Archive for the ‘Guild Management’ Category

When is Enough…Enough?   13 comments

Niniel over at Swiftmend posted the other day about his guild master leaving his guild behind and moving on to a more progressed raiding guild.  My heart went out Niniel, and his story, and I truly felt for him.  But, I also felt for someone else in the story: His Guild Master.

Nin had stated that his former GM posted his goodbye, and from what Nin provided to us, it seems a large part of the GM’s decision to leave rested in that fact he wanted to focus more as a raider and less on guild management.  This is something that I can 100% empathize with.  It is also something that has been an ongoing thought in my mind for some time now.

I know that a lot of people in Nin’s guild were upset and disappointed in his GM’s decision to move on, but I can assure them that it was likely an extremely difficult decision for him to make.  How can I be so sure?  Because it’s been a decision that I’ve been struggling with finding an answer to for a few months.  I have put more thought into trying to come to the “right” answer on this than I did when I bought a new car two years back and was looking at houses.

Sure, when you make a commitment to run a guild it is exactly that, a commitment.  But at what point is it OK to say “I am no longer having fun because of this commitment” and move on?  For the past couple of months the game has felt a lot more like “work” to me than “fun”.  The constant recruiting, raid strategy research, theory crafting, dealing with drama (and our guild really has a minimal amount compared to most).  When is it ok for me to decide that I’d like for the game to be fun again?  Is it ever ok to do that?

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Posted September 22, 2009 by Beruthiel in Guild leadership, Guild Management, Raid Leadership

Setting Raid Goals Redux (working ToC into your schedule!)   2 comments

A new zone, new things to kill, new shinies to be had by all!  And the same amount of time in your raid week to accomplish everything…argh.  The majority of people are not likely to be in a position where they can completely drop Ulduar from their raid schedule just yet, so how do you cram everything in?

While I don’t have the perfect answer for that, I can provide some food for thought, suggestions and how we intend to approach the content as we wait for Ice Crown.

As always there should be a few points that you should consider when setting your goals:

  • What do you want to accomplish as a guild;
  • How much time do you have to devote to your goals each week;
  • Is there a specific goal (i.e. crafting a legendary) that will keep you in a zone longer than anticipated;
  • What is your guild’s wipe tolerance;
  • What can your guild accomplish – be realistic!
  • Keep things fun.

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Monolith is looking for Resto Shaman and Shadow Priests!   Leave a comment

I am a bit hesitant to do this here, in large part because I’m not sure that my blog is the best place for it.  I want this to be a place for information and intellegent discussion on unique topics.  But, we have been recruiting in some form or fashion for 3 months now, and the general channels are not providing us with the applicants that we need to fill the holes in our raid roster.  So, I thought that I’d utilize this channel to advertise our guild a bit.

After reading through the obiligatory recruitment blurb below, if you have any questions, please don’t hesitate to contact me.  I will be happy to answer any quesitons that you might have :)

Class Needs:
We are currently recruiting the following to supliment our raid roster: 

Two Shadow Priests;
One or Two Resto Shaman;
One Mage.

Introduction:
Monolith is a Day One horde guild on the Llane (est) server. Monolith started as a group of friends that have been raiding together since EQ1. We are currently 13/14 (3/9 HM) in Ulduar and 4/5 in Crusader’s Coliseum, and are focusing our progression on Ulduar Hard Modes and the new challenges presented to us in the Crusader’s Coliseum.

Our primary goal as a guild is to push end game content, while maintaining an environment conducive to being a working adult. We will not have world firsts, and we will likely not have realm firsts, but we do offer the opportunity to play with like minded adults, who want to enjoy the end game while pushing the content that is available to us.

Schedule:
Monolith raids 4 nights a week: Sunday from 7:00 – Midnight; Monday, Wednesday and Thursday from 8:00 – Midnight. All of our invites start 15 minutes prior to the scheduled raid time to ensure a timely first pull.

Expectations:

* Must play well with others. Because we are a guild of mature adults, it is important to us that everyone remembers we are all here to have fun. We have zero tolerence for Drama or Disrespect. We do not care how good your DPS is, or how leet you think you are, it is imperative that you fit in well with our guild and treat everyone with respect or you will be asked to leave.

* Ability to meet our raid schedule. Because we do have limited raid time, and we are trying to push the endgame in that time, it is important that you have the ability to meet our raid schedule. We request that our Members keep 60% attendance, and our Veterans keep 80% attendance. While we understand that the demographic that we are seeking (mature adults) will have things that may arise and may cause them to miss a raid here and there, we do expect you to make a commitment to our guild.

* Know your class I think this one speaks for itself. One thing that is unique about our guild is that we do actively seek to help our players improve, but we cannot squeeze a rock to make water. You need to have a level of skill that is commensurate with the content we are currently working on.

* Gear We have always firmly believed that the player is more important than the gear they are wearing. If you can show us that you have skill, and dedication, we can gear you. While we would like you to have gear appropriate to the content we are working on, not having that gear will not be an unsurmountable hurdle to your application.

* Loyalty Monolith is a family. We have a high member retention rate, and when we recruit members it is important to us that they want to be a part of Monolith, which means enjoying the good and hanging in there through the bad. We are not a stepping stone to the next best thing. We have been up front and honest with you, and we expect the same courtesy in return.

If you think that Monolith is a good fit for you, please take the time to complete our recruitment application. This application can be found at http://www.monolithwow.com

Posted September 2, 2009 by Beruthiel in Guild Management, Recruiting

On Goblins and Guild Leveling   Leave a comment

I think that my favorite Cataclysm announcement to come from Blizzcon was the introduction of Guild Leveling.  When it was first announced it as a function, without going into any detail, I will admit to being trepedatious of the feature.  I thought “oh god, I hate leveling in groups, this is going to be awful”.  However, as I followed it through to the game systems panel, I found myself more and more excited about what it is actually going to work.  In fact, I was so excited about it, that I’m fairly certain that I bored a good number of my party at Blizzcon talking about it.

Let’s take a look at the nuts and bolts of guild leveling, and then what I think it will do for the game. Read the rest of this entry »

Are Hard Modes “Fun”?   2 comments

Last night’s Hodir kill: 3 minutes, 5 seconds.  Literally seconds away from success, realizing failure too late to catch the wipe before the kill occurred.  It was borderline devastating, and it was some of the best performances I’ve seen from some of my guildmates.  They really dug in and gave it all they had to give.  But we still fell short.

As we moved on to Vezax, I couldn’t help but ponder the question:  Are hard modes “fun”?

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For The…er, Horde!   Leave a comment

I’ve been traveling for work the past couple of days, which means I’m a little behind on the “hot” news.  However, the announcement of faction changes is something that I find exciting enough to comment on.  This is largely because I started my wow career on the alliance, and I have often said that I wish I could bring my alliance toons horde.  I only have two left of any significance: a level 70 warlock and a level 66 hunter, who is acting as an cross faction transfer wench.

Of those two characters, I don’t know if I will bring them both over or just my warlock.  I haven’t seriously played the hunter in well over a year, if not longer.  But I miss the warlock, so much so that I even started my very own little horde warlock, but I’ve not been very aggressive about leveling her up.

However, bringing the lock over, isn’t the only reason that I’m fairly excited.  Let’s take a look at a couple of things that will benefit from faction changes:

  • Recruiting- Anyone that has ever recruited before knows that this is a good change for recruiting new players.  It is going to help tremendously on imbalanced servers, or even just in general, to recruit without the potential constraint of faction.  The talent pool has just been significantly increased!  I do not think that this is a bad thing!  Honestly, I think that this is the best thing about this change.
  • Re-rolling – I know a number of people that have re-rolled to another faction to play with friends and/or join in a guild that they wanted to play with.  While re-rolling may be fun, not everyone wants to re-roll their main and give up everything that they have worked so hard to achieve.  They now have the option to play where ever they want.  This also goes hand in hand with the recruiting point mentioned above.

Now, I know that there are people that are not pleased with the thought of being able to change factions because it doesn’t follow the lore.  I can certainly understand these complaints, I really can, but to me the benefits of allowing the changes are so much better.  My only other “real” concern with this is the risk of polluting the pool, if you would.  That is to say that, at least on my server, a lot of our younger player base found its home on the alliance, and with that their maturity (or lack of), has been sort of a defining joke.  Although, I am really not sure how many children would really have the financial wherewithal to actively partake in these changes, so it probably is a fairly moot point.

Overall, I am excited about the change and generally think that it is a positive direction for the game.  I can transfer some toons over that I have on alliance and my job recruiting for our guild will become much easier as I will have access to the entire playerbase, and not just those of my faction.  (speaking of which… we currently have a couple of openings, looking for a lock, ret paladin, resto shaman and rogue ;) ).

And now a few bits of Randomness!

I finished the second book in the Sookie Stackhouse series while I was traveling.  I quite enjoyed it, and picked up the third book at the airport.  I am growing quite fond of the characters in the books, and at this point think that I would wholeheartedly recommend the series for anyone in the mood for a good read!

Val’ynar fragment count: 21

Last Hard Mode Hodir Attempt: 3:10 kill (So close!)

Holiday Raiding:  Full of scheduling conflicts and frustrations…so “progress” is mostly halted for the week, but we are doing some “fun” achievements as an alternative.  However, I am truly happy our next Holiday isn’t until September :P

Mynn update:  She hit 77 over the weekend, and can now fly again (yay!).

Just Say No: Taking Time for Yourself.   6 comments

No, I am not trying to I am not trying to bring back Nancy Reagan, mullets or acid washed jeans.  What I am trying to advocate is something that I, personally, really suck at:  making sure that you know how, and when, to take some time to yourself.

Everyone plays WoW in different moderations and for varying reasons.  I happen to play wow a lot.  No, really.  You know that log in tip that pops up and says “everything should be taken in moderation, even WoW”?  Yea…blizzard wrote that tip for people like me :P

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Ugh…already? But I just got here!   8 comments

I figured that my colleagues have already sufficiently covered the upcoming changesthat we will be seeing with the next content patch (3.2), so there was really no need for me to touch on the topic.  Of course…other than to say the following to my dear paladins: no, the world is not ending; yes, you will still be able to heal; no, you will not always be OOM.  Wait for the PTR results before jumping off that cliff, dear friend.

OK!  Now that we’ve gotten that out of the way. . .I thought I’d rant a bit about something releated, but different.

Does anyone else think that patch 3.2 is coming way to fast?  I mean, I know that we’ve got 2-3 months of PTR testing ahead of us still, but I honestly feel like I just stepped into Ulduar yesterday.  I’ve barely had time to stop and breath and enjoy the instance…and we are just 2 weeks into focusing hard modes.  I feel like we are just starting to really sink our teeth into the meat of the instance, and it’s going to be a flash in the pan before we have a chance to get through it all.

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You can please some of the people some of the time. . .   9 comments

One of the first things I do at work after booting up, getting my tea, and making sure that all of my pertinent business is taken care of, is to check out what’s going on in the community.  Today Keeva wrote a post responding to Jacemora which caught my fancy and and has touched on something that I have had thoughts on previously, so I wanted to throw in my two cents while I had two cents to offer.

The real crux of both of the arguments from the presenters above, it would seem, stem from a long standing Casual vs. Hardcore debate that has been brewing in WoW since the days of Molten Core.  This has been further escalated by Blizzard’s new design philosophy that allows a greater number of their subscribers to see more of the content.  One would think that was great!  Right?

Yes…and no.

So what the heck is the problem?  The Cliff’s Notes version of the answer is that some of those in the “hardcore” community feel that the content has been dumbed down so much for all of the “casuals” that there isn’t anything to provide them with an adequate challenge, which is what made the game fun for them.  The “casuals” are telling the “hardcore” to stop being elitists who are only complaining because they are upset that they have to “share” the raid content now.

Hrm…this is quite the conundrum!

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This Guild Has Been Rated NC-17!   6 comments

A little while back Graylo wrote a post touching on a subject that intrigued me quite a bit and I think presents some interesting questions.  I’ve just now put my thoughts together to submit my two cents on the topic, and I am also curious to see how my readerbase thinks through the issues that Graylo raises as compared to how Graylo’s readers responded to his thoughts.

The issue is as follows: Is it appropriate to deny membership into a guild based on age or gender?

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