Archive for the ‘Raid Leadership’ Category

On things that make me mad, and things that make me happy.   1 comment

Grrrrrrrr

Attempting to teach forum decorum on the WoW forums is an act in futility.  I know this.  Yet there are certain things that are so damn tacky, that I can’t help myself.  I reach out my hand, filled with cookies for the trolls, and open my mouth (or keyboard, as it were!).  There was an incident that warranted exactly this response on our realm forums the other day.

Like most realm forums, ours has a “progression” thread that is updated with varying regularity to inform others of the progression of the various raiding guilds on the server.  People tend to post their accomplishments in the thread so that the owner of the thread can update their progress.  Personally, I think it’s kinda neat to keep track of what people on the realm are doing, so we participate in adding our progress to the thread.

One of the more progressed alliance guilds on the server recently was able to add Hard Mode Twins to their list of achievements.  Like all of the other guilds, they went to the forums, posted their accomplishments, and moved on.  But here comes the part that pisses me off…some asshole, on a level 1 alt comes along behind them, quotes their post and then adds his own commentary of “i hear door strategy is hard lulz”.  Grrrrrrrrrr. Read the rest of this entry »

Insanity   9 comments

For the past couple of weeks we have been running Heroic 10s as part of our raid schedule as a test experiment.  We do them after our normal 25 run and break our guild into three groups:  Thrall, Sylvanas, and Bloodhoof.  The goal when we set this up was to have two groups that were stong enough to kill Anub, and one group that could easily do the first 4 bosses, but not anub as we are using alt healers/tanks in this group.

We stack our two Anub groups to maximize DPS and synergies.  Thrall is our melee group, Sylvanas is our caster group (who we give a rogue for MS and interrupts on Anub), and Bloodhoof is a mismash of who we have left that aren’t in one of the first two groups.  We rotate our melee/casters into the Thrall/Sylvanas groups each week, so the groups are always slightly different to some degree.  We allot Thrall and Sylvanas ~90 minutes of time, and Bloodhoof ~60 minutes of time on our given raid night for the zone.

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Thoughts on 10 Man Hard Mode Anub’Arak with Healing Tips!   3 comments

I am going to start out these thoughts with something that it pains me to say because I am a huge proponent of finding a way to do an encounter without “stacking” your raid.  Monolith has always had an odd mish mash of players, and we’ve done all kinds of things that people have said “can’t be done” with those players because we have found a way to alter our strategy to work with what we had available to us. 

What I am about to say, I do not say lightly.  However, it is a fact that having the following two classes in your raid for this encounter will make the ease of learning this encounter increase significantly.  That is right, not just a little easier, but they make a large enough difference that I feel the need to be upfront and comment on it.  Those two classes are: a Holy Paladin and a Shaman of any flavor.  Sadly Beacon of Light and Bloodlust do make that much of a difference.

Can it be done without them?  Yes.  Is it significantly more difficult to do so?  Yes.

Alright, now that we have that out of the way, let’s get down do the fight shall we? Read the rest of this entry »

When is Enough…Enough?   13 comments

Niniel over at Swiftmend posted the other day about his guild master leaving his guild behind and moving on to a more progressed raiding guild.  My heart went out Niniel, and his story, and I truly felt for him.  But, I also felt for someone else in the story: His Guild Master.

Nin had stated that his former GM posted his goodbye, and from what Nin provided to us, it seems a large part of the GM’s decision to leave rested in that fact he wanted to focus more as a raider and less on guild management.  This is something that I can 100% empathize with.  It is also something that has been an ongoing thought in my mind for some time now.

I know that a lot of people in Nin’s guild were upset and disappointed in his GM’s decision to move on, but I can assure them that it was likely an extremely difficult decision for him to make.  How can I be so sure?  Because it’s been a decision that I’ve been struggling with finding an answer to for a few months.  I have put more thought into trying to come to the “right” answer on this than I did when I bought a new car two years back and was looking at houses.

Sure, when you make a commitment to run a guild it is exactly that, a commitment.  But at what point is it OK to say “I am no longer having fun because of this commitment” and move on?  For the past couple of months the game has felt a lot more like “work” to me than “fun”.  The constant recruiting, raid strategy research, theory crafting, dealing with drama (and our guild really has a minimal amount compared to most).  When is it ok for me to decide that I’d like for the game to be fun again?  Is it ever ok to do that?

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Posted September 22, 2009 by Beruthiel in Guild leadership, Guild Management, Raid Leadership

Setting Raid Goals Redux (working ToC into your schedule!)   2 comments

A new zone, new things to kill, new shinies to be had by all!  And the same amount of time in your raid week to accomplish everything…argh.  The majority of people are not likely to be in a position where they can completely drop Ulduar from their raid schedule just yet, so how do you cram everything in?

While I don’t have the perfect answer for that, I can provide some food for thought, suggestions and how we intend to approach the content as we wait for Ice Crown.

As always there should be a few points that you should consider when setting your goals:

  • What do you want to accomplish as a guild;
  • How much time do you have to devote to your goals each week;
  • Is there a specific goal (i.e. crafting a legendary) that will keep you in a zone longer than anticipated;
  • What is your guild’s wipe tolerance;
  • What can your guild accomplish – be realistic!
  • Keep things fun.

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How Matticus Saved My Sanity (aka Helpful Info on Northrend Beasts!)   5 comments

You all remember my panic from yesterday, right?  Well, since the patch hit today, I’ve decided to embrace it and take the bull by the horns.  I started searching for anything and everything that I could find regarding the first encounter in the coliseum, in my attempt to prepare for my raid to face the Northrend Beasts tomorrow night.  (If the servers are stable, I imagine Monolab will go into the 10 man for some exploration tonight).

I read through all of their abilities many times and started making notes on potential ways to deal with them, adding questions I had on what I read, and different things that might be worth attempting.  There is a surprisingly small amount of information on the encounters currently available, which makes the strategy planning part of the raid kinda fun, but puts my OCD self very much on edge.

And then I found this (spoiler warning, don’t click if you don’t wanna know).  If you have not discovered it yet, I would whole heartedly recommend trekking over and giving it a once over.  There is some wonderful information available, with healing advice, to give you a jumping point on the encounter, as well as a video of the encounter (which is rare!).  I certainly will be sharing it with our raiders before tomorrow night!

Dear Matticus, if you make it over to my small corner of the world, I would like to say thank you so much for putting the time and effort into putting the write up together.  You have no idea how much calmer I feel after having read your thoughts (and realizing that I was spot on in some of my thinking, and not so spot on in others!).

Good Luck Everyone as you enter the Coliseum!!!

Are Healers Becoming Less Important?   6 comments

Ever since the MMO scene exploded into a popular genre with EQ1, there has been the same sort of philosophy in popular game design, all of which focus around the great Triumvirate.  The Tank, The Healer and The DPS.   This design philosophy has certainly carried over into WoW; but that was hardly surprising with an old EQ player (Jeff Kaplan) bringing his MMO expertise to the creation of the game.  And, honestly, I personally don’t mind this design in WoW.

However, as of late, I feel a little bit like healers are becoming less and less important, at least as far as success in end game raiding is concerned.  I mean sure, you still need someone there to keep the tank standing and the raid alive, but when you only need 3-4 people to accomplish this task in a group of 25 for some encounters, how is it hard not to feel undervalued?  And I can’t help but wonder…when did our role start to shrink?

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Posted July 20, 2009 by Beruthiel in eh?, Hard Modes, Healing, Raid Leadership, Raiding

Hard Mode Hodir Thoughts with Healing Tips!   5 comments

After a few weeks of throwing ourselves at this overgrown, frozen giant, and a few resets with extremely close kills, we finally pulled out a Hodir kill in less than 3 minutes and got to see what was in that frozen cache. (Staff of Endless Winter and a Fragment of Val’ynar, for anyone that is interested).  As a guild we really, really struggled with this encounter.  Super bursty, balls out DPS has never been our forte, and a lot of our top DPSers tend to be in our melee ranks.  This fight played to our biggest weaknesses.  However, we still managed to get the job done, so I thought I’d share my thoughts and a few tips on how we got there!

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Feeling Bleh   2 comments

Today I woke up sick.  Sick enough to work from home, and sick enough to have to visit the doctor.  Apparentlysick enough for him to have told me I should have come earlier and not relied on homeopathic remedies as long as I had, because what I needed was a good dose of anti-biotics.

Fair enough…I went and got my magic white pills, and now as I take them, I am reading the 3 pages of warnings that go with them.  Fantastic.

So, while I was feeling bleh, I thought I would take the opportunity to write a little bit about raiding while feeling bleh.  (Yes, I know, I should go lie down and get some rest!  But there is only so much lying down you can do :P).  I often tend to become more cranky when I am ill, and sometimes this is just as apparent in my in game persona as it is in my life.  So, I do try to keep a few things in mind when I’m feeling bleh to help me get through the raid.

  • Firstly, if you are feeling bad enough that it is difficult to even sit or think…get off the computer, nobody is going to fault you for being sick!  There is bleh, and there is OMG call that Monty Python guy with the carriage…I may not be dead yet, but I’m almost there.  By the time he gets here I’ll be ready!
  • I know that I tend to have less patience for things when I’m not feeling well.  I try to keep that in mind and not let things that normally wouldnt’ get to me, get to me.  It’s not easy, but very important.
  • If I’m worried that I may be snappy, I let everyone know in advance.  That way, even if I do snap at someone, they know not to take it personally.  Yes, people have logged in to see “Beru at Defcon 5″ in the GMOTD.  Sometimes just giving folks a heads up can curb unwanted problems when you aren’t feeling well.
  • I try to kick back and let someone else do all of the work.  It’s not always easy for the control freak in me, but sometimes just being along for the ride isn’t so bad!
  • And most importantly, I make an extra effort to keep my temper in check, even moreso than usual.  This is probably the hardest thing to do.  I really have to bite my tounge and say “it’s a wipe, no big deal, let’s just recover it and start again”, when what I really want to say is “how the f’ did you miss the GIANT GREEN BEAMS aimed at your FRIGGIN FACE?!?!?! I can heal 25 people and not get hit by them!”.  Of course…blurting out my inner dialouge a la Austin Powers style probably isn’t the best way to do things ;)  Bad Beru…have another little white pill and call me in the morning.

I am probably not stating anything that everyone doesn’t already know, but I suppose this is probably just as much a reminder to myself, as it may be informative to someone else :)

Are Hard Modes “Fun”?   2 comments

Last night’s Hodir kill: 3 minutes, 5 seconds.  Literally seconds away from success, realizing failure too late to catch the wipe before the kill occurred.  It was borderline devastating, and it was some of the best performances I’ve seen from some of my guildmates.  They really dug in and gave it all they had to give.  But we still fell short.

As we moved on to Vezax, I couldn’t help but ponder the question:  Are hard modes “fun”?

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