Archive for the ‘Paladin Healing’ Category
Monolith pulls Yogg-Saron.
Frankly, I’m tired of this Vykrul bitch that has been yelling at me for weeks on end. I’m tired of her damn clouds, I’m tired of her grabby tentacles (not to mention that I’m fairly certain they are trying to feel up my branches when they grab me). We have a less than perfect raid make up, which includes 4 people playing in their off-spec…
Phase One ends with no adds up. Our shadow priest eloquently advises us that this is a sign from God…”don’t fuck it up!”.
Phase Two ends with 3 corrupter tentacles up. The melee decimate two of them as they pop out of the brain.
With less than 10 seconds left on the enrage timer, Monolith has finally silenced this Old God. We did it with a less than perfect raid composition. We did it with less than perfect DPS.
And here is how: Read the rest of this entry »
The past week or so I have been living and breathing the General Vezax encounter in my mind. Our 25 man got to him last Monday night, and we just had one of “those” nights (you all know what I’m talking about, we all have them!). After a fantastic raid week, it was almost like we just ran out of steam. From bizzare multiple pulls of the boss during clearing the trash (FYI mirror image during trash clears in the room with Vezax = BAD), to just stumbling around the mechanics of the encounter.
All in all, we probably got maybe 2.5 hours worth of online attempts in on the encounter our first night…which was about 10 pulls. This fight has a number of things going against it with regards to the “learning” curve.
First and formost is that you are up against a good bit of trash every two hours; which in itself is fine. However, this is the only boss in Ulduar so far that actually has a “run back”. There is no teleporter to take you right outside of the bosses room. And for the first time in quite awhile, we found it quicker to “recover” after a wipe then to have everyone release and run back. We set a five minute recovery benchmark, this means that everyone needs to be rezzed, buffed and ready to pull within five minutes. Our pulls were averaging 5-7 minutes in length a peice; add another minute to that for everyone in the raid to wipe (FYI rogues, hunters and mages, just bloody well DIE already, so we can recover faster…PLEASE). That puts each attempt at roughly 10-13 minutes, which allows you approximately 4-6 pulls an hour. Read the rest of this entry »
A lot of people recently have been milling over the introduction of the new healing legendary, and how to deal with it’s distribution. Both Averna and Lissanna, as well as the folks over at WoW Insider have all given some thought about what to do with this weapon. There is even an entire page dedicated to the mace and tracking information surrounding it! So I thought I’d go over what I know about it, my thoughts on it, and how my guild has decided to handle it’s distribution.
What we know about Val’anyr
It is restricted to four classes: Priest, Paladin, Shaman, Druid
It will require 30 (yes, it’s been changed back) shattered fragments of Val’anyr to create
The Shattered Fragments of Val’anyr will be a drop from bosses inside of Ulduar. It is strongly speculated that the fragments will be limited to hard mode bosses, but there is some suggestion that it may be an extremely rare drop from all bosses, but a more prevelant drop from hard mode encounters. Think about it…if it only drops from Hard Mode bosses, that means that fragments can only drop from 10 of the 14 encounters.
Once you have 30 fragments, you can combine them that will start a quest chain to complete construction of the mace. Part of this quest chain will require you to defeat Yogg-Saron before you can recover your reforged hammer.
The only known stat of the mace is a data-mined equip effect that reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds, allowing your heals to shield the target absorbing damage equal to 15% of the amount healed”. Read the rest of this entry »
Sylly just recently became a Grid convert and Keeva has been working on an indepth comparison of Healbot and Grid. I have been following Keeva’s research with some interest, as every 6 months or so I read something about how fabulous Grid is, and get it in my head that I must give it another go. Truth be told, I have actually installed Grid into my UI no fewer than 6 times from when it was introduced back in Vanilla WoW to now, and everytime I have installed it I struggle through the set up, get frustrated, swear…a lot, and then play with it for a few days. Every. Single. Time. I have hated it and uninstalled it going back to my original set up.
So after reading what Keeva has to say, and what Syll had to say, the bug is in my brain again that I should give Grid another go…but I keep thinking back to all those other times I’ve done just that, and am wondering if the results will be any different this time. I think I have a fairly clean UI (seen after the break), so I’m wondering, if it ain’t broke…
What do you think? Read the rest of this entry »
Even though she may not know it, I am a huge fan of Keeva’s project’s over at Tree Bark Jacket (/wave Keeva!), with her most recent one being a side by side comparison of Healbot and Grid. So using her as an inspiration, I’ve decided to undertake a little, albeit much simpler, first project of my own!
I like to alt, and I like to play my alts well (yea, yea…I know I said I’m a horrible shadow priest, but there is something so fun about melting faces that I can overlook this small detail!). As I approach level 80 on a new alt the first thing that I do is go shopping (/squeal) for a pre-raid wish list! (Hey! I can’t help it that my X Chromosomes take over when I hear the word “shop”!!!) But one thing that I often find when searching the internet for this type of gear compilation, is that most people providing gear compilations tend to focus on raid gear, not what to look for before you enter your first raid. So, I am going to make an attempt to put together a list of Pre-Naxx raiding gear for not only newly minted level 80 Trees, but also lovely newly winged little paladins as well!
I often hear about how “horrible” a PuG is, or how people just won’t PuG because it’s going to be a disaster. Well, I have a theory about PuGs that I put to the test last weekend!
Saturday evening I was moderately bored when I queried the guild with “I wonder if I could lead a Successful Naxx 25 PuG”. Response was mixed, but I was certainly up to the challenge, so I offered to open it up to guild alts first, then alts from another raiding guild on our server, and then filling roughly half the raid with true PuGs from the server. The entire run took just over 4 hours, and the only place that was really wipey was Razuvious. We downed Kel, and everyone in the raid got some new shiny loot. After the raid, I got flooded with tells thanking me for organizing the run, and advising me that I had restored some people’s faith in PuGs, which made me feel really great. Overall I feel it was a success, and something I could see myself doing on a regular basis.
And now, what you’ve all been waiting for!!! The secrets of organizing successful PuGs! Read the rest of this entry »