Yea, I know, I’m “months behind” on all the new druid T10 news. I saw the set bonuses go up, and I wanted some time to think them through before I commented on them. In case you have missed it, the resto set bonuses are reported to be:
Resto 2 Piece Bonus – The healing granted by your Wild Growth spell reduces 0% less over time.
Resto 4 Piece Bonus – Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
So what do I think of them?
Honestly, the 2 piece bonus is kinda meh-ish. It sounds fantastic on paper, but in practice the last few ticks of your WG is generally overheal anyhow. Unless Ice Crown has significant raid AE damage again, I just don’t see it being fantastic. Don’t get me wrong, it’s not bad. It’s just not zomg game breaking either. I should note that I am grateful that it’s not another “you will love nourish, like it or not!” set bonus.
The four piece bonus has…potential? It’s either going to be fantastic or complete rubbish. We won’t know which it is until someone is able to try it out a bit. Let’s break down my thoughts a bit.
The bonus will be fantastic, and I imagine druids will clamor for the bonus, if the following mechanics are implemented:
- Your rejuv doesn’t truly “jump”, it copies. Jump implies that it leaves your current target, copy would mean that in addition to your current target, it will also now add an additional rejuv to a new target.
- The “jump” (copy, whatever) is smart. We would need it to act like PoM, CoH or Wild Growth. This means that it will only move to a party member that is in need of the healing.
- It “jumps” to targets that already have a rejuv ticking.
The bonus will be complete trash, and I imagine most druids would avoid wearing the bonus if:
- The wording is literal, and your rejuv truly jumps, completely leaving the target that it was originally on.
- I don’t think I need to spell out too much why this is bad. Suffice it to say, that you often place a heal on someone that requires it, to have that heal jump from them 3 seconds after it’s placed isn’t always going to be a good thing.
- It does not use the smart heal mechanic, and just randomly jumps to another player, regardless of if they require healing.
- We honestly don’t need more overheal. If the heal isn’t smart, it’s likely, more often than not, going to cause a largely wasted heal.
- It won’t “jump” to a target with a rejuv on them currently.
- While this might not be so horrible in a 25 man setting, it makes the set bonus just about completely worthless for those doing 10s, where you can viably have a rejuv rolling on every member of your raid.
- I also can’t help but wondering if the rejuv nerf that is coming with 3.3 isn’t a direct result of this set bonus. The thought has some merit, I think.
Really, I don’t think that we can make any sort of judgment on the bonuses until we are able to discern exactly how that 4 piece bonus is going to work. Any speculation right now is just that, speculation. Until it’s clarified in the tool tip, on the PTR, or when 3.3 goes live we will really just remain in a holding pattern on how it will affect us and our gearing options.
Of course, let us not forget…
The Ugly – The T10 helm. I would be remiss not to at least mention it. I won’t put up yet another picture as you can see it at any of 100 different places. But good god does it look…horrible. The only helm graphic that I’ve had turned on this entire expansion was T8, but this helm gets the razzie of helms this year. I get that they want gear to look cool and innovative and all, but um…space spider meets briarpatch? Is that what you were truly going for?
Here’s hoping they sent the druid art designer to some other class for T11, and that we get the guy that does warlocks next time! (unless of course we had the warlock guy this time, if that’s the case, please give us back the guy responsible for T2!!!).