Archive for the ‘Changes’ Category
*queue raunchy blues riff to play in the background*
I’m not ready. No, really. I’m so not ready.
I’ve hardly kept up with the patch notes. I know there are some big changes. And frankly, I’m just about scared shitless.
Do you think if I close my eyes, stomp my feet, and scream really loudly in a huge tatrum Blizzard will hold off? No? Damn.
This is a very difficult position for me to be in, as I have a bit of an OCD nature about me. I literally live by the moto “be prepared”. I arrive at the airport 2 hours early, I map out all my destinations before a trip even though I own GPS. And with the patch beating down our door, I’m a bit freaked out. I haven’t read a ton about the coliseum, which is problematic because I’m going to be responsible for a raid that starts in there! I’m fairly certain that I have now entered that “panic” mode. You know the one I’m talking about! The chug as much caffeine as possible (sorry, there was no such thing as “Red Bull” in my college days!) while cramming every last bit of information you can until you pass out trying to prepare for that big test/presentation/whatever!
Ok…it is what it is. I’ve got to deal with it. I’m going to take a deep breath and forge ahead, no matter how much I don’t feel ready to do so.
In that vein, I thought I’d put together a real basic bit of survivor’s guide for the un-prepared (like me!).
- As always update your mods early, and often. This will be especially true for bar mods with this patch, as there is going to be a fundamental bar mod change, as the result of the Shaman totems. I always make a list of what I’m using, so I don’t forget something. I also put a patch specific folder in the folder that I download my add-ons in, so I know I’m installing the proper version.
- If you are a druid, firgure out what feral forms you would like to have, and what fur/hair color you will need to obtain those looks.
- If possible, try not to schedule a raid on “patch day”. There will be a myriad of issues that have to be dealt with by all players, and likely server instability. It is probably worth your time, and sanity, not to raid on patch day!
- Prepare as best you can for the Coliseum. Remember, they are only releasing one boss a week, and you cannot progress to the hard modes until you have cleared all 5 bosses in their normal versions. The first set of bosses that you will be confronted with are the Northrend Beasts. Here is a list of the potential beasts that you may confront, along with their abilities.
- Remember, with only one boss a week for the first 5 weeks, along with limited tries on the hard mode bosses, there is likely to still be plenty of time to continue working through Ulduar. Collect those last few shards, and finish out those hard modes!
- Stock up on your argent daily tokens! There are new toys coming out with the patch!
- Get ready for epic gems! Stock up on Titanium ore to prospect, gems and eternals for transmutes, or get some PvP action in for honor. Of course, if you have deep pockets, you can always just purchase gems from the AH, but expect them to be pricey the first few weeks after the patch goes live.
- As a side note, if you are a JC, make sure you’ve stocked up on plenty of tokens to purchase the patterns to cut epic gems!
- Be sure that your enchanting supplies are in stock! New gear will mean new enchants!
- Get your wishlists out and start editing them. Know who drops what, and what is an upgrade for you.
- As a side note, keep in mind that MP5 is going up in value.
I wish everyone the best of luck as 3.2 goes live, and if anyone can think of anything that I forget, no matter how small, please (I’m begging you!), let me know :)
Many people have already gone into great detail about the Druid Q&A that was just recently done by Ghostcrawler. And people are all over the map about some of the things that were discussed with regards to GC’s comments as they related to resto druids. A lot of folks have written up the changes much better than I ever could, so I am not going to try and replicate their already fantastic work (i.e. go read their posts, I linked some of them for you!).
What I am going to do is give my opinions about some of the things that were discussed. I will not being quoting big chunks of GC’s text, rather paraphrasing it as I read it. This means that it is likely to come out biased, and possibly snarky, so please do take the time to read his actual text if you are looking for information!
I will warn you now…some of my opnions are probably irrational, and some of them are most definitely vain. Ah…small caveat too, I got a bit ranty (not my intention, I swear!!!) so be warned :)
Read the rest of this entry »
I’ve been traveling for work the past couple of days, which means I’m a little behind on the “hot” news. However, the announcement of faction changes is something that I find exciting enough to comment on. This is largely because I started my wow career on the alliance, and I have often said that I wish I could bring my alliance toons horde. I only have two left of any significance: a level 70 warlock and a level 66 hunter, who is acting as an cross faction transfer wench.
Of those two characters, I don’t know if I will bring them both over or just my warlock. I haven’t seriously played the hunter in well over a year, if not longer. But I miss the warlock, so much so that I even started my very own little horde warlock, but I’ve not been very aggressive about leveling her up.
However, bringing the lock over, isn’t the only reason that I’m fairly excited. Let’s take a look at a couple of things that will benefit from faction changes:
- Recruiting- Anyone that has ever recruited before knows that this is a good change for recruiting new players. It is going to help tremendously on imbalanced servers, or even just in general, to recruit without the potential constraint of faction. The talent pool has just been significantly increased! I do not think that this is a bad thing! Honestly, I think that this is the best thing about this change.
- Re-rolling – I know a number of people that have re-rolled to another faction to play with friends and/or join in a guild that they wanted to play with. While re-rolling may be fun, not everyone wants to re-roll their main and give up everything that they have worked so hard to achieve. They now have the option to play where ever they want. This also goes hand in hand with the recruiting point mentioned above.
Now, I know that there are people that are not pleased with the thought of being able to change factions because it doesn’t follow the lore. I can certainly understand these complaints, I really can, but to me the benefits of allowing the changes are so much better. My only other “real” concern with this is the risk of polluting the pool, if you would. That is to say that, at least on my server, a lot of our younger player base found its home on the alliance, and with that their maturity (or lack of), has been sort of a defining joke. Although, I am really not sure how many children would really have the financial wherewithal to actively partake in these changes, so it probably is a fairly moot point.
Overall, I am excited about the change and generally think that it is a positive direction for the game. I can transfer some toons over that I have on alliance and my job recruiting for our guild will become much easier as I will have access to the entire playerbase, and not just those of my faction. (speaking of which… we currently have a couple of openings, looking for a lock, ret paladin, resto shaman and rogue ;) ).
And now a few bits of Randomness!
I finished the second book in the Sookie Stackhouse series while I was traveling. I quite enjoyed it, and picked up the third book at the airport. I am growing quite fond of the characters in the books, and at this point think that I would wholeheartedly recommend the series for anyone in the mood for a good read!
Val’ynar fragment count: 21
Last Hard Mode Hodir Attempt: 3:10 kill (So close!)
Holiday Raiding: Full of scheduling conflicts and frustrations…so “progress” is mostly halted for the week, but we are doing some “fun” achievements as an alternative. However, I am truly happy our next Holiday isn’t until September :P
Mynn update: She hit 77 over the weekend, and can now fly again (yay!).
Just in case anyone missed it, the small patch that will be releasing soon (3.1.3) will be making some changes to Mimiron. There will be three changes in total:
The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
The Leviathan MK II component of the V-07-TR-ON (phase 4 feet) will become stunned during Phase 4 when the VX-001 component begins to cast the Laser Barrage ability.
Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not detonate immediately on creation.
It is the second of these changes that I am happy to see. What this does, it is basically makes the feet in phase 4…well, manageable during a laser barrage. It also means, if I am reading it correctly, that the feet cannot cast Shock Blast during a laser barrage. In my opinion this is a good change, and not so much a “Nerf” as something that probably should have been in place from the introduction of Ulduar as the feet mechanics during laser barrage were oddly (and perhaps even poorly?) designed, and clumsy.
These changes should help the chaos in phase 4 of this encounter significantly, and should help those that will be learning him for the first time immensely. So, as you bask in the glorious…GLORY! that is Mimiron, you should be able to do it breathing a little easier in phase 4 :)
So, I have finally caved in and decided to give Grid one last run for its money. I have installed it, set it up, and have convinced myself to raid with it for two full weeks before making a decision on it. Thanks to Phae and Keeva, I was able to get my raid frames set up, with a minimum amount of cursing ;)
I have installed the following modules with Grid (note: this may be incomplete, but I will double check when I get home tonight!):
Grid Status Lifebloom
Grid Corner Text
Grid Status HoTs
Grid Mana Bars
Grid Status Raid Debuffs
Grid Status Res
I took the time to get it all configured and set up, and I’ve run two raids with it so far. One of the things that I like most about it is how it can display my HoTs right on each players frame. One of the things that I dis-like about it is how confusing it is to get set up, and I’m still not sure I’ve got it optimized in the best way =(
As a raid leader, it’s important for me to see EVERYTHING that is going on in the fight, I did however set my poison and curse priorities over the magic and disease priorities. I don’t know if this is the best way to monitor everything or not. Using Grid Status Raid Debuffs, I am able to see the debuff icon in the center of the affected frame. This is a HUGE improvement with Gridfor me, and one of the things that I didn’t like about the original GRID and kept me using a different raid frame.
I do, however, have a question for you Grid veterans! During the Yogg-Saron fight, it is not refreshing Mind Controls once they get dispelled, so I cannot determine who has had their MC cleansed, and who is still in need of a cleanse. Anyone have a suggestion on how to fix this? Additionally, I added “Sara’s Blessing” to debuffs for my center (where my raid debuffs show), but I am not seeing it show up in my frames, have I done it incorrectly?
Are there any nifty Grid Modules that I am missing that you think I should pick up? Any suggestions about settings that you might recommend?