Let’s Go Back to Nerfing Paladins Again, mmmkay?   Leave a comment

Warning: Rant Ahoy!

Gift of the Earthmother now increases your total spell haste by 2/4/6/8/10%.

You know what that is?  Another rejuv nerf (and a slight buff to any spell with a cast time).  Alone, it may have been fine, but paired with the earlier announcement of reducing rank 15 rejuv by a tick, this is a pretty heavy handed swing of the nerf bat.  A swing that is roughly a 25% reduction to our throughput.  Ouch.

The preliminary number crunching being done over at EJ is showing that spamming regrowth as your “go to” raid heal may well become more effective than using rejuv, at least throughput wise.  Are you kidding me?  Even more reason not to pick up that shitty 4 T10 bonus…hell, it’s a reason to drop any 4 piece set bonus with rejuv as the bonus.  That’s right folks!  Step right up and get your discount set bonuses today!  Better start stacking up on those non-set haste pieces that you’ve been sharding.

Of course, to be fair…I think without even trying and a few pieces that I’ve just recently picked up I’m over 450 haste.  The more haste we can get without effecting our other stats on our gear, the better position that we will be in if these changes go live.  It also makes one wonder about how the new rejuv haste glyph will play out.  Viva la Haste! (I guess).

I just don’t understand the push towards rejuv on all of our gear/idols.  And then the heavy handed nerf.  Yes, it was powerful, but why keep pushing us into that pigeon hole if you want us to diversy?  It just doesn’t make a whole lot of sense to me.  Of course, I also am fairly certain that a lot of these changes that we are seeing are becasue they have decided to haste rejuv.  The theory of which has received mixed reception by the community.  I, personally, am undecided on how I feel about it.  I want to see how it will play out in a raiding environment.  Is it going to be useful 100% of the time, or highly situational?  What is really going to suck, is if hasted rejuvs arerubbish, and we took all these nerfs to make them work.

I know…the sky isn’t falling.  The world isn’t coming to an end.  We will just gear more haste, adapt and move along as always.  It’s just irritating to be hit twice in one patch!

(edited out a super ranty, falling off topic bit on Nourish I had here.  I felt it was an overly aggressive rant for me, and somewhat distracting to the post).

Isn’t there something else you need to nerf with like…divine plea or ret paladin burst damage again?  Can’t you just leave us alone?

Oh, before I forget, they gave us this little piece of sugar to help the medicine go down:   Rebirth – The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.  Whoopee. /sarcasm

*sigh*  I am sure we will cope.  I am sure we will work around it.  I’m sure they will nerf whatever spell we move to once again be highly effective healers.  So it goes.


By the way…if you are actually looking for some constructive numbers on how these changes affect us, check out Kae’s Post.

Posted October 14, 2009 by Beruthiel in /rant, Changes

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