Archive for the ‘Guild leadership’ Category
If you’ve been following me for any length of time, you know that I will randomly use this space to fester out issues that I’m having with my guild. Either personal issues, progress issues, or just things I need to get out of my system. Having an avenue to do that is one of the reasons I started blogging. I find blogging to be…well, therapeutic, I suppose.
I’ve been extremely frustrated lately, which I think has certainly come out here. So I wanted to share the last few days. Caveat: There isn’t anything informative here. It’s just me sharing my experiences, so if you aren’t interested just check back later! Read the rest of this entry »
Niniel over at Swiftmend posted the other day about his guild master leaving his guild behind and moving on to a more progressed raiding guild. My heart went out Niniel, and his story, and I truly felt for him. But, I also felt for someone else in the story: His Guild Master.
Nin had stated that his former GM posted his goodbye, and from what Nin provided to us, it seems a large part of the GM’s decision to leave rested in that fact he wanted to focus more as a raider and less on guild management. This is something that I can 100% empathize with. It is also something that has been an ongoing thought in my mind for some time now.
I know that a lot of people in Nin’s guild were upset and disappointed in his GM’s decision to move on, but I can assure them that it was likely an extremely difficult decision for him to make. How can I be so sure? Because it’s been a decision that I’ve been struggling with finding an answer to for a few months. I have put more thought into trying to come to the “right” answer on this than I did when I bought a new car two years back and was looking at houses.
Sure, when you make a commitment to run a guild it is exactly that, a commitment. But at what point is it OK to say “I am no longer having fun because of this commitment” and move on? For the past couple of months the game has felt a lot more like “work” to me than “fun”. The constant recruiting, raid strategy research, theory crafting, dealing with drama (and our guild really has a minimal amount compared to most). When is it ok for me to decide that I’d like for the game to be fun again? Is it ever ok to do that?
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A new zone, new things to kill, new shinies to be had by all! And the same amount of time in your raid week to accomplish everything…argh. The majority of people are not likely to be in a position where they can completely drop Ulduar from their raid schedule just yet, so how do you cram everything in?
While I don’t have the perfect answer for that, I can provide some food for thought, suggestions and how we intend to approach the content as we wait for Ice Crown.
As always there should be a few points that you should consider when setting your goals:
- What do you want to accomplish as a guild;
- How much time do you have to devote to your goals each week;
- Is there a specific goal (i.e. crafting a legendary) that will keep you in a zone longer than anticipated;
- What is your guild’s wipe tolerance;
- What can your guild accomplish – be realistic!
- Keep things fun.
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Caveat: This isn’t particularly the informative post that I originally thought it would be. To be honest, after re-reading it, it’s little more than a glorified whine session. However, clearly it was something I needed to get off my chest, so there you have it. If you aren’t in the mood for some QQ, move on and come back tomorrow for something useful. If you feel like a good rant…or playing Dr. Phil, please read on! ;)
I did something this past weekend that I’ve not done since Ulduar released back in April. I took the weekend off from raiding any 10 mans. I had several people ask me to come in and help and I said “no”. No, I don’t want to take my alt to heal. No, I don’t want to take my main and heal. No, I don’t want to bring in a DPS class to help out. No, I don’t want to lead a raid you are fully capable of leading.
Instead I spent some time doing other things. Things like Houswork (I never thought I’d say housework was more enjoyable than WoW, but it was). I finally got around to unpacking all of my books from when I moved 4 months ago (just a few more boxes left!). I hung some pictures that never got hung after the move. I finally got my stereo set up. My aparment almost looks as if it’s actually occupied by people trying to make it a home. I cooked all of our meals over the weekend. I made some truly delicious shrimp. I tried my hand at grilling corn on the cob (it was also very yummy!). I grilled filets. I made apple dumplings and one of my childhood favorites, Monkey Bread!
And I realized how much I missed doing these things. I like to cook. I like to bake. I like to veg out in front of the TV and watch horrible programming (E! True Hollywood Story, I’m talking about you!). I like being able to play and then walk away from my computer for any reason at any time with no consequences, other than perhaps running back to my dead corpse.
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I think that my favorite Cataclysm announcement to come from Blizzcon was the introduction of Guild Leveling. When it was first announced it as a function, without going into any detail, I will admit to being trepedatious of the feature. I thought “oh god, I hate leveling in groups, this is going to be awful”. However, as I followed it through to the game systems panel, I found myself more and more excited about what it is actually going to work. In fact, I was so excited about it, that I’m fairly certain that I bored a good number of my party at Blizzcon talking about it.
Let’s take a look at the nuts and bolts of guild leveling, and then what I think it will do for the game. Read the rest of this entry »
Last night’s Hodir kill: 3 minutes, 5 seconds. Literally seconds away from success, realizing failure too late to catch the wipe before the kill occurred. It was borderline devastating, and it was some of the best performances I’ve seen from some of my guildmates. They really dug in and gave it all they had to give. But we still fell short.
As we moved on to Vezax, I couldn’t help but ponder the question: Are hard modes “fun”?
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I’ve been traveling for work the past couple of days, which means I’m a little behind on the “hot” news. However, the announcement of faction changes is something that I find exciting enough to comment on. This is largely because I started my wow career on the alliance, and I have often said that I wish I could bring my alliance toons horde. I only have two left of any significance: a level 70 warlock and a level 66 hunter, who is acting as an cross faction transfer wench.
Of those two characters, I don’t know if I will bring them both over or just my warlock. I haven’t seriously played the hunter in well over a year, if not longer. But I miss the warlock, so much so that I even started my very own little horde warlock, but I’ve not been very aggressive about leveling her up.
However, bringing the lock over, isn’t the only reason that I’m fairly excited. Let’s take a look at a couple of things that will benefit from faction changes:
- Recruiting– Anyone that has ever recruited before knows that this is a good change for recruiting new players. It is going to help tremendously on imbalanced servers, or even just in general, to recruit without the potential constraint of faction. The talent pool has just been significantly increased! I do not think that this is a bad thing! Honestly, I think that this is the best thing about this change.
- Re-rolling – I know a number of people that have re-rolled to another faction to play with friends and/or join in a guild that they wanted to play with. While re-rolling may be fun, not everyone wants to re-roll their main and give up everything that they have worked so hard to achieve. They now have the option to play where ever they want. This also goes hand in hand with the recruiting point mentioned above.
Now, I know that there are people that are not pleased with the thought of being able to change factions because it doesn’t follow the lore. I can certainly understand these complaints, I really can, but to me the benefits of allowing the changes are so much better. My only other “real” concern with this is the risk of polluting the pool, if you would. That is to say that, at least on my server, a lot of our younger player base found its home on the alliance, and with that their maturity (or lack of), has been sort of a defining joke. Although, I am really not sure how many children would really have the financial wherewithal to actively partake in these changes, so it probably is a fairly moot point.
Overall, I am excited about the change and generally think that it is a positive direction for the game. I can transfer some toons over that I have on alliance and my job recruiting for our guild will become much easier as I will have access to the entire playerbase, and not just those of my faction. (speaking of which… we currently have a couple of openings, looking for a lock, ret paladin, resto shaman and rogue ;) ).
And now a few bits of Randomness!
I finished the second book in the Sookie Stackhouse series while I was traveling. I quite enjoyed it, and picked up the third book at the airport. I am growing quite fond of the characters in the books, and at this point think that I would wholeheartedly recommend the series for anyone in the mood for a good read!
Val’ynar fragment count: 21
Last Hard Mode Hodir Attempt: 3:10 kill (So close!)
Holiday Raiding: Full of scheduling conflicts and frustrations…so “progress” is mostly halted for the week, but we are doing some “fun” achievements as an alternative. However, I am truly happy our next Holiday isn’t until September :P
Mynn update: She hit 77 over the weekend, and can now fly again (yay!).