I promised myself that I wasn’t going to make a post about MoP changes this early into the Beta process because everything is subject to change, and many things likely will be changed. I had the best intent of keeping that promise, I really did. However when I opened up my feedreader this morning and saw some of the datamined information on MMO-Champion, my resolve erroded. Mostly because I do have some strong opinions on some of the things that I’ve read about to date, and I don’t like a good deal of it. As such, I thought I’d go ahead and give my thoughts on some of the reworked talents and abilities, because if I complacently don’t say anything I don’t really have the right to criticize it later.
Let’s take a look at what we have coming down the pike, shall we? As we have this discussion, please take note that this is an extremely early examination of these abilities and they are all subject to changing as the beta progresses. I only pulled out the mostly resto-centric abilities and talents, so this is not a comprehensive list of all of the changes. I would recommend checking out the post over on MMO-Champion if you are looking for the full list. Read the rest of this entry »
I had a friend in the military who was talking to me about a list of locations that you get when you move from one kind of duty to another (I can’t remember the details). Apparently you are given a list of different military bases and you get to pick a handful of locations where you’d like to be stationed and number them from your highest desirability to your lowest. He told me some funny joke, that I no longer fully remember, about how you filled out all of these places you’d love to be stationed – only to learn that the military is going to station you wherever the hell the feel like it, and your “wish” list basically becomes a list of places you are pretty much guaranteed to never see. The joke itself was funnier. But you will just have to trust me on that one.
I guess the point that I’m trying to make with the anecdote above is that while I have a lot of wishes that I’d like to see implemented – I also am fairly realistic about any of them coming to fruition. Much like my friend dreaming of being stationed in Hawaii or perhaps internationally, I know that just because I want to see certain changes made, doesn’t mean that those changes are going to go any further than this post. That doesn’t mean that I’m not going to wish for them, or suggest them! Because, I mean, much like the Field of Dreams, if I don’t build my thoughts, no one will ever hear them! Hrm…that analogy worked better in my head.
Regardless! Let’s get on to some of the things I’d like to see changed with Mists!
Bring Back Pure Healing
To put it another way: make healing about healing again. This is probably my number one wish for Mists. I miss the days when being a healer was about making smart decisions in your healing and not about what cooldown you offered your raid. Honestly, I’d be 100% okay if they got rid of raid cooldowns altogether and designed encounters around just being able to heal though them based on the skill and ability of your healing team. No gimmicks. No Shenanigans. No “omg we have to have cooldown x or we are at a disadvantage”. Just let me heal.
Additionally, I can’t help but think that a lot of balancing issues could be solved, or at least heavily mitigated, by removing all of the if/then factors that things like Barrier brought into the healing game this expansion. More than anything else I want to be able to go into a raid and just worry about healing. I honestly don’t feel that things like PW:B, AM, (3 min) DH, SLT or (3 min) Tranq make encounters more dynamic or “fun”, and often I think that they are detrimental when looking at the way in encounters are designed as a whole. Let’s just scrap them all and heal again – after all, isn’t that why we signed up to be a healer in the first place? Read the rest of this entry »
Today started like any other. I woke up, came to work, sat down to read some WoW news, sort through my feedreader – you know, all that good “must do before I can actually work” stuff. And during that process, I came across something that made me make the following comment on Twitter:
I’ve been a druid for almost seven years, and nothing makes me consider a “reroll” more than statements like this: “where the Druid would need to switch between healing and DPS”. I don’t understand what is so wrong with just wanting to heal? Why this constant feel that this “hybrid” theory be pushed on us?
Ok, that was actually more like three tweets, but I’ll just let you imagine that there were breakpoints every 140 letters. Anyhow, this comment started conversation between Derwent, Jarre and myself. Honestly, we probably would have been better served to have hooked up in gchat or vent and just pow-wowed, because let’s be honest – trying to have a meaningful conversation in 140 characters is borderline painful. Anyhow, the three of us spent some time discussing (read: bitching, moaning and doomsdaying) about the (very early and nowhere near finalized) direction Blizzard seems to be pushing druids with Mists of Pandaria.
Before I go any further I feel it is important to stop here, remind everyone that both Derwent and Jarre are very intelligent individuals – and I think I tend to use the bit of mush between my ears from time to time. We are all well aware that nothing is final. We are all well aware that everything can change. No one is screaming that the world is ending, the sky is falling or that we are running out and cancelling our WoW subscriptions. However, from time to time, intelligent people with similar interests get together to have intelligent conversations about things. And in most circles, this is considered healthy. I don’t think that there is anything wrong with three intelligent people analyzing the direction of our class, even if it is with a healthy dose of speculation.
Ok, now that I’ve got that out-of-the-way, let’s continue with where I was going shall we? Read the rest of this entry »