sneeze at. However, I am fairly confident that running SotF with WG is going to be burstier than the LB spreading you can do with ToL.

While I understand that LB can be cast with SotF, you get higher HPS by using a Rejuv when SotF doesn&#039;t line up with a WG. You to get a 29k gain from Rejuv and only a 19k gain from LB. (See EJ post linked above for the math on those numbers).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I agree with you the ToL offers more burst healing &#8211; the main benefits of ToL are in the mana savings, although the extra healing isn&#8217;t anything to sneeze at. However, I am fairly confident that running SotF with WG is going to be burstier than the LB spreading you can do with ToL.</p>
<p>While I understand that LB can be cast with SotF, you get higher HPS by using a Rejuv when SotF doesn&#8217;t line up with a WG. You to get a 29k gain from Rejuv and only a 19k gain from LB. (See EJ post linked above for the math on those numbers).</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7922</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 16:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7922</guid>
		<description><![CDATA[It will really depend on what you need, as each talent has different strengths. SotF is the stronger throughput talent, but there is a lot of benefit to the regen options that ToL offers as well.  But I do think there are solid arguments for both abilities and that both are viable options depending on the player.]]></description>
		<content:encoded><![CDATA[<p>It will really depend on what you need, as each talent has different strengths. SotF is the stronger throughput talent, but there is a lot of benefit to the regen options that ToL offers as well.  But I do think there are solid arguments for both abilities and that both are viable options depending on the player.</p>
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		<title>By: Beruthiel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7921</link>
		<dc:creator><![CDATA[Beruthiel]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 16:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7921</guid>
		<description><![CDATA[Good Luck!]]></description>
		<content:encoded><![CDATA[<p>Good Luck!</p>
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		<title>By: hercdeisel</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7919</link>
		<dc:creator><![CDATA[hercdeisel]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 11:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7919</guid>
		<description><![CDATA[Big Caveat: I hardly healed at all in DS prior to the 5.0 patch. Maybe a handful of encounters in H-DS, none more than twice. I only really healed in LFR this tier. As part of the guild&#039;s effort to get back into the swing of things. I certainly don&#039;t have anywhere near BiS gear...even though we finished DS in march, I just rarely pick up healer gear. My gear is also suboptimally enchanted and reforged for resto since it is has large overlap with my moonkin set. I&#039;m still running 2pc heroic T12 (head and chest), raid finder resto gloves, normal healing DW mace, and using Heroic Fall of Mortality as one of my trinkets (the other is a heroic Spine heal trinket) I still made the 2006 or whatever it is haste plateau, but my spirit is pretty low.

I ran with WG unglyphed as we&#039;re a 10man (I think that&#039;s still the right decision...right?)

With all of that gear/experience background, I have to say, I thoroughly enjoyed SotF (and had very good success with it in terms of competitive or better output with several of our more regular healers), even using it on Madness (though I had never healed it or spine on heroic, and mana fears led me to go ToL on spine and I&#039;m glad i did). Very fun uses, especially for fights like Warmaster where phase 2 has consistent bursts of damage with comparative periods of only tank damage going on so I don&#039;t feel bad about keeping WG so super-tightly on CD. I also really enjoyed it for madness when I would use it to buff a strong Rejuv on parasite targets or for WG during tentacle burns, the bolt blast, or the final phase blood pushes.

Plus, SotF gave me maybe my favorite moment of the night: i spent one on a nourish (don&#039;t ask...) and almost fell out of my chair laughing.

The thing I like about SotF is that it gives an added dimension to think about. Now that LB and Harmony last forever, and Harmony in particular requires basically no maintenance, SotF gives me something that I can think about how I want to use it, what needs it&#039;s likely to help with in the near future, etc. Along with Ironbark, I really enjoyed the new resto toolkit even if the shrooms are depressingly (and distressingly) ineffective (having been a moonkin using the old placement mechanic for so long, I don&#039;t mind placing the shrooms, I just wish they were worth using).]]></description>
		<content:encoded><![CDATA[<p>Big Caveat: I hardly healed at all in DS prior to the 5.0 patch. Maybe a handful of encounters in H-DS, none more than twice. I only really healed in LFR this tier. As part of the guild&#8217;s effort to get back into the swing of things. I certainly don&#8217;t have anywhere near BiS gear&#8230;even though we finished DS in march, I just rarely pick up healer gear. My gear is also suboptimally enchanted and reforged for resto since it is has large overlap with my moonkin set. I&#8217;m still running 2pc heroic T12 (head and chest), raid finder resto gloves, normal healing DW mace, and using Heroic Fall of Mortality as one of my trinkets (the other is a heroic Spine heal trinket) I still made the 2006 or whatever it is haste plateau, but my spirit is pretty low.</p>
<p>I ran with WG unglyphed as we&#8217;re a 10man (I think that&#8217;s still the right decision&#8230;right?)</p>
<p>With all of that gear/experience background, I have to say, I thoroughly enjoyed SotF (and had very good success with it in terms of competitive or better output with several of our more regular healers), even using it on Madness (though I had never healed it or spine on heroic, and mana fears led me to go ToL on spine and I&#8217;m glad i did). Very fun uses, especially for fights like Warmaster where phase 2 has consistent bursts of damage with comparative periods of only tank damage going on so I don&#8217;t feel bad about keeping WG so super-tightly on CD. I also really enjoyed it for madness when I would use it to buff a strong Rejuv on parasite targets or for WG during tentacle burns, the bolt blast, or the final phase blood pushes.</p>
<p>Plus, SotF gave me maybe my favorite moment of the night: i spent one on a nourish (don&#8217;t ask&#8230;) and almost fell out of my chair laughing.</p>
<p>The thing I like about SotF is that it gives an added dimension to think about. Now that LB and Harmony last forever, and Harmony in particular requires basically no maintenance, SotF gives me something that I can think about how I want to use it, what needs it&#8217;s likely to help with in the near future, etc. Along with Ironbark, I really enjoyed the new resto toolkit even if the shrooms are depressingly (and distressingly) ineffective (having been a moonkin using the old placement mechanic for so long, I don&#8217;t mind placing the shrooms, I just wish they were worth using).</p>
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		<title>By: silvetica</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7918</link>
		<dc:creator><![CDATA[silvetica]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 09:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7918</guid>
		<description><![CDATA[Hiya,
i have been running SotF since the patch hit. We are an 8/8 hc guild and we have been playing around a bit. Mana is an issue now and i have had to drink a few concentration potions recently but i &lt;3 SotF. I can easily maintain 35k hps on madness hc and that includes the fact that with the bugged congealing bloods i have to use ursols vortex and glyphed hurricane on them atm.
For me SotF will remain my default choice with ToL taking over in early MoP gear lvls (low spirit) or fights where frequent burst healing is needed.
In very early MoP gear i may well even pick the treants as their mana efficiency is unrivaled (free).
So.
SofT= best throughput
ToL = best burst healing.
FoN = most mana efficient and the only one that allows new healing while you are cc&#039;d.
btw SotF can also be used on lifebloom it is a huge buff to this powerful spell provided you don&#039;t target a direct heal or refresh it over the next 14 seconds.
sure rejuev is easier but i am fairly sure lifebloom ticking 30% more often is better even without the extra OOC procs this gives you (about one extra proc a minute by my calcs).]]></description>
		<content:encoded><![CDATA[<p>Hiya,<br />
i have been running SotF since the patch hit. We are an 8/8 hc guild and we have been playing around a bit. Mana is an issue now and i have had to drink a few concentration potions recently but i &lt;3 SotF. I can easily maintain 35k hps on madness hc and that includes the fact that with the bugged congealing bloods i have to use ursols vortex and glyphed hurricane on them atm.<br />
For me SotF will remain my default choice with ToL taking over in early MoP gear lvls (low spirit) or fights where frequent burst healing is needed.<br />
In very early MoP gear i may well even pick the treants as their mana efficiency is unrivaled (free).<br />
So.<br />
SofT= best throughput<br />
ToL = best burst healing.<br />
FoN = most mana efficient and the only one that allows new healing while you are cc&#039;d.<br />
btw SotF can also be used on lifebloom it is a huge buff to this powerful spell provided you don&#039;t target a direct heal or refresh it over the next 14 seconds.<br />
sure rejuev is easier but i am fairly sure lifebloom ticking 30% more often is better even without the extra OOC procs this gives you (about one extra proc a minute by my calcs).</p>
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		<title>By: Zy</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7917</link>
		<dc:creator><![CDATA[Zy]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 02:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7917</guid>
		<description><![CDATA[I wouldn&#039;t expect a conclusion of one being significantly better than the other to be honest. That would invalidate the whole purpose of the new talent trees after all! I took Soul of the Forest for my DPS specs so I would have one less thing to think about (and I know I&#039;m in the minority but I don&#039;t care for the armored boomkin/kitty forms). But I prefer Incarnation because I like having control when I&#039;m healing. That held true for all of my classes, the DPS specs took more passive options while the healing specs leaned towards active talents. It&#039;s good that we have choices like that.]]></description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t expect a conclusion of one being significantly better than the other to be honest. That would invalidate the whole purpose of the new talent trees after all! I took Soul of the Forest for my DPS specs so I would have one less thing to think about (and I know I&#8217;m in the minority but I don&#8217;t care for the armored boomkin/kitty forms). But I prefer Incarnation because I like having control when I&#8217;m healing. That held true for all of my classes, the DPS specs took more passive options while the healing specs leaned towards active talents. It&#8217;s good that we have choices like that.</p>
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		<title>By: Niq</title>
		<link>http://fallingleavesandwings.wordpress.com/2012/09/06/the-forest-and-the-tree-early-thoughts-on-soul-of-the-forest/#comment-7916</link>
		<dc:creator><![CDATA[Niq]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 01:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://fallingleavesandwings.wordpress.com/?p=2752#comment-7916</guid>
		<description><![CDATA[Well said, it&#039;s great to get some more insight into SotF. We&#039;ve only had one raid since the patch and I was running ToL the whole night but I&#039;ll definitely be giving SotF some time. Hell, I might go for it on Spine/Madness and let you know how it goes!]]></description>
		<content:encoded><![CDATA[<p>Well said, it&#8217;s great to get some more insight into SotF. We&#8217;ve only had one raid since the patch and I was running ToL the whole night but I&#8217;ll definitely be giving SotF some time. Hell, I might go for it on Spine/Madness and let you know how it goes!</p>
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