Archive for the ‘Video’ Category

Healing Heroic Nefarian (video guide)   2 comments

My next guide in the video series that I’ve tackled in this tier of content is Heroic Nefarian.  It may actually be the last one for a little while, because I’ve caught up with the content we’ve killed!  I’m still debating if I’d want to do one for our 10 man Heroic Al’Akir kills or not (would you all be interested in seeing this?).  One of the things that I realized while recording, is that there is so much going on in this fight, that the 10 minutes I have for the video is hardly long enough to cover it all!  So, there will be plenty of notes below :)

A friendly reminder that this video will be best viewed at one of the higher resolutions and and in full screen.

A few notes!

  • How many healers do you use?  We use seven.  For phase 1 we have two on the Ony tank (Priest/Paladin), two on the Nef tank (Priest/Druid) and three on the Construct tank (Shaman x2/Druid) – but note that those on the construct tank have also been known to toss a few heals to the Nef tank.  Once the constructs are down one of the shaman goes and assists with the Ony tank and the other two of us stay with Nef.  For phase 2 the platform with 9 people gets the third healer.  We usually break the platforms down as such: Druid/Shaman, Priest/Paladin, Druid/Shaman/Priest.  For phase 3 we have three healers on the kite tank (priest/paladin/shaman), two healers on the Nef tank (priest/druid) and two healers for the raid (druid/shaman).  However, if the Kite tank has bad resets, the Nef priest will go and assist with the kite tank.
  • As a healer, what do you do with your MC?  I will break it straight away so that I can get back to healing.  That being said, if the raid/tanks are in good order, resto shaman can gain stacks during the MCs and then Lightning Bolt back to a full mana bar quickly and easily.  (P.S. /jealous).
  • What happens if MCs are in line with a crackle?  This is tricky!  If the crackle will come before the MC’d player will reach their portal, stay MC’d!  MC’d players will not take damage from the crackle.  If you are MC’d and will hit your portal before the crackle hits and your life is not at 100%, break it and get back to the group ASAP to get healed.  Healers should also watch for players that are MC’d during a crackle in case they need an emergency heal before it hits as they come out of their MC.
  • What if the MC’d player’s life is really low?  Sometimes people DPS their allies.  It sucks, but it happens.  We tell our players that if their life hits 20% they need to break their MC ASAP so that we can heal them and they don’t risk death.
  • I forgot about Cone of Cold!  I know that I mentioned we used hunter traps, crippling poison and earthbind totems during to snare – however I forgot to mention that a mage can Cone of Cold as long as s/he isn’t empowered and provide and extra snare as well.  This works really well for when people have reached the end of the frost trap.
  • What about those pesky shaman totems?  Enhancement shaman and elemental shaman will use searing totem as part of their DPS.  If they get mind controlled, the totems will shoot at the raid (enhancement’s is more of a pain than elemental’s).  The best way to deal with this is simply to stomp the totems.  Also don’t use fire elementals in phases 1 or 3, as they will attach themselves to MC’d members of your raid.  Use them in Phase 2 with your Blood Lust.
  • Why is your pet attacking me!  Hunters, Warlocks, Frost Mages and DKs all need to make sure that their pet is on passive (get a pet attack macro so your pet doesn’t sit idle!).  If pets are on defensive they will attack members of the raid while your are mind controlled and wreak havoc!  DO NOT BE THAT PERSON!
  • Phase 2 Interrupts - The bane of this encounter.  Each platform needs two interrupters and back up interrupters.  Work out a rotation for interrupts before you pull.  It’s vital to communicate for a back up if you are a main interrupter and get cinders, or if you fat finger your interrupt early.  It’s equally as important that communication is clear and concise.  All we want to hear is “Help, Back, Next”, for example.  One missed interrupt can easily wipe your raid.  Once you get this worked out, phase two becomes much less of a pain in the ass.
  • Clearing Cinders -Explosive cinders can be cleared using Ice Block, Cloak of Shadows or a Pally Bubble.  You will not explode your platform by making use of these abilities, and it is good to save them for phase two when possible specifically for this reason.
  • Everyone can help their survival with Explosive Cinders - Almost every class has something that they can do to help mitigate some of their damage if they need to jump into the Magma for cinders.  If they are out of “oh shit” buttons, the should use their Tol’Barad trinket as they swim back to their platform after their cinders have exploded.  It is also vital that people do not jump around and flail in the lava, as it will cause you to generate magma stacks faster.  At 3-4 seconds out jump off the platform into the lava, wait for your cinders to explode, and then strafe back to the platform.  This will allow you to minimize how many magma stacks you receive – and will increase your survivability!
  • Phase 2 Healing - almost as bad as the interrupts!  Our healers will also provide clear, concise communication for dealing with cinders, especially if there is more than one person on the platform afflicted.  Additionally, we place a “back up” healer on each platform for emergencies.  Elemental shaman, Druids of any spec and Shadow Priests work very well for this.  Do not hesitate to call out and use DPS to keep your platform stable in a pinch.
  • Spec - I spec 3/3 Perseverance for this encounter.  The mitigation is extremely helpful for learning and has saved my ass on more than one occasion.  I strongly encourage you to consider picking up at least 1 or 2 points here if you don’t want to go with all 3!
  • Oh God, my mana!  I know I commented on it in the video, but I wanted to just say it again.  Really be conscious of your mana.  Take your time in phase 1 and 3 to get the raid topped up, and let your HoTs work for you.  Do not over-rejuv or you will be OOM faster than you can blink.  Innervate early and often, and try to squeeze in a concentration potion during phase 3 (you see me use mine in between crackles).
  • Beru, will you ever get that fourth Tranquility?  Some day! ;)
I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Posted May 20, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Video

Healing Heroic Valiona and Theralion (video guide)   Leave a comment

I opted to tackle heroic Valiona and Theralion nest because, well, it’s all I had left outside of Heroic Nef – and I don’t have video for him yet!  I hope to have some soon, though.  Since the changes in some of the mechanics of this encounter, it’s become one of the easier heroics in this tier of content.  I am again primarily raid healing, so you will see me primarily focus on the raid while offering spot heals to the tank.

A friendly reminder that this video will be best viewed at one of the higher resolutions and and in full screen.

A few notes!

  • How many healers do you use?  We use seven healers for the encounter, although our first kill we used eight because that is who we had online.  I don’t necessarily recommend using eight healers, as the DPS check is still fairly tight, but if you think your DPS can push it with eight healers, it is an option.  The tank doesn’t get hit particularly hard, so we generally just have a disc priest focus on the active tank and ask everyone else to help with spot heals.  We only ever send one paladin down into the twilight realm, almost always a paladin.  We have a “backup” to go down with the tank in case the designated healer is selected for twilight meteorite.
  • Healing in the twilight realm.  The healer that goes into the twilight realm announces that they are heading down so that the three rogues can adjust a little closer to the middle of the room.  This way all three of them are in range of heals, and the healer doesn’t have to run around a ton trying to heal them.  The rogues can sustain their life pretty well on their own, but there are times between their cloak of shadows cooldowns where their stacks get very high, and they need extra healing to stay alive.  Once the healer’s stacks get high, they need to come up top or bubble them off.  Once they stack up again you will have to return to the rest of the raid.  Like anyone that ends up in the twilight realm, you need to avoid the orbs so you don’t blow yourself up.  Additionally, if you end up in the twilight realm during Valiona’s strafe, you still have to dodge it as it permeates the twilight realm.
  • Oh God, my mana!  It is very easy in this encounter to go rejuv happy and blow through your mana extremely quickly (you see towards the end of the encounter, this happens to me and I pretty much have to resort to nourish casts for a period of time, as that’s all I have mana for).  It’s important to keep your mana management at the forefront of your thoughts in the encounter so that you don’t become reckless (as I did!) and burn through it before the encounter ends.  Innervate early and often, don’t over-utilize rejuv and be sure to pot!
  • Tranquility Hax!  If you don’t want/need to utilize tranq during blackouts, you can do some really sick healing if you tranq while afflicted with engulfing magic.  However, for it to be more than just epeening (and oh god it is like Viagra for your epeen), your raid actually needs to be in need of that amount of healing – and, of course, you need to have engulfing magic line up with your tranquility cooldown.  I don’t recommend this strategy, but it can be very effective if your raid is in a rough spot while Theralion is on the ground and you end up with engulfing magic.
  • How do you handle engulfing magic during Valiona’s strafe?  It’s actually easier than you think to deal with this!  Pretty much anyone with engulfing magic during the strafe needs to move away from the raid by going up the stairs to the platforms that the twins start on before you pull.  This should put them far enough away from other members of your raid, while still allowing them the freedom to avoid the fire.  Additionally, keep in mind that if you aren’t a DoT or HoT class, you can simply stop casting to move amongst your raid without blowing anyone up!
  • How many times do you send a tank into the twilight realm?  Generally only once, the first time Theralion is on the ground.  However, if the tanks stacks don’t drop in time for a taunt, it’s not a big deal to send a tank down again.  We generally have the first tank take four stacks, the second tank take five (to send a healer down for the rogues), and then they taunt off of each other at four stacks each time after.
I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Posted May 17, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Video

Healing Heroic Atramedes (video guide)   2 comments

I will be looking at Heroic Atramedes for my next video guide. Atramedes is one of the more frustrating encounter to learn – but once everyone gets the hang of things, is one of the easier encounters in this tier of content. I am raid healing for this encounter, so you will see me primarily focus on the raid and providing spot heals on the tank.

A friendly reminder that this video will be best viewed at one of the higher resolutions and and in full screen.

A few notes!

  • Gongs in the ground phase.  We use a ranged DPS (usually our moonkin, but anyone can do it) to bang the gongs for searing flames.  Our air phase gongers use the ones furthest from the raid, so that we have ones close to the raid for the ground phase.
  • Dealing with the adds.  I didn’t mention this in the video, however make sure that all of your DPS turn their name plates on so that they can target the adds quickly and with ease.  If a raid member in the ranged group gets an add on them, they should take a few steps forward so that your ranged DPS doesn’t have to turn around to attack the add.  Additionally, don’t forget to silence/interrupt them!
  • Raid Cooldowns.  While we don’t really use raid cooldowns at any particular time anymore, we did use them during the searing flames and/or the modulate immediately following the flames while we were learning the encounter.  This isn’t as potent a combination anymore with the changes made to the mechanics of the encounter, however timing cooldowns for these moments still has potential to help while learning the encounter.  Aura Mastery, Raid Wall and Warrior Wall are great for searing flames.  We found Power Word Barrier to be better for the modulate immediately after Searing Flames, so that you knew where your raid was going to be when casting barrier.  Additionally, both spirit link totem and tranquility can be used anytime there is high raid damage.
  • One more thing about positioning.  The positioning that we use make it VERY easy on your tank!  As 95% of the sound discs will be moving in the same direction as the raid, your tank will have minimal dodging during the ground phase.
I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Posted May 10, 2011 by Beruthiel in Druid Healing, Healing, Video

Healing Heroic Omnotron Defense System (video guide)   Leave a comment

I’ve decided to tackle Heroic Omnotron Defense System with my next video guide.  ODS is probably one of the more difficult hard modes, largely due to the varying contingencies of the encounter as a result of the constantly changing combinations of constructs that you will have to deal with.  I am raid healing  again for this encounter, so you will see me work to keep the raid alive, helping with the tanks when needed.  I got courageous and actually edited in some re-recorded commentary – so when you hear my sound even more like a chipmunk, don’t panic!  I must have just had my mic further away from my mouth in the edited part :)

A friendly reminder that this video will be viewed best at one of the higher resolutions and in full screen.

A few notes!

  • You mentioned tanking in the middle – why?  We like tanking the active construct in the middle of the room, and moving the constructs out when they reached 50 energy to help prevent any accidental damage when the shields activate.  We also found that having the raid centrally located made dealing with Magmatron’s special easier.  The only construct this doesn’t pertain to is Toxitron, who we tank up by the statue in the front of the room, to keep him as far away from the raid as possible.
  • Stop attack Macros.  If your melee interrupters on Arcanotron have trouble with interrupting while Arcanotron’s shield is active, have them make a stop attack macro with their interrupt.  It’s always good to have your mages ready to spell steal if Arcanotron starts to build stacks while his shield is up.
  • Shadow Conductor and your Tanks and Melee.  During Shadow Conductor, any tank that isn’t with the raid will need to use a survivability cooldown.  Melee will need to move to the ranged and healers is they are not already with them.  If Arcanotron is active, ranged will need to cover interrupts while your melee interrupters are out of range.
  • Incineration Security Measure.  Since they reduced the damage on this ability, you can save your big raid cooldowns for Shadow Conductors, but don’t hesitate to use things like Aura Mastery to help mitigate some of the damage.
  • Barkskin.  Remember to use Barkskin if you are targeted by Magmatron’s flamethrower, during Incineration Security Measure, or during Shadow Conductor.
  • Tranquility.  Now that it’s 3 minutes, you should be able to use it 2 or three times in the course of the encounter.  It’s optimal anytime there is heavy raid damage, such as Incineration Security Measure or Shadow Conductor – but don’t hesitate to use it anytime the raid’s health looks pretty dire.
I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Posted May 3, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Video

Healing Heroic Conclave of Wind (video guide)   3 comments

Conclave of Wind is the next encounter that I decided to tackle in video format!  For this encounter, I am on Anshal’s (nature) and Nezir’s (frost) platforms, so you will not see any excitement from Rohash’s (wind) platform in this video.  This video was taken pre-4.1, so you also won’t see any of the new toys or shorter cooldowns in use during the video.  I am primarily tank healing again for this encounter, so it will be similar in perspective to my Halfus video.  In addition to adding some notes below, I’ve also added a couple of notes into the video!

A friendly reminder that this video will be viewed best at one of the higher resolutions and in full screen, the notes added may not be readable at lower resolutions.

A few notes!

  • Beru, why are you on the boring platform?  To answer simply – because I put myself there!  But in all honesty, I lead our raids which from time to time does have an effect on my play.  I was concerned that I would not be able to give the appropriate attention needed for the wind platform while leading and would be a detriment to my raid over there.  We also have a very competent healing team, and I knew that any of them would be up to the task!  We usually use the a Holy Priest, Resto Shaman and Disc Priest on Rohash’s platform – but have also had a resto druid as part of that combination as well.
  • How do you druid the Rohash Ultimate?  Now, I have never had this responsibility, but as I understand it from the druid that does it regularly “it’s the easiest job in the fight”.  Once Rohash tosses you into the air, you pop into ToL and put a 3 stack on both yourself and your partner in crime (we use a shadow priest who can disperse during the ultimate, but rogues work well too), along with rejuvs and swiftmend as necessary.  As Rohash finishes his Ultimate and drops you, shift over into cat form to reduce your fall damage.  Your priest will be levitating themselves.  Wait for the calvary to arrive, and head back to Nezir’s platform.
  • Why two people for Rohash’s Ultimate?  The reason you want to place two people on Rohash’s platform for the ultimate is because it will mean there are more targets for him to select for Slicing Gale.  This in turn means that one person won’t have 7 – 8 stacks by the end of the ultimate and there is a more even, and survivable, split of damage during (and after) the ultimate phase.
  • When do you know it’s time to jump back to the wind platform?  With good communication!  There should always be communication about the status of the wind burst between those currently on the platform to those who are returning to the platform.
  • WoL on Rohash’s Platform.  While you are learning this encounter, it’s very beneficial to make sure that you have someone on Rohash’s platform uploading WoL so that you can determine exactly what is happening over there – as that is likely where most of your trouble with the encounter will be.  If you are on the Nature/Frost platform your parses will not pick up everything from Rohash’s platform.  We generally upload two different WoL each night we see this encounter: one from me, and one from Brade on Rohash.
  • Mind those frost patches!  Towards the end of Nezir’s ultimate, the raid should scatter so that your entire raid doesn’t eat a frost patch (as you see happen in the second ultimate that I am on Nezir’s platform).  You will inevitably lose folks if this happens.
  • What is your platform split?  We use the following:

Anshal’s Platform: 1 Tank, 2 Healers, 1 Frost DK kiter, 6 DPS (combination of ranged and melee).

Rohash’s Platform:  3 Healers, 7 DPS (combination of ranged and melee, basically people who can navigate the platform well).  One thing to note here is that to use 3 healers here, your DPS needs to be sufficient to bring the storm shield down.  If they are slow, no amount of extra healing will help.  You may need to consider 2 healers and 8 DPS on this platform, depending on your raid.

Nezir’s Platform: 1 Tank, 2 Healers.

I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Posted April 29, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Raiding, Video

Healing Al’Akir (video guide)   2 comments

I’ve had several people ask me about the Al’Akir encounter in general, and I know that it’s a fight that has been a point of consternation for a number of guilds.  As such, I thought I’d give a shot at a video guide for Al’Akir to see if folks found it helpful.  I know that it’s not a hard mode video, but with so many guilds struggling or skipping the fight, I thought that it still might be relevant and helpful!  Something that I did differently for this guide is that I added some text notes into the encounter for some of the things that I forget to mention in the audio, but think are important to know for the fight.  They will be easiest to read if you watch the video in full screen at one of the higher resolutions.  Just in case they are hard to read, or you can’t watch the video at a larger resolution, I’ve added the notes below as well :)

A few notes!

  • Tranquility – I use tranquility in phase 2 as our stacks start to grow.  However, it’s important to time when you utilize the spell so that you aren’t forced to move right as you start casting.  I have found the best time to use tranquility to be right after a squall line passes, so that you know you will have time for the entire channel.
  • Squall Lines – We have people call out where the gap is in the squall lines and which direction they are coming from.  So, for example, “Right Back” would indicate that there is a squall line coming around from the right side and that the opening in the line is at the back of the line.  Additionally, you can add the debuff “Squall Line” to your raid frames to track who gets picked up in the tornadoes.
  • Movement in Phase 3 – I use “x” to move down (my sit button) and space bar to navigate up.  This works well for me, but if “x” is an awkward or clunky key for you to use, consider rebinding your sit button to another key that is easier for you to navigate.
  • Camera Angle in Phase 3 – I have found the easiest way to manage phase 3 is to adjust my camera so that it’s in line with me, and I’m looking at Al’Akir from the side.  This allows me to easily judge if I am in the proper plane and if I am out of the lightning clouds.
  • Lightning Rod – Raid members affected with lightning rod should move 20 yards to the left or right of the raid (never up, down, forward or backward!).  Once the are out of the raid, make sure they receive heals for the duration of the debuff.  We generally assign the tank healers from phase 1 and 2 to heal the lightning rod targets in phase 3.
I hope that you found this helpful!  Please don’t hesitate to let me know if you have any questions or feedback!

Also, because I’m really pleased with how it turned out, have a sneak peek at an un-narrated (music) Heroic Omnotron Defense Council video! I should have the narrated guide ready later in the week :)

(In case you can’t tell, I’m learning how to do new and exciting things in the video editing program and having a lot of fun!)

Posted April 23, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Raiding, Video

Healing Heroic Halfus (video guide)   3 comments

Halfus Wyrmbreaker is the next in my series of narrated Resto Druid guides.  Halfus is probably the easiest of the thirteen hard modes in this tier of content, and is likely the first one that you will encounter.  I’m actually tank healing for this fight, so it will have a slightly different perspective than the other videos that I’ve done to date.  As always, I’ve added some additional notes below the video :)

A friendly reminder that this video will be viewed best at one of the higher resolutions, and either on YouTube or in full screen.

A few notes!

  • Atonement – In before half the internet corrects me, atonement is FIFTEEN yards.  I mistakenly indicated that it had a sixteen yard range in the video, so have everyone take one step closer.
  • Hand of Protection – You heard me state that I received our “first Hand of Protection”.  I forgot to mention that we HoP a healer for each roar – and if we are out of HoPs our paladins will bubble the roar.
  • Power Word: Barrier – While this isn’t as vital as it was before they changed the mechanics of the encounter, it is still helpful to drop a PW:B under your tanks during the roars.  (The tank tanking Halfus at the time of the roar should also utilize a cooldown as well).
  • Four Dragons? – We only free four of the five dragons (we never free the one that stuns Halfus).  We found that our damage was sufficient with just the 400% buff, and not having to worry about healing two tanks through the roars made them much simpler to deal with.  However, there are benefits to having that last drake active, as the stuns to Halfus to mitigate a fair bit of damage.  (Most people that I know that free him, don’t kill him, just free him after all of the other drakes are dead for the benefit of the stuns).  You will have to decide which strategy works best for your raid team :)
I hope that you found the video helpful!  Please don’t hesitate to let me know if you have questions or feedback!

Posted April 21, 2011 by Beruthiel in Druid Healing, Hard Modes, Healing, Raiding, Video

Healing Heroic Maloriak (video guide)   6 comments

Continuing on with the narrated guides for this tier of content, I asked several places what people would like to see next – and almost universally everyone responded with Maloriak.  So I tackled Maloriak next, and you’ll find the video below.  I actually think that I remembered most everything this time, but did realize that I forgot to give a note about healing assignments so I’ve again added a few additional notes below.

Another friendly reminder that this video will be viewed best at one of the higher resolutions, and either on YouTube or in full screen.

Just a few things to mention:

  • Breaking Down the Healing Assignments - we assign two full time healers to the Maloriak tank, the same resto druid/holy paladin combo that you saw heal for Magmaw.  We assign one healer responsible for keeping up the swill tank – who will also heal him while he’s tanking the aberrations (Usually a resto druid or shaman).  And one healer to heal the second aberration tank (usually our disc priest).  Both of the aberration healers also assist with healing the raid.  We have three healer assigned full time to the raid, who will also assist with the Maloriak tank during Engulfing Darkness (usually a holy priest, resto druid and resto shaman).  All of the healers help cross heal during key parts of the encounter as needed.
  • Barkskin - this is another encounter where there are lots of optimal barkskin moments.  Scorching Blast, Consuming Flames, Ice Blocks, anytime in phase 2.
I hope that you found the video helpful!  Please don’t hesitate to let me know if you have feedback or questions!

Posted April 16, 2011 by Beruthiel in Druid Healing, Hard Modes, Raiding, Video

Ed Wood – Take Two (Nefarian Video)   8 comments

If you’ve been reading over the past week or so, you know that I’ve been playing around with FRAPS and video capture.  Actually, it’s been more than that really.  Over the past week I think it’s safe to say that I’ve become mildly obsessed with it.  Truth be told, I’m pretty much having a blast – running around recording things, playing around with the features in the video editor, picking out music that is YouTube friendly.  It’s fun learning how to do something new, and with each clip I take and edit, I learn new tricks.

Anyhow, I’m going to be taking video of a lot of our encounters moving forward.  I’m having a ridiculous amount of fun with it (who knew?!) and we thought it would be cool to post the videos for everyone to see through a link on the front page of the guild website, both for our members and for potential recruits.

Of course, since I’m the one FRAPSing the videos, they will all be from a Resto Druid perspective.  Which sort of brings me to the point of this post – are these videos something that you’d be interesting in having posted here regularly as I create them?  I think they might be useful and/or interesting for people, while we aren’t on the bleeding edge of progression, we are fairly well progressed so most of the videos should be somewhat timely with many people’s progression - but I don’t want to flood everyone’s feeds with Resto Druid videos if you guys aren’t particularly interested in seeing them.

Which brings me to my next set of questions!

  • Are videos something you would be interested in seeing here regularly?
  • Would you be interested in “commentated” videos, where I walk through healing the encounter?
  • Would you be interested in videos outside of raids, such as “setting up Power Auras”, etc?
  • If you are interested in videos, what other kinds of things would you be interested in seeing?

I’d love to know your thoughts on this and hear your feedback!  While we discuss, I hope you enjoy the Normal Mode Nefarian 25 Video that I took on Sunday Night – note that it is best viewed in either the 720 or 1080 settings on YouTube.  (I will probably be doing some capture of heroics this week – I needed a “test” run of how my capture set up would work in a high graphics raid setting before I tried it on heroics!).

Posted April 6, 2011 by Beruthiel in Druid Healing, FRAPS, Healing, Raiding, Video

Ed Wood   11 comments

Back when I walked uphill both ways to get to Molten Core – I used to do video recording for my guild.  Back before the days of YouTube, when you uploaded your video for sharing via FileFront, I was somewhat prolific with FRAPS and Adobe Premiere Elements.  At some point several years ago, I ran out of the time that was required to produce the videos, and it fell to the wayside.

However, when someone mentioned yesterday that it would be interesting to see snippets of people’s UIs in combat, I decided that perhaps I would dust off my director’s chair and play around with some video again.  I mean, I still have a fully liscened copy of FRAPS.  I had already been waffling with updating my Adobe programs for several…years and decided to go ahead and upgrade the software, although mostly for the photoshop aspect (seriously huge upgrade, I was running Premiere Elements v. 2 – and upgraded to v. 9!  That should tell you how longs it’s been since I’ve played around with this stuff!).

Here I was – capture software, editing software and a shiny new YouTube account all in hand. 

I logged in, and headed out to Durotar to try and get a short snippet of my UI in combat (the AV queue failed me, so I was resigned to having to get a raid shot during trash this week).  I had remembered the basics of how FRAPS worked, I had remembered the basics of how Premiere worked.  Surely it would be like riding a bike and all come back to me, right?

Read the rest of this entry »

Posted March 30, 2011 by Beruthiel in FRAPS, Video

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