Archive for the ‘Strategy Planning’ Category
*queue raunchy blues riff to play in the background*
I’m not ready. No, really. I’m so not ready.
I’ve hardly kept up with the patch notes. I know there are some big changes. And frankly, I’m just about scared shitless.
Do you think if I close my eyes, stomp my feet, and scream really loudly in a huge tatrum Blizzard will hold off? No? Damn.
This is a very difficult position for me to be in, as I have a bit of an OCD nature about me. I literally live by the moto “be prepared”. I arrive at the airport 2 hours early, I map out all my destinations before a trip even though I own GPS. And with the patch beating down our door, I’m a bit freaked out. I haven’t read a ton about the coliseum, which is problematic because I’m going to be responsible for a raid that starts in there! I’m fairly certain that I have now entered that “panic” mode. You know the one I’m talking about! The chug as much caffeine as possible (sorry, there was no such thing as “Red Bull” in my college days!) while cramming every last bit of information you can until you pass out trying to prepare for that big test/presentation/whatever!
Ok…it is what it is. I’ve got to deal with it. I’m going to take a deep breath and forge ahead, no matter how much I don’t feel ready to do so.
In that vein, I thought I’d put together a real basic bit of survivor’s guide for the un-prepared (like me!).
- As always update your mods early, and often. This will be especially true for bar mods with this patch, as there is going to be a fundamental bar mod change, as the result of the Shaman totems. I always make a list of what I’m using, so I don’t forget something. I also put a patch specific folder in the folder that I download my add-ons in, so I know I’m installing the proper version.
- If you are a druid, firgure out what feral forms you would like to have, and what fur/hair color you will need to obtain those looks.
- If possible, try not to schedule a raid on “patch day”. There will be a myriad of issues that have to be dealt with by all players, and likely server instability. It is probably worth your time, and sanity, not to raid on patch day!
- Prepare as best you can for the Coliseum. Remember, they are only releasing one boss a week, and you cannot progress to the hard modes until you have cleared all 5 bosses in their normal versions. The first set of bosses that you will be confronted with are the Northrend Beasts. Here is a list of the potential beasts that you may confront, along with their abilities.
- Remember, with only one boss a week for the first 5 weeks, along with limited tries on the hard mode bosses, there is likely to still be plenty of time to continue working through Ulduar. Collect those last few shards, and finish out those hard modes!
- Stock up on your argent daily tokens! There are new toys coming out with the patch!
- Get ready for epic gems! Stock up on Titanium ore to prospect, gems and eternals for transmutes, or get some PvP action in for honor. Of course, if you have deep pockets, you can always just purchase gems from the AH, but expect them to be pricey the first few weeks after the patch goes live.
- As a side note, if you are a JC, make sure you’ve stocked up on plenty of tokens to purchase the patterns to cut epic gems!
- Be sure that your enchanting supplies are in stock! New gear will mean new enchants!
- Get your wishlists out and start editing them. Know who drops what, and what is an upgrade for you.
- As a side note, keep in mind that MP5 is going up in value.
I wish everyone the best of luck as 3.2 goes live, and if anyone can think of anything that I forget, no matter how small, please (I’m begging you!), let me know
I figured that my colleagues have already sufficiently covered the upcoming changesthat we will be seeing with the next content patch (3.2), so there was really no need for me to touch on the topic. Of course…other than to say the following to my dear paladins: no, the world is not ending; yes, you will still be able to heal; no, you will not always be OOM. Wait for the PTR results before jumping off that cliff, dear friend.
OK! Now that we’ve gotten that out of the way. . .I thought I’d rant a bit about something releated, but different.
Does anyone else think that patch 3.2 is coming way to fast? I mean, I know that we’ve got 2-3 months of PTR testing ahead of us still, but I honestly feel like I just stepped into Ulduar yesterday. I’ve barely had time to stop and breath and enjoy the instance…and we are just 2 weeks into focusing hard modes. I feel like we are just starting to really sink our teeth into the meat of the instance, and it’s going to be a flash in the pan before we have a chance to get through it all.
Read the rest of this entry »
The past week or so I have been living and breathing the General Vezax encounter in my mind. Our 25 man got to him last Monday night, and we just had one of “those” nights (you all know what I’m talking about, we all have them!). After a fantastic raid week, it was almost like we just ran out of steam. From bizzare multiple pulls of the boss during clearing the trash (FYI mirror image during trash clears in the room with Vezax = BAD), to just stumbling around the mechanics of the encounter.
All in all, we probably got maybe 2.5 hours worth of online attempts in on the encounter our first night…which was about 10 pulls. This fight has a number of things going against it with regards to the “learning” curve.
First and formost is that you are up against a good bit of trash every two hours; which in itself is fine. However, this is the only boss in Ulduar so far that actually has a “run back”. There is no teleporter to take you right outside of the bosses room. And for the first time in quite awhile, we found it quicker to “recover” after a wipe then to have everyone release and run back. We set a five minute recovery benchmark, this means that everyone needs to be rezzed, buffed and ready to pull within five minutes. Our pulls were averaging 5-7 minutes in length a peice; add another minute to that for everyone in the raid to wipe (FYI rogues, hunters and mages, just bloody well DIE already, so we can recover faster…PLEASE). That puts each attempt at roughly 10-13 minutes, which allows you approximately 4-6 pulls an hour. Read the rest of this entry »
We have now had our second week in Ulduar, so I thought I’d opine on what I think of the zone again!
Both our 10 and 25 man progression is now identical, both sitting at 10/14 bosses down. I am quite pleased with this, and think that our guild has done a fantastic job not only preparing for the zone, but coming in and getting the job done. Our 25 man raids for roughly 20 hours a week, and has really risen to the occasion with the raid time that we have!
Our 10 man (aka Mono Lab) threw themselves mercilessly at Mimiron for about 3 hours last Saturday, and was regularly making it to phase 4, when we opted to give it a rest for a bit and do some additional off line preparation for our next run at him. Our 25 man bested Thorim at the end of our raid last night, there were new helms and much rejoicing, and hopefully means that we will get some face time with Mimiron this coming raid week. Read the rest of this entry »
The first raid reset since the patch is now upon us. And I find that it is time to reflect on what I did my first week post 3.1. I partook in many of the new activites. Raiding, The Argent Tournament, Dual Specs, Fishing Dailys, etc! Overall I found most of the new content a lot of fun. I was a bit disapointed with all of the bugginess in it, but overall it was a nice change of pace from Naxx. Read the rest of this entry »
Since the last time that I’ve posted, I’ve been spending just about all of my free time inside of Ulduar. We were able to knock out Razorscale on Thursday night, and then our 10 man group went to Friday and Saturday and we cleared 9 of the 14 bosses in the zone. Now, I’m sure a lot of you reading this are looking at the title and going…wtf, how can she be disappointed?!?! Read the rest of this entry »
We finally got into Ulduar last night for about 90 minutes. All of the servers in the Vindication battle group, including ours, went down right as we were getting ready to form the raid at about 8:15. They came back up about 9:00 and we were able to get into the zone and get started. We pulled down two people, because not everyone had made it back on by the time the server finally made it back.
We gave instructions and direction for Flame Leviathan, and assigned everyone a role. Then we got everyone into their vehicles. It took us two pulls to kill him on easy mode. Overall I think the fight was fun. I’m not a huge fan of the vehicle based encounters, but it was scaled in such a fashion that you just need to be competent in the vehicles. I was a passenger in a demolisher, and one of the things that really bothered me is everytime my driver changed facing…so did my gun. Read the rest of this entry »
As it turns out, last night was Monolith’s last night of officially raiding Naxxramas, Sartharion and Malygos. We did very well with that content, having killed everything in just over a month after release. One thing that I feel the leadership, including myself, failed a little bit in was setting our goals and priorities. We knew that tracking “progression” would be achievement focused, but we did not start to push achievements until much too late. And as a result our guild is sitting just The Immortal short of their Heroic: Glory of the Raider achievement. And in that, I think that we failed. Read the rest of this entry »
A lot of people recently have been milling over the introduction of the new healing legendary, and how to deal with it’s distribution. Both Averna and Lissanna, as well as the folks over at WoW Insider have all given some thought about what to do with this weapon. There is even an entire page dedicated to the mace and tracking information surrounding it! So I thought I’d go over what I know about it, my thoughts on it, and how my guild has decided to handle it’s distribution.
What we know about Val’anyr
It is restricted to four classes: Priest, Paladin, Shaman, Druid
It will require 30 (yes, it’s been changed back) shattered fragments of Val’anyr to create
The Shattered Fragments of Val’anyr will be a drop from bosses inside of Ulduar. It is strongly speculated that the fragments will be limited to hard mode bosses, but there is some suggestion that it may be an extremely rare drop from all bosses, but a more prevelant drop from hard mode encounters. Think about it…if it only drops from Hard Mode bosses, that means that fragments can only drop from 10 of the 14 encounters.
Once you have 30 fragments, you can combine them that will start a quest chain to complete construction of the mace. Part of this quest chain will require you to defeat Yogg-Saron before you can recover your reforged hammer.
The only known stat of the mace is a data-mined equip effect that reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds, allowing your heals to shield the target absorbing damage equal to 15% of the amount healed”. Read the rest of this entry »
As we likely enter our last raid reset before the patch, the question on my mind is will we be able to complete The Immortal achievement? We have done everything else for our Heroic: Glory of the Raider, but for a number of weeks this achievement has eluded us. One week it was from a parry gib on Gluth, one week it was from an over excited arcane explosion spamming mage on Gothikk, one week it was from someone who forgot their left from right on Thaddius…the list goes on and on. Read the rest of this entry »