Archive for the ‘Guild Management’ Category

Insanity   9 comments

For the past couple of weeks we have been running Heroic 10s as part of our raid schedule as a test experiment.  We do them after our normal 25 run and break our guild into three groups:  Thrall, Sylvanas, and Bloodhoof.  The goal when we set this up was to have two groups that were stong enough to kill Anub, and one group that could easily do the first 4 bosses, but not anub as we are using alt healers/tanks in this group.

We stack our two Anub groups to maximize DPS and synergies.  Thrall is our melee group, Sylvanas is our caster group (who we give a rogue for MS and interrupts on Anub), and Bloodhoof is a mismash of who we have left that aren’t in one of the first two groups.  We rotate our melee/casters into the Thrall/Sylvanas groups each week, so the groups are always slightly different to some degree.  We allot Thrall and Sylvanas ~90 minutes of time, and Bloodhoof ~60 minutes of time on our given raid night for the zone.

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The Silver Lining.   2 comments

If you’ve been following me for any length of time, you know that I will randomly use this space to fester out issues that I’m having with my guild.  Either personal issues, progress issues, or just things I need to get out of my system.  Having an avenue to do that is one of the reasons I started blogging.  I find blogging to be…well, therapeutic, I suppose.

I’ve been extremely frustrated lately, which I think has certainly come out here.  So I wanted to share the last few days.  Caveat:  There isn’t anything informative here.  It’s just me sharing my experiences, so if you aren’t interested just check back later! Read the rest of this entry »

When is Enough…Enough?   13 comments

Niniel over at Swiftmend posted the other day about his guild master leaving his guild behind and moving on to a more progressed raiding guild.  My heart went out Niniel, and his story, and I truly felt for him.  But, I also felt for someone else in the story: His Guild Master.

Nin had stated that his former GM posted his goodbye, and from what Nin provided to us, it seems a large part of the GM’s decision to leave rested in that fact he wanted to focus more as a raider and less on guild management.  This is something that I can 100% empathize with.  It is also something that has been an ongoing thought in my mind for some time now.

I know that a lot of people in Nin’s guild were upset and disappointed in his GM’s decision to move on, but I can assure them that it was likely an extremely difficult decision for him to make.  How can I be so sure?  Because it’s been a decision that I’ve been struggling with finding an answer to for a few months.  I have put more thought into trying to come to the “right” answer on this than I did when I bought a new car two years back and was looking at houses.

Sure, when you make a commitment to run a guild it is exactly that, a commitment.  But at what point is it OK to say “I am no longer having fun because of this commitment” and move on?  For the past couple of months the game has felt a lot more like “work” to me than “fun”.  The constant recruiting, raid strategy research, theory crafting, dealing with drama (and our guild really has a minimal amount compared to most).  When is it ok for me to decide that I’d like for the game to be fun again?  Is it ever ok to do that?

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Posted September 22, 2009 by Beruthiel in Guild leadership, Guild Management, Raid Leadership

Setting Raid Goals Redux (working ToC into your schedule!)   2 comments

A new zone, new things to kill, new shinies to be had by all!  And the same amount of time in your raid week to accomplish everything…argh.  The majority of people are not likely to be in a position where they can completely drop Ulduar from their raid schedule just yet, so how do you cram everything in?

While I don’t have the perfect answer for that, I can provide some food for thought, suggestions and how we intend to approach the content as we wait for Ice Crown.

As always there should be a few points that you should consider when setting your goals:

  • What do you want to accomplish as a guild;
  • How much time do you have to devote to your goals each week;
  • Is there a specific goal (i.e. crafting a legendary) that will keep you in a zone longer than anticipated;
  • What is your guild’s wipe tolerance;
  • What can your guild accomplish – be realistic!
  • Keep things fun.

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Monolith is looking for Resto Shaman and Shadow Priests!   Leave a comment

I am a bit hesitant to do this here, in large part because I’m not sure that my blog is the best place for it.  I want this to be a place for information and intellegent discussion on unique topics.  But, we have been recruiting in some form or fashion for 3 months now, and the general channels are not providing us with the applicants that we need to fill the holes in our raid roster.  So, I thought that I’d utilize this channel to advertise our guild a bit.

After reading through the obiligatory recruitment blurb below, if you have any questions, please don’t hesitate to contact me.  I will be happy to answer any quesitons that you might have 🙂

Class Needs:
We are currently recruiting the following to supliment our raid roster: 

Two Shadow Priests;
One or Two Resto Shaman;
One Mage.

Monolith is a Day One horde guild on the Llane (est) server. Monolith started as a group of friends that have been raiding together since EQ1. We are currently 13/14 (3/9 HM) in Ulduar and 4/5 in Crusader’s Coliseum, and are focusing our progression on Ulduar Hard Modes and the new challenges presented to us in the Crusader’s Coliseum.

Our primary goal as a guild is to push end game content, while maintaining an environment conducive to being a working adult. We will not have world firsts, and we will likely not have realm firsts, but we do offer the opportunity to play with like minded adults, who want to enjoy the end game while pushing the content that is available to us.

Monolith raids 4 nights a week: Sunday from 7:00 – Midnight; Monday, Wednesday and Thursday from 8:00 – Midnight. All of our invites start 15 minutes prior to the scheduled raid time to ensure a timely first pull.


* Must play well with others. Because we are a guild of mature adults, it is important to us that everyone remembers we are all here to have fun. We have zero tolerence for Drama or Disrespect. We do not care how good your DPS is, or how leet you think you are, it is imperative that you fit in well with our guild and treat everyone with respect or you will be asked to leave.

* Ability to meet our raid schedule. Because we do have limited raid time, and we are trying to push the endgame in that time, it is important that you have the ability to meet our raid schedule. We request that our Members keep 60% attendance, and our Veterans keep 80% attendance. While we understand that the demographic that we are seeking (mature adults) will have things that may arise and may cause them to miss a raid here and there, we do expect you to make a commitment to our guild.

* Know your class I think this one speaks for itself. One thing that is unique about our guild is that we do actively seek to help our players improve, but we cannot squeeze a rock to make water. You need to have a level of skill that is commensurate with the content we are currently working on.

* Gear We have always firmly believed that the player is more important than the gear they are wearing. If you can show us that you have skill, and dedication, we can gear you. While we would like you to have gear appropriate to the content we are working on, not having that gear will not be an unsurmountable hurdle to your application.

* Loyalty Monolith is a family. We have a high member retention rate, and when we recruit members it is important to us that they want to be a part of Monolith, which means enjoying the good and hanging in there through the bad. We are not a stepping stone to the next best thing. We have been up front and honest with you, and we expect the same courtesy in return.

If you think that Monolith is a good fit for you, please take the time to complete our recruitment application. This application can be found at

Posted September 2, 2009 by Beruthiel in Guild Management, Recruiting

On Goblins and Guild Leveling   Leave a comment

I think that my favorite Cataclysm announcement to come from Blizzcon was the introduction of Guild Leveling.  When it was first announced it as a function, without going into any detail, I will admit to being trepedatious of the feature.  I thought “oh god, I hate leveling in groups, this is going to be awful”.  However, as I followed it through to the game systems panel, I found myself more and more excited about what it is actually going to work.  In fact, I was so excited about it, that I’m fairly certain that I bored a good number of my party at Blizzcon talking about it.

Let’s take a look at the nuts and bolts of guild leveling, and then what I think it will do for the game. Read the rest of this entry »

Are Hard Modes “Fun”?   2 comments

Last night’s Hodir kill: 3 minutes, 5 seconds.  Literally seconds away from success, realizing failure too late to catch the wipe before the kill occurred.  It was borderline devastating, and it was some of the best performances I’ve seen from some of my guildmates.  They really dug in and gave it all they had to give.  But we still fell short.

As we moved on to Vezax, I couldn’t help but ponder the question:  Are hard modes “fun”?

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