The next Tier 12 boss that we tackled was Heroic Alysrazor. In all honesty, this has been one of my favorite fights so far this tier. I don’t know if it’s the running around rampantly while casting, or just all the different aspects of the encounter. I just really had a lot of fun learning the fight. The video that you see below was our second kill. I made a few large mistakes that I wasn’t happy with in our first kill, so I captured our repeat performance for the video (which I also make mistakes in!). Because the fight is so long, I was actually able to cover most everything in the video, but I do have a few things to add below.
Please note that this video is best viewed at one of the higher resolutions.
A few notes!
- Mana – It’s pretty much a non-issue on this encounter. This is largely because you get a full mana reset every full rotation. You will likely have to innervate in phase 1 the second time around (and perhaps the third, if you have a third) because you do go through a fair chunk of mana during the AE, but I was never really pinched on mana to the point that I felt I needed to hold back or be particularly “smart” about what and when I was casting. Don’t hesitate to bomb your tanks as needed, you will have the opportunity to refuel :)
- Haste Cooldowns – Outside of the big damage phases at the start and in phase 4, there really isn’t a huge need for saving your haste cooldowns. Use them freely to help heal the tank during heavy damage phases, such as tantrums.
- Tank/Healer Communication – I did touch on this in the video some, but I wanted to reiterate it here. Communication between your tanks and your healers is important. You tanks should communicate when they are going to make fast transitions to a worm (such as heroic leap or feral charge), and they should also communicate when they are going to take a tantrum without a cooldown, or for an extended period of time. Additionally, tanks should communicate meteor navigation so that they don’t end up out of LoS of their healers while moving around meteors that spawn in their worm areas.
- Dodging the Bad – It can get kind of hairy, and can be tricky to navigate everything going on during the fight. You will get into a grove after some practice, and it will become almost second nature to dodge fire worms and the brush fires. However, it is important while you are learning the fight that you make a concerted effort to stay clear of things that will do damage to you. The extra GCDs that it takes to fix those mistakes at the wrong time could potentially be the death of a tank. Once you get the hang of running around while casting, it gets hard to remember that you cannot run and cast on every fight!
- Tornadoes – Remember, you are only responsible for you in tornado phases. You cannot save stupid here, and you will likely kill yourself trying. If you are comfortable enough to toss out a heal or two, go for it. But do not risk your life because someone else got careless. You are number one in this phase of the fight and everyone else needs to be responsible for themselves. I will swap my LB to myself for this phase and Barkskin right as the tornadoes are spawning as an extra precaution.