Milestones   13 comments

I often think of our guild as a giant, functioning machine.  Just like many machines, I am sometimes amazed at how the gears continue to grind and how each individual piece plays its role, continuously turning its cog wheels to catch the next and so on and so forth.  Even though our officer team may be the motor that powers the machine, without each cog, the machine would cease to function.  I am sure that you are wondering where I am going with this.

When we set out for this expansion we set out a few goals for the members of the guild.  One of those goals was to see all of the content this expansion had to offer before the next expansion.  Last night, our guild hit a milestone in achieving that goal.

Going into this raid week, we had exactly 5 things in the game we hadn’t killed yet: The three new bosses of the plaugeworks, Algalon and HM Anub.  While we did kill the first two bosses of the plague wing the first night we encountered them, which was exciting, that isn’t what I’m hear to talk about.

Last night Monolith hit a milestone in achieving our goals, defeating Algalon and “finishing” Ulduar.  Nine months after the release of the zone, this is a task that only about 1500 guilds in the world have accomplished to date.  We were the second guild on the server, and only horde guild, to accomplish this task.  Was it easier for us than some others because we had better gear?  Yes.  Did that make our kill any less exceptional for us?  No.

Not only did we kill Algalon, but we also hit a progression milestone on HM Anub, getting him down to 19%…in our first night of seeing phase 3, ever.  I have a sneaking suspicion that his days are numbered.  And I also have a suspicion that I’m not the only member of our guild excited by this new development.

When we made the decision to “beat” the raid game, as it were, we sometimes received criticism from those outside of the guild…and, at times, even from those within the guild, but not part of our progression team.  I have to admit that the night one of our friends and family members, who had recently left his guild and accepted a non-raiding spot with our guild…just to get away from his guild, questioned why we were still doing Ulduar and advising me how worthless it was and how we were wasting our time, I was very close to going “Sebudai” on him, and borrowing the “your guild sucked, that’s why you’re in my guild” line.  Alas, I am not Sebudai…and relayed a similar message, just in a far more diplomatic way.

What a lot of people seem to forget is that every guild is different, and has different goals.  That doesn’t mean their goals are “wrong”, it  just means that they are different.  And I, personally, think that is something that should be respected.  Regardless of what anyone else thinks, I’m confident that we’ve made the proper progression goals and decisions for our guild.  Our members generally seem very pleased with our progression, many being more excited about our Yogg 1 kill than most of our TotGC kills to date.  (And quite frankly, it was a much more challenging encounter than most of what we encountered in TotGC).  Hitting the Algalon milestone last night felt very much the same to me.  Zoning into work on Anub afterwards and seeing damn near 25 “Astral Walkers” was proof enough for me that this was an important milestone for everyone else as well, and something that they were proud to have been part of accomplishing.

And for me, Beruthiel the Astral Walker, I don’t need any other justification than that.

13 responses to “Milestones

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  1. Don’t worry, other guilds are just as crazy as you are 🙂 Yogg +0 at 11% last night, with a rogue who’s never downed him on normal, haha.

    Congrats on Alg!!

    • Thanks!

      My server is one of those few without a “Death’s Demise” title floating about yet. I have a few guildies hinting to me about it…of course I told them “talk to me after Algalon and Anub are down”. Last night I was well reminded that we just killed Algalon 🙂

  2. Algalon is a huge accomplishment. Grats!

  3. Congrats on Algalon! Must feel nice to be one of the few who have killed him.

    I’m hoping to get the the 10-man kill someday soon, but I think people in my guild are still suffering from Ulduar burn-out.

    • It really was very exciting! We got him on our fourth pull that night. I knew that he was going down, when our first pull of the night was 35%.

      While everyone was happy to get him…there was definately the sigh of relief that we were done with Ulduar (save maybe one more Algalon kill for those that missed this one).

  4. Congratulations!

    I know how you feel, it’s a very nice title and accomplishment! 🙂

  5. Very nice Beru! Congrats to you and Monolith, I’m glad you guys were able to get it done even without your expert Collapsing Star killer 😛

    • You weren’t so easy to replace as star collapser! I’m pretty sure Lash cried almost every night. Tears of OMG STARS!

      In the end, our francophone canadian did it 🙂 Largely because we all know Selej loves talking! But, all of our star collapsers did a great job, even you!

  6. I really don’t understand people who think finishing Ulduar is a waste of time. Yes, you can now get better gear more easily, but guess what: in a few months the new expansion is going to come out, and all the crap that drops in Icecrown is going to get upgraded to greens from Gilneas and Hyjal.

    The way I see it there are three reasons to raid:

    1) To see the content. In which case you should see Alagon because he’s content you haven’t seen.
    2) For the challenge. In which case you should do Ulduar Hard Modes because they’re tougher than most of Icecrown.
    3) Because you want the loot. In which case you should log out from the game right now and come back in November, when you’ll be able to get equivalent gear killing trash mobs in Cataclysm.

    • I am with you! I have really always thought that the game was about the journey, and the gear that I got along the way was just a tool to help me on my journey.

      I have had a number of people comment to me that Algalon was one of the coolest fights they had done. The room is beautiful, the graphics are beautiful (if not seizure enducing!), and the fight was well done in it’s difficult simplicity. It’s really too bad that so few people got to experience it.

      I always felt that ToC came out far too early and rushed the end of Ulduar for most folks. I wish Blizzard had given Ulduar the time that it deserved as an instance. It was very large, with many bosses and really deserved more time. Sadly, more people have killed Anub than Yogg. Should tell you which encounter offered more challenge…and what most people think about being challenged 😦

      I try not to think about “the future” too much. I like to be in the “now”, in the content I’m currently enjoying.

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