That is the number of badges that were required for the 4 pieces of Tier 10 gear that I wanted. Last night, two bosses into ICC 10, I had those 310 badges. The previous night I had purchased, gememd and enchanted the first 3 pieces. I had a gem and enchanting scroll in my bag so that as soon as Lady Deathwhisper went down I would pick up that 4th piece.
I logged the raid last night so that I could go in and review what the bonus did for me, and I had a few things that I’d like to share about the parse:
- I am using the bonus for everything post Lady Deathwhisper.
- As speculated, the 4 piece bonus was a little bit underwhelming in a 10 man setting. At least that was my feeling on it. It ranged from 1.8% of my healing to ~8% of my healing, but was most frequently in the 3% range. This is nothing to blindly turn away, but it also isn’t the OMG AWESOMENESS MUST HAVE that we saw in Carebare’s 25 man parses.
- I did make an effort to not blanket all 10 people in the raid in an attempt to try and “force” a jump. I had limited success with this.
I will say that I was a little disappointed when I pulled up the parse last night. Even though I knew that it was not going to be as valuable in a 10 man setting, I was hoping for a little bit more. I have my fingers crossed that I will see a bit more from it on Sunday when we go back into our 25 man.
While I think that it is premature to write the set bonus off for 10 man raiders, I also am not convinced that it is as juicy a grab either. I certainly did receive a benefit from it, but I’m not sure how to value that benefit over, say, picking up haste pieces in those slots.
I will keep evaluating it as my raids continue, I should have a 25 man parse to share from our Sunday evening raid.
Looking at it, what do you think? As a 10 man raider do you think you will be looking for the set or are you going to take other pieces?
Enough time has passed, and in some cases enough badges have been acquired, for the first live information on the Resto Druid 4 piece Tier 10 to finally be analyzed. I was one of those people that held out and horded my precious badges of frost, deciding that I was going to grab the 4 piece T10 before buying anything else. And while others spent their badges, I clung to mine, silently hoping that I wasn’t making a mistake.
Well, the time if finally here. I, personally, am just a few badges short of being able to purchase all four pieces, but anticipate being able to pick up the bonus tomorrow. I have decided that I will be purchasing the following items: helm, gloves, legs, shoulders. The reasoning behind this choice is that I am already wearing a very nice 258 haste robe (meaning that the 251 robe would be a downgrade), and intend to pick up the Vestments of Spruce and Fir as my next purchase (although in time, I may purchase the badge vest so that I have the option of wearing the non-set haste shoulders while keeping the bonus). I have all my gems cut, all my enchants ready, all I need is those last few precious badges to nab up the set.
In the interim, I have been watching the EJ Thread like a hawk both last night and this morning for those very first reports from the handful of people that picked up the set last night and what their experiences with the bonus have been (there is a parse from Carebare up over in the thread if want to see the actual data). So far, it seems quite positive, and that indeed our 4 piece T10 bonus is going to be worth nabbing. Here are some of the things that people have stated they experienced last night (please note, I haven’t gotten to test for myself yet, I am just sharing what others have experienced and are speculating from those experiences, I intend to do some testing myself and share my results as well) :
- The bonus can jump on application as well as from rejuv ticks. This means that the bonus has 7 opportunities to proc from a single rejuv. It was speculated that it would only proc from the ticks, and not the application, meaning it would have had only 6 chances to proc. This is good news!
- Preliminary testing has shown that the bonus will not copy to targets who already have an active rejuv on them. In small group testing, if everyone in the group already had a rejuv ticking, the bonus would copy to a pet who did not currently have a rejuv.
- It seems that the bonus is in fact a “smart heal”, when players were at multiple levels of health, the bonus would copy onto the player in need of healing.
- When your rejuv copies it copies at the full 18 seconds (assuming talents).
- The bonus will not proc from Glyph or Rejuvenation procs.
- It is being speculated that there is a 40 yard range on the proc, and it will only copy on people within 40 yards of you.
- WoL shows the copied proc as a separate heal, very similar to how our T8 bonus was shown. So you will see “rejuv” which is your normal rejuv and then “rejuv” which will be your set proc. This seems to indicate that the two spells have seperate IDs.
- From Carebare’s parse, which is limited to a handful of encounters, the set bonus accounted for approximately 5-10% of her overall healing on most encounters. That being said on the very raid damage heavy, rejuv friendly, Festergut encounter, it was 17.5% of her healing (!!!!). The current speculation is that the bonus will probably average about a 16.3% increase in overall healing.
There were also a few good questions that were asked about the bonus that weren’t answered just yet, and that I hope will be answered, or that I will be able to test myself, that I thought were pretty good questions.
- Is the copied rejuv swiftmendable?
- My best guess is that yes, once the new rejuv is up I see no reason that it won’t react like any other rejuv. edit: It is confirmed that it is swiftmendalbe.
- Will grid recognize the copied rejuv as “your rejuv”?
- This is one I am not sure one. With the copied rejuv seemingly having a different spell ID, I do not know if grid will recognize it right now. I am sure someone more program savvy could probably tell you how to input the logic to make this true (assuming that it’s not), but I am not that person edit: It has been confirmed that it will show as “your rejuv” on grid.
- This is my own question that I’m inserting here, because, well, it’s my blog! Will the copied rejuv ticks activate Val’ynar procs and be affected by Val’ynar procs?
- Tentatively I want to say that yes, I see no reason why they wouldn’t. But then again, I’m not sure.
From first glance the bonus appears to be very strong, at least for 25 man raiders. Ultimately, I think once I pick mine up, I’m going to be glad that I held out for it. Now…just to get more friggin’ vanquisher tokens to drop (40% drop rate my ass) so I can upgrade to the 264 items!
After I pick up my bonus (some point during Thursday’s raid, I think), I will post up some of my own analysis on how it worked out for me. Until then, if you are looking for ongoing data, I strongly recommend checking out the EJ thread linked above where I am sure there will continue to be lots of discussion!
Has anyone picked up their bonus yet? If so, what are you experiences with it?
Yea, I know, I’m “months behind” on all the new druid T10 news. I saw the set bonuses go up, and I wanted some time to think them through before I commented on them. In case you have missed it, the resto set bonuses are reported to be:
Resto 2 Piece Bonus – The healing granted by your Wild Growth spell reduces 0% less over time.
Resto 4 Piece Bonus – Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
So what do I think of them?
Honestly, the 2 piece bonus is kinda meh-ish. It sounds fantastic on paper, but in practice the last few ticks of your WG is generally overheal anyhow. Unless Ice Crown has significant raid AE damage again, I just don’t see it being fantastic. Don’t get me wrong, it’s not bad. It’s just not zomg game breaking either. I should note that I am grateful that it’s not another “you will love nourish, like it or not!” set bonus.
The four piece bonus has…potential? It’s either going to be fantastic or complete rubbish. We won’t know which it is until someone is able to try it out a bit. Let’s break down my thoughts a bit.
The bonus will be fantastic, and I imagine druids will clamor for the bonus, if the following mechanics are implemented:
- Your rejuv doesn’t truly “jump”, it copies. Jump implies that it leaves your current target, copy would mean that in addition to your current target, it will also now add an additional rejuv to a new target.
- The “jump” (copy, whatever) is smart. We would need it to act like PoM, CoH or Wild Growth. This means that it will only move to a party member that is in need of the healing.
- It “jumps” to targets that already have a rejuv ticking.
The bonus will be complete trash, and I imagine most druids would avoid wearing the bonus if:
- The wording is literal, and your rejuv truly jumps, completely leaving the target that it was originally on.
- I don’t think I need to spell out too much why this is bad. Suffice it to say, that you often place a heal on someone that requires it, to have that heal jump from them 3 seconds after it’s placed isn’t always going to be a good thing.
- It does not use the smart heal mechanic, and just randomly jumps to another player, regardless of if they require healing.
- We honestly don’t need more overheal. If the heal isn’t smart, it’s likely, more often than not, going to cause a largely wasted heal.
- It won’t “jump” to a target with a rejuv on them currently.
- While this might not be so horrible in a 25 man setting, it makes the set bonus just about completely worthless for those doing 10s, where you can viably have a rejuv rolling on every member of your raid.
- I also can’t help but wondering if the rejuv nerf that is coming with 3.3 isn’t a direct result of this set bonus. The thought has some merit, I think.
Really, I don’t think that we can make any sort of judgment on the bonuses until we are able to discern exactly how that 4 piece bonus is going to work. Any speculation right now is just that, speculation. Until it’s clarified in the tool tip, on the PTR, or when 3.3 goes live we will really just remain in a holding pattern on how it will affect us and our gearing options.
Of course, let us not forget…
The Ugly - The T10 helm. I would be remiss not to at least mention it. I won’t put up yet another picture as you can see it at any of 100 different places. But good god does it look…horrible. The only helm graphic that I’ve had turned on this entire expansion was T8, but this helm gets the razzie of helms this year. I get that they want gear to look cool and innovative and all, but um…space spider meets briarpatch? Is that what you were truly going for?
Here’s hoping they sent the druid art designer to some other class for T11, and that we get the guy that does warlocks next time! (unless of course we had the warlock guy this time, if that’s the case, please give us back the guy responsible for T2!!!).