Archive for the ‘Ruby Sanctum’ Category

Getting Grid Ready for Ruby Sanctum   8 comments

Either this week, or next week, Ruby Sanctum will open up for raid teams to explore. I don’t think there’s been a definite confirmation on exactly when it’s going to be opening here on the US realms. I secretly suspect that the dragons have breathed fire all over the servers, and they are in need of serious repair. It certainly explains all the down time! Clearly those servers don’t know how to get out of the bad stuff! WTS [Fire Resistance].

As always, In my efforts to prepare for the new encounters, I will again be adding buffs and debuffs to Grid that I think will help me on my way. Please keep in mind that this is all speculative at this time, so you should be flexible and amenable to making changes to your raid frames as you learn new things about the encounters. I will try to update mine as I experience the encounters and have feedback to add. (Again, I’d like to refer you to Kae’s excellent walkthrough on adding debuffs to GRID, if you need assistance with adding debuffs). Also please keep in mind these are largely healer-centric!

The new encounter, very similarly to Sartharion, consists of the three mini-bosses and the big kahuna, Halion. I will be focusing on the meat of the encounter, being Halion. Here is what I will be on the lookout for during the encounter!

Halion – There is a decent amount of information floating around regarding this encounter, as it was tested pretty well on the PTR. You can also find a fair number of videos over on youtube as well. So, if you are looking for a step by step walk through, I’d recommend hitting goggle using key phrase “Ruby Sanctum Strategy” or “Halion Strategy”, and you will find guides galore.  Here is a fantastic narrated video of the encounter by Kripparian. However, if you are wondering what kinds of bad things healers may need to be aware of…see below!

  • Fiery Combustion - Engulfs someone in flame, which deals 4k damage every 2 seconds. Every time that the debuff deals damage, it generates a “Mark of Combustion” charge on the target. When combustion fades or is dispelled, it will create a patch of fire proportional in size to the number of charges present at the time. This can be cleansed by either decurse or dispel magic (?). It will be important to remove them ASAP, and likely that the target move away from the raid, so that they don’t drop nasty things under the raid. This will occur in phase 1 and 3 of the encounter!
  • Mark of Combustion – these are the stacks that the target of “Fiery Combustion” will receive as the debuff ticks off on them and does damage. Knowing this will be helpful so that you can heal the target taking damage, as well know how big their combustion is going to be…should it unfortunately be dropped in the middle of the raid. This will occur in phase 1 and 3 of the encounter.
  • Combustion – I do not know if this is what the debuff will be called our not, so be on the lookout for the actual debuff that hits the player to be titled differently! However, Combustion deals 7k-9k damage and causes additional fire damage every 2 seconds to those who remain within the explosion area. This is why it’s important to have the selected target get away from the raid, and get them cleansed as soon as possible. For the rest of the raid, hey…get out of the fire! This will occur in phase 1 and 3 of the encounter.
  • Soul Consumption – Much like it’s phase 1 counterpart, Fiery Combustion, Soul Consumption Engulfs an player in “dark energy”, dealing ~4k shadow damage every 2 seconds. Every time it deals damage it will generate a “Mark of Consumption” charge on the target. When the mark Soul Consumption fades or is dispelled, it will create a dark explosion proportional to the number of charges present at the time. Either curse or magic removal may cleanse this. It will be important to remove them ASAP, and likely that the target move away from the raid, so that they don’t drop nasty things underneath the raid! This will occur in phase 2 and 3 of the encounter.
  • Mark of Consumption – Much like its phase 1 counterpart, Mark of Combustion, these are the stacks that the target of Soul Consumption will receive as the debuff ticks off on them and does damage. Knowing this will be helpful so that you can heal the target taking damage, as well as know how big their consumption is going to be…should it unfortunately be dropped in the middle of the raid. This will occur in phase 2 and 3 of the encounter.
  • Consumption – I do not know if this is what the debuff will be called our not, so be on the lookout for the actual debuff that hits the player to be titled differently! However, Consumption deals 7k-9k shadow damage and causes additional shadow damage every 2 seconds to those who remain within the explosion area. This is why it’s important to have the selected target get away from the raid, and get them cleansed as soon as possible. For the rest of the raid, hey…get out of the giant void on the ground! This will occur in phase 2 and 3 of the encounter.

Remember, these are speculative, and the names of the debuffs may change or be something entirely different! Stay flexible! Please let me know if you find any changes or things that I need to add that I may not catch. After I have some time to play around with the boss myself, I will update anything that I find changes, or is different.

Good Luck and Have Fun!

Posted June 29, 2010 by Beruthiel in Grid, Ruby Sanctum

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