So I obtained that illusive beta code, and have been putzing around a bit on the beta. I haven’t done a lot, and I don’t know how much I’ll do until the pre-made 90s become available in the later stages of testing. I have this whole thing about not wanting to spoil the new content for myself before release, but it is conflicted with my desire to try and do my part to make sure that druids are in a good place at launch. Anyhow, in the time I’ve spent in the beta, I have decided that mushrooms have an even bigger problem than their clunky drop 3 and detonate mechanic.
If mushrooms are (unfortunately) supposed to be our magic “fix” for this expansion, we have a very serious problem. Have you ever wondered exactly how big six yards is? The runes in the picture above illustrate it pretty clearly. That is me standing in the middle of my mushrooms detonating them. That is also me starting to panic slightly.
Why? Well, six yards is an absolutely miniscule space. People will literally have to be in each other’s models to receive a heal from mushrooms. And there is no chance in hell that any encounter with a “spread out” mechanic is going to have a viable use for this ability. In my opinion, the range is now our number one concern with this terrible “new” spell. It’s worse than the placement and detonate problems (which are still awkward and cumbersome). It’s worse than the targeting problems (which are still clunky). The six yard range pretty much makes this ability next to worthless in most situations.
In all of my optimism, I just do not see a way that this is going to be practical or competitive when we look at what our counterparts on the healing team are going to be able to do. If the devs want mushrooms to be any sort of “fix” or expect them to provide any sort of “competitive” healing, this must change. There is no “but” or “what if” – if this is our fix to burst healing, it must do better than this.
I will admit that I’ve been growing increasingly disappointed as I’ve watched more and more news release surrounding the other healing classes and some of the new abilities and tweaks they are receiving, yet continue to see nothing “new” or “exciting” for druids. Not to mention that Monks at the moment look like they are going to be the healer to end all other healers – but that is a conversation for another day. As I see other healers start to flourish in the beta with their new toys, I can’t help but wonder “what about me?” as I watch druids continue to stagnate. I mean surely Blizzard can’t leave druids out in the cold for another expansion, can they? Surely they have some nifty new thing up their sleeve that they just haven’t released yet, right?
Please, Blizzard, I have faith in you. Do not disappoint me by telling me that all I get are these shitty mushrooms and “symbiosis”. Please don’t make me go through another expansion where I go from “undesirable” to “overpowered” back to “undesirable”. I’m tired of fighting to prove I’m just as viable and versatile as any other healer (hint: I’m not). I’m tired of working twice as hard to get the same results. Please do not leave us with this lackluster “fix” and call it a day.
If you are dead set on these mushrooms, please at least make them viable and competitive. They are going to need a lot of work, and some significant changes to get there. Let’s start with increasing the range to make them useful if your raid isn’t piled on top of each other in the tiny confines of six yards. Once we’ve fixed that, we can talk about ways to make them more desirable. But before we can get to that step, this must be resolved.