Archive for the ‘Raiding’ Category

Raiding and The Book of Job   20 comments

Caveat: This post is somewhat unorthodox in that it is actually a repost of something that I posted for my guild today on our forums. We have had, arguably, two of our best nights working on heroic Rag – yet everyone’s morale (including mine) seems to be tanked. Because of that, I spent a lot of time last night thinking. And, ultimately, this is what came out of those thoughts. The reason that I’ve reposted it here, is because I am somewhat fascinated with the fact that of everything else – this is where my brain made a connection. And I think the topic and similarities in and of themselves are extremely interesting. As such, I thought it was something that a lot of my readers would enjoy and would spark a fair bit of conversation, which in turn I think would be equally as fascinating. I am very much looking forward to everyone’s thoughts. However, since standing alone it may read a little strangely, I thought that adding context was important.

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I am not an overly religious person, but at some point in my education I was tasked with reading a play called J.B.. It is exceptionally good, if you are interested in it, and I believe it even won a Pulitzer prize. Anyhow, the play is essentially a modern day version of The Book of Job, which consequently I was also tasked with reading.

Right about now, you are probably wondering why the fuck I am bringing this up, and exactly what does it have to do with raiding. Well, I’ll get there. Eventually.

The Book of Job

As I said above, I’m not really a very religious person, but the story of Job really resonated with me and is something that has provoked many of my thoughts and outlooks. The Beru’s notes (I’m trademarking that shit as soon as I’m done typing this…) version of the story goes something like this (please forgive me any missteps that I may have in my retelling of the story, and note that I’m not going to go into much of the theological debate surrounding the story, as I’m hardly qualified to do so):

Job is an incredibly pious man. Satan comes to God and theorizes that the only reason that Job is as devout as he is, is because God has afforded him many luxuries in life and Job has never really known hardship. Satan and God have a debate about it, and eventually Satan asks God if he can prove his point by testing Job. God agrees to permit it. Over time Satan, with God’s blessing, takes away everything that Job had and cared about – his family, his livelihood, his home. Job’s wife pleaded with Job to forsake a God who could be so cruel, and yet Job was unmoving in his beliefs and devotion. Read the rest of this entry »

Posted November 4, 2011 by Beruthiel in Deep Thoughts, Hard Modes, Raid Leadership, Raiding

Monday Musings – Almost There Edition   5 comments

It’s been awhile since I’ve done an update, but that’s partly because I don’t know how much there is to update. In the game not a ton has changed. I mean, some things have, but mostly things are the same. However, there are a few things that I’d like to say, and I figure this is as good a place as any to say them.

I Love My Guild
As I often tell the guild, this is something I don’t think I say enough. So I’m going to just say it. I have the privilege to raid with a group of people that for the most part I genuinely enjoy spending time with. Maybe some of them stand in the fire more than I’d like, but as a whole there is no one in my guild that I just can’t stand. And I believe that is a pretty rare thing.

Why am I telling you this?

Well, it’s kind of two fold. Firstly, anytime I use my blog as a brain dump/stress relief/dear diary therapy I invariably get that one comment about how maybe I need a break, or need to find a different community for my raid time. I’m just going to put it out here: I don’t. One of the reasons I started this blog was to get thing out of my head. To put my stress in a medium that isn’t me screaming at my raid.

And you know what? It’s worked. I’m a significantly calmer raid leader because I have a venue where I can dump my thoughts and stresses, and where I can get feedback (or commiserate) on the struggles that I may be facing. I’m pretty open about everything that happens, and I like that. So, I wanted to let people know that I really do love where I am and the people I am with.
Read the rest of this entry »

Posted October 31, 2011 by Beruthiel in Brain Dump, Deep Thoughts, Hard Modes, Raiding

Are 400 Pull Kills Good Design? Are They Fun?   70 comments

(image by Dan Scott can be found at Dan Scott Art)

On September 1 we took our first three pulls on Heroic Rag, to “see what he was all about”.  On September 6, we started working the fight in earnest.  We are now some odd 345ish pulls into the fight, and each additional night that we work on the fight a small part of my soul dies.  I no longer have the energy to get angry when people make mistakes. Many times the first two phases of the fight feel mostly like just going through the motions.  It’s like a dance that I’ve done 100 (well, more like 300) times.

For about the first 250 pulls I was energetic.  Enthusiastic.  Excited. But somewhere between then and now I just feel…tired.  At one point, if I was asked if the fight was “fun” I would have said that yes, I was enjoying the progression.  But that point has long past.  Now it’s mostly just frustrating. I have little patience for my own mistakes, and less patience for others.  Spending 7 minutes just to have a son hit the hammer because someone made a bad decision makes me want to put my fist through my monitor.  Spending 9 minutes to get into our new “progression” phase, only to get 60 or 90 seconds of “progression” and then having to start over makes me want to kick a kitten.

Which brings me to the question: Are 400 pull fights good design? Read the rest of this entry »

Posted October 25, 2011 by Beruthiel in Deep Thoughts, Hard Modes, Raiding

The Dream   9 comments

I had a dream last night that we killed Heroic Ragnaros.

In a swimming pool.

Well, more on the deck of the swimming pool.  There were only five people alive: myself, our moonkin, our two tanks and another healer (but I can’t for the life of me remember who it was).  The tanks kited Rag around the deck of the pool.  And myself and the moonkin were on a white mat on the deck.  And I screamed at ANYONE who got close to our mat, much like Joe Pa might when it is clear the Ref cashed the other team’s check before the game.  DON’T YOU STEP ON THAT MAT AND BLOW US UP!  I SWEAR TO CHRIST I WILL KICK YOUR ASS ALL THE WAY TO CANADA IF YOU DO!  The tanks ran round and round.  The moonkin dps’d.  And I…screamed.  A lot.

When he died, everyone jumped into the pool in celebration with our moonkin doing a cannonball to put all other cannonballs in history to shame.  And then I woke up and remembered that no, he wasn’t dead.  Yes, we are some 300 odd pulls into the fight and still haven’t killed him.  I wanted to curl back up and find sleep again, in that dream where it was all over. Read the rest of this entry »

Posted October 18, 2011 by Beruthiel in Deep Thoughts, Hard Modes, Raid Leadership, Raiding

Consistency, Please.   60 comments

Today I’d like to address a problem that has been plaguing us since the conversion to 25 man raids from 40 man raids back at the start of The Burning Crusade.  Something that has been frustrating not only as a healer, but as a raid leader as well.  The problem: consistent healing requirements (or lack thereof) through content.

When I walked uphill both ways to Molten Core, setting up your healing roster was simple: 5 Priests, 5 Druids, 5 Shaman.  15 slots of your 40 were dedicated to your healing team.  Or, put mathematically, 37.5% of your raid roster was allocated to healers.  As guild’s made the transition from 40 people to 25, somewhere that percentage got jumbled.

When The Burning Crusade started, I think it was fairly common to run an 8 healer roster for most encounters.  Broken down, you just took two of each class – at least until you got to Sunwell, and half of your healers had to reroll Shaman.  Most encounters could be done plus or minus a healer, and most raids were run with 7-9 depending on the encounter.  In fact, I think the only encounter that really favored 9 was Illidan, and even then, only while learning the fight.  I have memories of our Feral druids having to respec Resto on nights when we were short healers.

However, I think the average was probably 7-8 healers for most raid teams.  Or, put mathematically, ~32% of your raid.  A slight decline, but nothing that was too out of whack.

The introduction of Wrath of the Lich King – and more specifically, the content patch that introduced Ulduar, is where I think things started to go amiss, especially with hard modes coming forth in earnest.  You were required to have a deep healing roster, because you had fights like Heroic Freya where you took eight healers to meet the damage requirements.  But then you had fights like Heroic Hodir, where we three healed our first kill.  The rest of the zone was somewhere in between – with no level of consistency.  5 healers for Yogg, 8 healers for Thorim, 6 for XT.  As you cleared through the zone, no two fights had the same requirement, and your healing team was constantly adjusting to the requirements of the encounter.

In simpler terms you ranged from needing between 12% and 32% of your raid being allocated to healers.

As we entered Cataclysm, I had hoped that this would be somewhat alleviated.  And for most of T11, I felt it was – at least a bit.  We ran most of our T11 content with 7 healers.  We dropped to 6 for Heroic Cho’gall, Nef and Sinestra.  And we ran 8 for pre-nerf Magmaw and Chimearon.  But we pretty stubbornly kept 7 of our raid slots allocated to healers throughout the content, at least as much as we could.

And then came Firelands.  We cleared Normal out in a week, using 7 healers for everything.  However, as we approached heroic content, we found that we were once again yo-yoing healers.  We 7 healed Heroic Shannox, because we could.  But we had to drop down to 6 for Alysrazor and Rhyolith.  Back up to 7 for Beth’tilac.  Down to 5 for Baleroc and Staghelm.  And we are now finding ourselves at 4 healers for Heroic Ragnaros.  We are again jockeying between 14% and 28% of our raid team for healers.

And it sucks.

The Problem with “Off Spec” DPS

I am sure that some of the people who read this post are going to say “well, that’s what Dual Specs are for”.   Only, it’s not really the elegant solution that certain people think that it is.  Let me see if I can explain why.  For starters, people who join a raid to heal, generally want to heal.  It’s where they feel they are strongest.  It’s their comfort zone.  And most importantly, it’s what they find fun.  Which is, consequently, why they are doing it.

Secondly, healing is a very different beast to DPSing.  Many of the base mechanics of what you do as a healer have little or nothing to do with what you do as a DPS.  People who aren’t comfortable at DPS, of find DPSing natural to them, are going to flail a bit when it comes to having to DPS.  They aren’t necessarily going to be the same caliber player in a spec and role that they aren’t comfortable performing.  It’s frustrating.  Being strong DPS takes dedication and practice.  Just because you are an amazing Bicyclist, doesn’t mean that you can hop on a Unicycle and not fall off.  It’s a completely different game, and not everyone will excel at it.  Which in turn means that if you are having to sit healers to bolster DPS, you are likely better bringing in a full member of your DPS team than asking a healer uncomfortable in their DPS spec to swap specs.

The worst part of this is that the only way to get better is by doing.  Which means that they have to do something that they don’t particularly enjoy just so that they aren’t a liability when asked to fill that role.  Which means that they have to spend even less time doing what they truly want to do (healing), just so they can get better at something they don’t really want to be doing (DPSing).  It’s a very nasty catch 22.

Thirdly, there is always going to be a gear discrepancy.  I always keep a full balance set.  But it’s always behind our full time DPS.  For starters, I don’t get my set bonuses until I have all of my resto gear, and I just got my four piece moonkin bonus last night.  And of those four pieces, only one is heroic quality.  The rest of my gear is a mish-mash of resto gear, and gear that I can throw together outside of raids through rep rewards of valor point purchases.  Occasionally I may get a DPS upgrade in a raid, but they are rare because healers aren’t going to be awarded DPS gear over a main spec DPS.  Which, in turn, means that my DPS gear isn’t always the best optimized, and it’s generally at least half a tier behind.  This means that even if I can do awesome DPS – I’m likely still not going to be able to pull the same numbers of an equally skilled person in their better, main spec gear.  Again, meaning that it would be more beneficial to the raid to bring in that player over me in a DPS spot.

Lastly, it can be a very demoralizing experience that can eventually break people.  People in competitive raid teams want to be competitive.  They want to do their best.  They want to be performers.  And if they are constantly at the bottom, in their off spec role, it will eventually get to them.  As can comments that are meant to be a joke, or even comments meant to be helpful, about their performance in their off spec.  The other night I bit the bullet and DPS’d for Heroic Staghelm.  It was my first time for that fight in that role.  I was mildly competitive with some of our lower DPS – but when push came to shove, at the end I beat the tank.  I’m one of our top performers as a healer – and what I got to say about my undergeared, and uncomfortable performance as DPS was “Hey!  I beat the tank…at least”.  Frankly, I was embarrassed.

We have a resto druid that’s been playing moonkin for 3/4ths of our raid time for the past month as we push heroic Rag, who I am positive has been in tears on the other side of her computer on more than one occasion in that time.  She is trying her ass off, I don’t have a doubt in my mind about that.  But when push comes to shove, she’s not comfortable with the spec, and as a guild we are asking her to do something she’s not comfortable with for the success of the raid for an extended period of time.  And she’s a champ and doing it – but I don’t doubt that she feels miserable many of our raid nights.  In fact, I know that she feels like she’s a detriment, because she’s told me she feels that way and has openly offered to sit out for someone who will do more DPS.

And you know what?  It makes me feel like shit to know that she’s uncomfortable and borderline miserable for 3 of our 4 raid nights.  And yet here I am asking her to keep her chin up and keep trucking along…because I can only bring four fucking healers into the fight and I value her too much as a player and asset to our raid team for her to miss the kill.

The inconsistency is unfair to players.

In the end, it’s the players that suffer when there are such huge swings of inconsistency in what a raid requires to succeed.  It’s the raid leaders who have to determine which healers to bench fight after fight.  It’s the healers who have to attempt to learn to be comfortable and viable as a DPS, something that very few raiders have asked of them.  It’s the raids that have to build a deeper DPS bench so that they can accommodate fights that need a fraction of the healers as others, and conversely have to be benched when a fight needs more healers to succeed.

In the end, it would be amazing if the development team could pick a set number of healers that they think should be viable for every encounter.  I don’t care if that number is 5, 6, 7 or 8.  I’d just like to stop having to constantly adjust to meet the demands of an encounter.  I’d like to be able to build a healing roster and know that I’m not going to have to bench half of them (or offspec them) for several of the encounters in a content tier.  I’d just like a little consistency.  And I don’t think that it’s too much to ask.

Posted October 11, 2011 by Beruthiel in /rant, Healing, Raiding

Under Pressure   11 comments

Let’s get a little personal today.  I’m going to talk to you a little bit about work. It’s something I don’t really do because I try to bifurcate my personal life and my professional life so that they don’t intersect with each other outside of the office.  But I think there are some similarities with recent events that have occurred in both that I think are illustrative of a challenge that I’ve been handed since the nerfs with regards to raiding. Read the rest of this entry »

Create Your Own Challenges   11 comments

Over the past week we’ve heard a lot about Blizzard’s decision to nerf Firelands. People who are in favor of the changes. People who are opposed to the changes. People who think there are better ways to deal with making the content more accessible. Since Tuesday, we’ve also had a lot of feedback from people who went in and experienced the content first hand. “It’s a joke”. “Seriously, no challenge”. “LOL NERFED!”.

Now, we had our first raid since the nerfs last night. We cleared to Heroic Rag in two hours without incident. But I’m not here to talk to you about how easy I felt the content may have been. I’m not here to tell you how the nerfs may have ruined the challenges of Firelands. I’m here with a proposition for you.

Create Your Own Challenges

This is what I said to my raid last night as we stepped foot into Firelands. Just because the content is now easier, that doesn’t mean that there isn’t still challenge for you.  It’s just a different kind of challenge.  Where before perhaps an encounter challenged you, now you must challenge yourself.  Easier doesn’t mean that you still can’t push yourself harder. Read the rest of this entry »

Posted September 22, 2011 by Beruthiel in Deep Thoughts, Firelands, Raid Leadership, Raiding

Difficulty and Challenge   64 comments

I think it was Larissa that once commented that she wondered how much Twitter has impacted the Blogosphere – how many posts went unwritten because the conversation occurred on Twitter, and how many voices missed out on being heard for the same reasons.  More and more I think that Larissa probably had a very valid point/concern.  The reason I’m bringing this up is because a comment made on Twitter yesterday really got the gears in my brain churning and I thought it was a shame that those who aren’t part of the Twitter community would miss out on something so thought provoking.

Now, anyone who was listening in on yesterday’s WoW Twitter community would have had about 12 hours of very vocal commentary on the news that Blizzard intends to “nerf” Firelands content starting next week.  In all honesty, after about hour 4 of the “great nerf of T12″ marathon debate, I was about ready to shut down my twitter feed to do something productive like, I don’t know, focus on work ;)  However, in all that madness, there was one comment that really made me stop and go “huh”.  And that is what I want to explore today.

The comment was made by Borsk, and went a little something like this:

Read the rest of this entry »

Posted September 14, 2011 by Beruthiel in Deep Thoughts, Raiding, Twitter Conversations

Wednesday, er, Wonderings? Marvelous Mynn Edition!   8 comments

It’s not Monday, and I’m a bit behind on everything, so here is my weekly brain dump on, er, Wednesday.  But with good reason!  Which I will tell you about later.  Maybe.

On Raiding

Things are pretty static on this front, without much to report!  Which isn’t necessarily bad.  We snagged a second Baleroc kill (not without some effort, but it wasn’t too painful) and ended up with a good amount of time to flirt with Heroic Ragnaros for the first time.  Except it was a holiday weekend.  And no matter how many times you ask people to give you a heads up on their holiday intentions, it’s always a scramble at the last-minute when raid time comes.

That means we only got one of two nights to focus on him – but were able to go in an 24 man Heroic Cho’gall and Sinestra on Sunday with a few friends and family members tossed in to help.  Alas, she was stingy with her Shard of Woe, which made us all a little sad.  But Monday, with the healers showing that they don’t believe in vacations and free beer, we were able to go in and play around a bit with the big fire kahuna.  And it was a lot of fun.

I’m quite sure that after week 3 the novelty of finding new and interesting ways to wipe on Heroic Rag will wear off, but for now it’s still fresh enough that people seem to be enjoying the progress.  We have approached the fight with the mentality that this will take months to master, and each night we look at the next small step we need to accomplish to get to the end goal - a kill.  Breaking the massive encounter up into smaller pieces of progression markers makes the encounter a little less intimidating for me, and I’d like to think others as well.  While the end result is still a kill, we are trying to make sure that we don’t burn out our guild trying to get there.  Each small achievement is one more step down that path.  And eventually enough small successes will combine themselves into a large success.

We’ll get a kill on our time, and my only goal is to see that happen before the next content patch.  Personally, I’m looking forward to the challenge. Read the rest of this entry »

Posted September 7, 2011 by Beruthiel in Blizzcon, Brain Dump, Deep Thoughts, Hard Modes, Healing, Mynn, Raiding

Healthy Competition Builds Stronger Healers   18 comments

There has been a bit of a stir up in the community lately regarding the concept of  Heal Sniping and how it’s viewed by different healers.  I’ve already offered my thoughts on it in several different comments as I worked my way through each post, and I’m not going to rehash them here.  However, all of this discussion did get me thinking about a tangentially related topic.  Competition.

Competition is not a four letter word.

Something that regularly confuses me a little bit is why people tend to classify healing competition as a bad thing.  I mean, we ask all of our DPS to compete with each other regularly.  We even go so far as to look at who is on the top and who is on the bottom – and to an extent insinuate that those on the bottom should strive to be on the top.  Granted, there are encounters where DPS are given special assignments that will hinder their DPS for the good of the raid, but generally DPS is a rat race to see who can contribute the most for any given encounter.

We expect this of them and consider it good play. Read the rest of this entry »

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