Archive for the ‘The Val'anyr countdown!’ Category

=)   11 comments

After a couple of frustrating weeks where summertime kicked our tail a bit, Monolith came together and helped me with this:

Val'ynar

Great work and many thanks to all of my guildmates who helped this happen!

We only had two fights after I crafted it to test it, so I don’t have much data yet…but I will tell you that I looked out during razorscale, and the entire raid was covered in blue bubbles :)

Posted August 9, 2009 by Beruthiel in The Val'anyr countdown!

And in other news. . .   12 comments

Something has happened that I may have forgotten to mention the other day:

Now…just to kill Yogg 3! :)

Posted July 21, 2009 by Beruthiel in Just for Fun!, The Val'anyr countdown!

For The…er, Horde!   Leave a comment

I’ve been traveling for work the past couple of days, which means I’m a little behind on the “hot” news.  However, the announcement of faction changes is something that I find exciting enough to comment on.  This is largely because I started my wow career on the alliance, and I have often said that I wish I could bring my alliance toons horde.  I only have two left of any significance: a level 70 warlock and a level 66 hunter, who is acting as an cross faction transfer wench.

Of those two characters, I don’t know if I will bring them both over or just my warlock.  I haven’t seriously played the hunter in well over a year, if not longer.  But I miss the warlock, so much so that I even started my very own little horde warlock, but I’ve not been very aggressive about leveling her up.

However, bringing the lock over, isn’t the only reason that I’m fairly excited.  Let’s take a look at a couple of things that will benefit from faction changes:

  • Recruiting- Anyone that has ever recruited before knows that this is a good change for recruiting new players.  It is going to help tremendously on imbalanced servers, or even just in general, to recruit without the potential constraint of faction.  The talent pool has just been significantly increased!  I do not think that this is a bad thing!  Honestly, I think that this is the best thing about this change.
  • Re-rolling – I know a number of people that have re-rolled to another faction to play with friends and/or join in a guild that they wanted to play with.  While re-rolling may be fun, not everyone wants to re-roll their main and give up everything that they have worked so hard to achieve.  They now have the option to play where ever they want.  This also goes hand in hand with the recruiting point mentioned above.

Now, I know that there are people that are not pleased with the thought of being able to change factions because it doesn’t follow the lore.  I can certainly understand these complaints, I really can, but to me the benefits of allowing the changes are so much better.  My only other “real” concern with this is the risk of polluting the pool, if you would.  That is to say that, at least on my server, a lot of our younger player base found its home on the alliance, and with that their maturity (or lack of), has been sort of a defining joke.  Although, I am really not sure how many children would really have the financial wherewithal to actively partake in these changes, so it probably is a fairly moot point.

Overall, I am excited about the change and generally think that it is a positive direction for the game.  I can transfer some toons over that I have on alliance and my job recruiting for our guild will become much easier as I will have access to the entire playerbase, and not just those of my faction.  (speaking of which… we currently have a couple of openings, looking for a lock, ret paladin, resto shaman and rogue ;) ).

And now a few bits of Randomness!

I finished the second book in the Sookie Stackhouse series while I was traveling.  I quite enjoyed it, and picked up the third book at the airport.  I am growing quite fond of the characters in the books, and at this point think that I would wholeheartedly recommend the series for anyone in the mood for a good read!

Val’ynar fragment count: 21

Last Hard Mode Hodir Attempt: 3:10 kill (So close!)

Holiday Raiding:  Full of scheduling conflicts and frustrations…so “progress” is mostly halted for the week, but we are doing some “fun” achievements as an alternative.  However, I am truly happy our next Holiday isn’t until September :P

Mynn update:  She hit 77 over the weekend, and can now fly again (yay!).

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