Archive for the ‘Healing’ Category
It’s been awhile since I’ve done one of these types of updates. I could probably tell you I didn’t have much to say – but since I often did updates that were almost completely devoid of WoW information, I’m not sure that’s entirely true. I think it would probably be more accurate to say that I’ve been busy…and lazy. I mean I could have easily offered an update on any number of things, but when I had my down time I simply found I wanted to do something other than write! As harsh is that might sound…honesty is best! (Right? RIGHT?!).
Whatever! I have both time and desire to write at this moment, as well as things to say! So I suppose that we should get to that before I lose any of the above.
Wait, what?! (It’s okay, I know that you are probably thinking it, I can hear the wheels turning from here!). Remember that post about the 5.3 PTR I did the other day? The one where I said I had reason to believe that I’d probably have a little more to say about druids as we moved forward? No? Okay, perhaps we should start from the beginning here. Read the rest of this entry »
I found this picture on the internet. Google links it back to ectmmo.com – so credit to them, I suppose!
I have now had experience with all six of the raid bosses that are currently available, as well as the two world bosses. As I have approached raiding this expansion, it has been with a love/hate relationship with my mana bar. And by love/hate, I suppose it’s probably more like a 20/80 split. There have been so many times that I’ve approached the end of an encounter cursing that damn blue bar. Cursing the raid wide AE damage pummeling the raid. Cursing my relative inability to efficiently deal with it.
And one night, as I was trying to squeeze out one more spell at the end of Elegon, in hopes that it might keep someone alive long enough to do just a tiny bit more damage, I couldn’t help but wonder: who decides what makes healing fun?
I mean, I know that the devs are invested in making the game engaging for everyone. But as we are immersed in yet another healing paradigm change I once again revel in the shortcomings of our toolkit, that are always highlighted the strongest when mana is an issue. But I don’t necessarily want to talk about how Mushrooms fell flat, or how Rejuv is still our way to get a raid topped up in high damage situations, and is so expensive that it’s laughable to think it can be effective – which means you have to throttle the one of the only tools you have to work with in those situations.
Rather, what I want to think about is why the devs seem to always go back to “making mana important” or why making your mana pool so tight that it’s borderline frustrating to work with equates to fun. Read the rest of this entry »
We had our final raid last night, and I decided that I would play around with Soul of the Forest a little bit. I know, I know – after last week’s raid disaster you’d think that I would just go with what is familiar to me. But between last week and this week, with the help of a friend, I managed to get my groove (and confidence) back. As such, I ran a LFR on Tuesday night where I played around a bit with Soul of the Forest, and then used it for the first six fights in Dragon Soul last night (I used ToL for spine and madness due to mana concerns on those two encounters). I’m not sure that I’m drinking the Soul of the Forest koolaid, but I’m not dumping it into the nearest potted plant either.
Yes, I am starting backwards! And I’m going to answer the ultimate question on everyone’s mind “which is better – SotF or ToL”?
Ultimately I think the choice between Soul of the Forest and ToL is going to come down to two things: Your preferred play style and mana constraints of a given encounter. While Soul of the Forest looks to be providing more output, just based on numbers alone, the other benefits to ToL should not be discounted and will be equally as valuable.
Early Thoughts on Soul of the Forest Read the rest of this entry »
Heroic Scarlet Monastery
I finally had some time this weekend to get into a couple of LFR groups and do some raid testing. Having been unable to participate in almost all of the other testing because of the times testing was available, I was excited to get in there and see how druids played out in a raid setting. Even though this was just LFR, and the weakest of the 25 man raid settings, I was able make a few observations with regards to our stat priorities and our toolkit. As such, I wanted to talk a little bit about how I felt we fit into the overall picture.
I did two front half LFRs comprising of three bosses. The first one I did we couldn’t get past the second boss – as in grand LFR fashion a wipe meant half the raid dropping and having to refill (even in beta!). The second one I was able to kill all three bosses in the first half of the zone. Overall I found the bosses to be fairly fun; however I strongly suspect that the second boss will see a nerf to phase 3 in its LFR version before it goes live.
Let’s move on and talk a little bit about the healing. If you have any specific questions about the raid or bosses themselves, let me know and I’ll try to answer them to the best of my ability! Read the rest of this entry »
Hello Internet. My name is Beruthiel, and I’m a meter whore. I’m competitive, I want to be the best and when I’m not I do everything I can to make myself better. Each raid is a challenge, each boss a new opportunity. I’m not ashamed of these things. However, I also recognize that in addition to putting up big numbers I have a job to do, I need to keep everyone alive, and I don’t neglect this job in favor of my ego.
On Being a Dynamic Healer
This is a post that I’ve been sitting on for awhile, because I’ve debated how to address the topic. We all hear jokes about how druids do nothing but glide to glory on Tranquility and Rejuv, how paladins face roll on Holy Radiance, how priests have broken their Prayer of Healing hot keys and how shaman have…well, had a hard time this expansion so I won’t pick on them. While this is all true to an extent, there is something inherently wrong with people who truly believe, and subsequently practice, that this is what a successful healer does. Sure, a healer who is doing these things might be topping your meters, but does that make them a skilled, or even good, healer? It’s unlikely.
I pretty firmly believe that one of the biggest indicators of a truly exceptional healer is how they act in dynamic situations. Do they ignore that DPS that just got a parasite? Do they assume someone else is healing the tank as his life plummets? When everything goes wrong, do they adjust to the circumstances or do they continue to be one button wonders? Personally, I think you can tell more about a healer based on how they react when things are bad than you can by simply observing their output. Read the rest of this entry »
One of the first things that most people who log into the MoP beta quickly realize is that they no long have access to their lovely UI that they have slaved hours to perfect on live. There are a number of reasons for this, with the most prominent being that Blizzard needs to test things and know that when something isn’t working as intended it’s their problem and not some third-party addon glitch. In time, addons will be permitted, however there is a great deal of testing that you may want to do in the interim, and you want to be as functional a player as possible.
Ugh! You think. You’ve been healing with grid and clique, or Vuhdo, or some such similar raid frame setup for ages. How are you ever going to manage your way through anything without these tools?!?! Don’t worry! It’s really not all that bad and there are a few things that can make it significantly less painful!
First of all, pull out your raid frames and utilize them as your party frames. You can move them around, and you aren’t constantly squinting at the top left corner of your screen to see your party. This is probably the single, most helpful, thing that you can do for yourself.
The second most helpful thing that you can do, is create mouseover macros for yourself. I know, I hear you asking “wtf is a mouseover macro, and why do I even need it, Beru?!”. Well, let me tell you a little bit about what a mouseover macro does! It allows you to heal a target without having to click on that target to select them first. So basically, you just need to mouse over the target (as you would with Clique) and then activate the keybind that you’ve selected to bind your heals (sadly, blizzard doesn’t have a way to bind to your mouse in their default UI, so everything must be keybound). It saves you from having to first having to select the target you want to heal by clicking on them, and then subsequently clicking the spell you’d like to cast.
So, how do you create these magic mouseover macro things? Well, it’s pretty simple!
- Open your interface menu (click “esc”) and select the “macros” option.
- When the macro menu opens up, select the “new” button.
- You will now be given the option to name your macro and select an icon. Do not worry about selecting an icon, you will not need it (more on this in a bit!), but go ahead and name it – I tend to just use the spell name.
- Once you’ve done that, you will now have the option to fill out the macro text. Use the following text (there are two lines in the macro, just as shown below):
/cast [@mouseover] (enter spell name)
- i.e. If I wanted to create a macro for healing touch, it would look like this:
/cast [@mouseover] Healing Touch
- Note that capitilazation and spelling are important, as your macro will only work properly if everything is spelled correctly and your spell names appear just as they do in your spell book. As an option, when you are entering the spell name, you can open your spell book and shift click the spell and it will automatically enter it into your macro.
- Now, drag the icon for the macro (it will start as a “?”) onto your action bars. You are finished! Heal your way to glory!
But…won’t I be looking at a bunch of “?”, Beru? I’m so glad you asked! No, you won’t! That first line of the macro (#showtooltip) will automatically change the icon to the default icon the first time you cast the spell, and it will look just as it does in your spellbook.
Once you become more comfortable with creating macros, you can do all kinds of crazy thing with them – but this particular macro will make healing on the beta much more intuitive and fluid. Good Luck on your early panda adventures, and don’t hesitate to let me know if you have any questions!
edit: As of the current version of the beta (v._____) you will need to add an ! before the following spells for your mouseovers to work:
Incarnation: Tree of Life (even though it’s not a mouse over, in hindsight, I’m not even sure why I’m macro-ing this…)
They would look like !Healing Touch in your spell name, for example. Note that this is likely a bug and will be fixed in future beta builds.
As an additional note – it seems that the current beta build has broken [target@self] macros for the time being as well.
Druids can’t heal that! Yes, yes we can. While it’s true that we don’t bring any of the goodies that the other three healing classes offer the raid (Barrier, SLT, Beacon of Light), and there are plenty of arguments for why those other classes are more valuable to the raid on this fight – Druids are still viable healers for this encounter and it can be done with a leafy healer in the raid. Let’s talk about how to navigate through this content tier’s “druids are terrible” encounter.
Please note that this video will be best viewed at one of the higher resolutions.
A few tips!
- Don’t stress the mana void! I talked about this in the video, but forgot to mention one thing: when blue is out it’s a license to go nuts with your mana. The mana void is going to drain it all from you anyhow, make good use of it before it’s gone! Additionally, I forgot to mention that I always save my mana pot for a back to back blue void as the mana void tends to take a little longer to die due to not having as much time to DPS it down between voids. I found that a well timed mana pot could work wonders. Additionally, many of the blue combinations are the easiest! Learn to love seeing that blue slime creep in towards the boss.
- Love your melee. One thing that we learned was that as long as all of the ranged and the healers were at range, the melee were never targeted with the green ooze. This made it significantly easier on both the melee and the raid. Let your melee pile right in and have the range eat all of the green.
- Purple, Shmerple. The only really challenging purple combination is a black/purple. The rest of them are fairly easy to navigate once you get a feel for them. The biggest piece of advice I can give for surviving the purple is to make sure you raid is topped up before the purple ooze hits.
- Who is healing MY group?! We used 6 healers and assigned one to the tank and one to each group. During purple phases healers were given very strict assignments and did not heal outside of their group. We used a shaman on the tanks, with a paladin who healed group 1 bouncing Beacon of Light between the tanks (more below).
- Deep Corruption. Make sure your raid frames show deep corruption stacks. No matter how good you are, when things get hairy it’s easy to forget if you healed that person 2 , 3 or 4 times.
- What do you mean I can only heal the tanks FOUR times! Tank healing on this encounter gets tricky, and requires a combination of good communication and smart cooldown usage. We had one healer assigned to heal the tanks directly during the purple phases. When the tanks would taunt, our paladin would beacon the non-active tank (who had four stacks of deep corruption) and go nuts to keep him up, while our tank healer would swap to the new tank. Once that tank became unhealable, our paladin would swap his beacon again to deal with the damage the new damage on the tank. We utilize both tank cooldowns and external cooldowns (Hand of Sac./Pain Suppression/LoH) to help keep the tank up during the sticky parts where they could no longer receive direct heals but were still taking heavy damage. Additionally, towards the end of the purple phase, stay with the tank and time a heal to hit the second deep corruption drops off to get the tanks back in order for the next phase. There will be a fair number of tank deaths while you work through what needs to be done to keep the tanks alive during the purple phases, it’s just part of the learning curve as your tank healer and paladins work through finding the perfect combination of timing heals, swearing and prayer.
- ToL/Tranq. Unless you are trying to wipe your raid, never utilize Tranq during a purple phase. I panicked once and did this, and the raid was dead before Tranq finished casting. Oops. Additionally, save your ToL for a Red/Black/Blue or a Red/Yellow/Black phase were the extra healing and can be useful. While I suppose you could test it out during a purple phase, I feel that is a lackluster time to utilize it due to the nature of Lifebloom and your limitations on healing during that phase. I tend to favor mine on the Red/Black/Blue because LB is dirt cheap, but will also utilize it on the Red/Yellow/Black phase should we see that one first.
Please do not hesitate to let me know if you have questions!