Blackwing Descent – Nefarian is up to his old tricks, with some new resources and friends. Having been one of my all time favorite encounters back in Vanilla WoW, I have extremely high hopes for this instance, and can’t wait to get in there and see what it has to offer! I’ve sorted out what I think will be useful to add to Grid to help you on your way! (As always, I refer you to Kae’s excellent walkthrough on adding debuffs to GRID, if you need assistance with adding debuffs.)
Please keep in mind that these debuffs are from my encounter research and best guess, most came from the beta and are not set in stone! If you get into the encounters and realize that a debuff is different, please update your debuffs accordingly! I will do my best to keep this post updated as I learn new things from my experiences with the encounters :) Additionally, if you come across anything new, please let me know, so that I can update my lists! These are not exhaustive lists, and I may have missed somethings.
- Molten Tantrum – With nobody nearby for Magmaw to attack, he will go into a frenzy. When this happens, it’s speculated that he will put out a debuff that increases Fire damage dealt by 100% and stacks 10 times. Healers will want to be aware of when this is out, to know when the raid will be taking more damage.
- Parasitic Infection – This will cause 12025 to 13975 damage every 2 seconds to the infected person. Infectious lava parasites burrow inside of you and multiply in the cool linings of your entrails (eiwwww). This also triggers Infectious Vomit after 10 seconds. Healers will want to be aware of the person infected to ensure that they get adequate healing, and the raid will want to know who to avoid being around.
- Infectious Vomit – Deals 39000 to 41000 damage to all friends within 8 yards, and expels Lava Parasites (is anyone else getting flash backs of Aliens here?). While this isn’t a debuff, per se, it will be important for the raid to know who to avoid.
Omnitron Defense System
- There are currently no debuffs that I am aware of that healers will need to pay extra attention to for this portion of the encounter.
- Lightning Conductor – Marks a random raid member for 10 seconds, every 2 secs striking each player within 8 yards for heavy damage. It will be important to know who has the debuff in order to avoid them – as well as know that the debuff is active and raid members may be taking extra damage.
- Flamethrower – Marks a target with a red beam and winds up for 4 seconds, then channels a cone of heavy damage following that target over 4 seconds. It will be important to know who is debuffed so that they can receive adequate healing. I also suspect, but could be wrong, that anyone caught in that beam will also take damage.
- Chemical Cloud (please note that the debuff may be titled differently) – This will release a corrosive fog that deals damage over time to anything in it and increases their damage taken by 50%. I am uncertain of what the name of the debuff placed on the player will be called – however healers will want to be aware of it as players caught in it will take extra damage.
- Poison Soaked Shell (please note that the debuff will likely be titled differently) – Toxitron protects itself by covering itself in toxins for 10 seconds, afflicting all attackers with a light stacking DoT, but causing their spells and abilities to deal additional Nature damage. Healers will want to know who is afflicted with the DoT and how many stacks they have.
- Caustic Slime (?) — Deals 280000 Nature damage and briefly reduces chance to hit for all enemies in an area. Damage will be split between all enemies within 6 yards of the impact crater. I am largely uncertain if this will render a debuff on players or not. Regardless, healers will want to be aware of when this is out – as there will be bursts of heavier raid damage.
- Break — Chimaeron attacks viciously, breaking through his target’s defenses. This will increase Physical damage taken by 25% for 1 min. Stacks. I assume that this will be a debuff that is placed on the tanks – and healers will want to watch those stacks so that they are aware of the damage to the tank ramping up.
- Mortality — Chimaeron goes into a rage, rendering him immune to Taunt effects but increasing the damage he takes by 20%. Reduces healing effects for all enemies by 99%. I’m not really sure that you need to add this as a debuff, as it’s going to affect everyone in the raid. However – at this juncture healers may find that it’s better for them to help with burning the boss down than healing during these periods of the encounter.
- Sound/Sound Bar – I’m not entirely certain if this is trackable as a debuff or not, but it’s going to work a little bit similar to Yogg’s Insanity – where it stacks, and different things occur based on how high your sound bar gets, so it is going to be important to track. If possible, I will likely track this in my center icon with stacks – and then track all other debuffs as a side icon for this encounter.
- Sonic Breath — Cast at the highest sound player (hence why you want to know who this person is!). It will deal 15,000 damage per second and adds 20 sound per second. Additionally, it follows the player faster the higher their sound is. Healers will want to know who is targeted, and can expect to need to provide adequate healing.
- Searing Flame (debuff may be titled differently) — Atramedes blindly aims flames that inflict 15062 to 15438 Fire damage every 1 sec and increases Fire damage taken by 25% per stack. Applied 8 times over 8 seconds. Interrupt this with Vertigo. Healers will want to be aware of when this is active so that they are prepared for heavier healing.
- Roaring Flame Breath — This is cast at the highest sound player (again the importance of knowing who this is!). It will cause 15,000 damage per second and adds 20 sound per second. Follows the player faster the higher their sound is. Healers will want to be aware of who is targeted, so that adequate healing can be provided.
- Roaring Flames/Reverberating Flames (debuff may be titled differently)— Atramedes scatters flame patches across the room. The Reverberating Flames inflict 14625 to 15375 Fire damage and an additional 7800 to 8200 Fire damage every 1 sec for 4 sec. Additionally the Reverberating Flames increase sound by five. Healers will want to be aware of who is afflicted with Reverberating Flames to provide adequate healing.
- Iceblock/Blue Vial (the debuff you want to track is the iceblock, unfortunately, I am uncertain if it’s called “iceblock” or something different) – Maloriak freezes you in an Iceblock, the Iceblock can chain so keep spread out. DPS need to release the trapped player.
Where there is TONS going on in this encounter (and I really do mean tons!) , and there is all kinds of nifty damange flying around, there was really only one “debuff” that I was able to track down for this encounter at this time. I imagine that as more is learned about the encounter, more debuffs will surface. I will do my best to add what I am able to find here once I find them!
- Magma — Swimming in Magma deals 5,000 fire damage per second. Increases damage taken from Magma by 2000. This debuff stacks. Healers will need to know who is stuck in the magma, so that they can provide adequate healing.
Good Luck and Have Fun! Keep in mind that right now these are all completely speculative – and anything could change! I hope that these help you get started on your journeys, and if you happen to come across something that I’ve missed, please don’t hesitate to share so that I can update my lists above! Additionally, as stated above, as I progress through the content, I will do my best to keep the debuff lists updated :)