Archive for the ‘/rant’ Category

Same Problems, Different Day Part IV – All Hail Our Priest Overlords   17 comments

The great monk Nerf has occurred – and it’s pretty much done jack and shit for the current state of the Resto Druid. Our toolkit problems continue to be reflected in our output in 25s. And, honestly, with Blizzard indicating they feel we are “fine” I’m running out of energy – and feel a bit like I’m wasting my time – continuing to try and show we continue to struggle and have problems.

Here is the breakdown over the past few weeks.

Photobucket Pictures, Images and Photos

Photobucket Pictures, Images and Photos

Since this is the fourth time we’ve taken a look at this, with no indication that our life is going to improve, I feel I don’t have much left to say on the topic.

Our Monk overlords have been summarily replaced with disc priests. The monk nerfs were steep (maybe too steep), and the bubble lords swooped in and have mitigated their way into the position formally held by monks. Mushrooms still suck. Our healing model still does not work well in the world of MoP healing. Our fixed mana pools still do not support the toolkit we have to work with. And well, that’s about all I have to say on the matter.

If I hadn’t devoted the past eight years to the Druid class, I would seriously be considering a reroll at this point (and have, in fact, given it consideration). But I don’t feel that I should have to give up a class I’ve put so much energy into, and enjoyed for so long. I pretty strongly feel it should be Blizzard’s responsibility to make sure that classes are fun to play. That they are equally competitive, that they have tools suitable to meet that goal, and that players can continue to feel like viable assets of their raid team and enjoy the game based on skill rather than be frustrated because of artificial limitations set by the game.

But maybe that’s just me.

Please feel free to review the prior three posts in the series for more in depth looks at the problem and potential solutions.

Posted December 10, 2012 by Beruthiel in /rant, Druid Healing

Time Sinks, World Bosses, Disapointment and Danny Glover   24 comments

We are now into our third/fourth week of MoP and I’m still not entirely sure how I feel about things. The expansion is gorgeous, but I’m still a bit sad that I’ve been so busy doing “WoW Chores” that I’ve hardly had a minute to actually stop and smell the cherry blossoms.

Time Sinks
Let me start today’s rant with time sinks.

There are…so many of them. But I think the ones that bother me the most are dailys and valor point grinding. I hate the fact that to be the best player I can be for my raid team I am condemning myself to things that I quite honestly despise doing. I absolutely loathe the fact that every night, to do my part, I have to log in and do my “chores” before I’m allowed to play. I hate that I have to fly out the Town Long Steppes and visit the Shado-Pan. I hate that I have to ferret out where the August Celestials need my help. And most of all I hate that these miserable things take up time in game that I could use to do things I actually want to be doing. I hate that I feel compelled to grind out reputation in a slow, arduous, and cumbersome process. I hate that I feel like I’m letting my team down if I don’t do this every day.

I’m sure someone is going to read this, and feel the urge to comment “well, you don’t have to do them”. Sure, you are right. I don’t have to do them. I also don’t have to do the dishes in my house, or dust, or run the vacuum. But I’m doing myself (and a team I’ve committed to) a huge disservice if I don’t. And you can’t take that fact away, no matter how you look at it.

Which I suppose brings me to my next point: Valor Point accumulation at this juncture is just stupid. Did you know that you acquire more Valor Points right now from running Looking for Raid than you do actually raiding? I’m dead serious. How completely messed up is that? How do I earn more valor points for an hour of my time than I do for the effort I put in the other three nights a week that I raid? There is something inherently wrong with this fact. Read the rest of this entry »

Posted October 17, 2012 by Beruthiel in /rant, Brain Dump

World of Dailycraft   38 comments

I have entered and come out of the other side on the grind to level 90. After finally making it through level 89 (dear god, this level was far too long) and hitting 90 I felt relieved to be finished. That is until I went to purchase my ability to fly and was assaulted with all of the quests. Only to learn that in addition to the quests there were more quests, in other places, to partake in. I was immediately overwhelmed and exhausted. I didn’t know where to start, what to do, or why the hell there were so many daily quests to begin with.

Yet, as I knew I needed to, I made room in my quest long and started on my way. Opting not to do the mount or the lore walker quests, I had daily quests for the Klaxxi, the Pandas, Cooking and Fishing. I easily obtained the achievement to do 25 daily quests in a single day, and then continued to have more to do. Each day after I hit 90 I spent 90 minutes to two hours taking care of daily quests. I quickly realized that it was going to become a huge burden to complete all of these quests every day once I went back to work and we started raiding again – and I imagine that it’s going to also involve me staying up later than I should just to make sure they are completed every day. The fact that it’s several hubs of dailys and so many dailys each day only makes it worse.

Every day I dread the daily grind. It is one of the first things I do, because I know that if I don’t I will find ways to avoid doing it. It is tedious, it is boring, it is frustrating…and for a progression raider it is required. I hate that rep grinds are tied to it. I hate that Valor Points are tied to it. I hate that I feel obligated to spend time doing things that I generally do not enjoy and make me miserable when I would rather be doing things I find fun (instancing, pet battles, hell – even fishing!). I stated more than once over the past few days that I felt dailys would be the end of WoW for me – I don’t enjoy them and there are just so many to be done. It’s overwhelming and time consuming and I can’t help feeling that Blizzard went overboard with them. Read the rest of this entry »

Posted October 1, 2012 by Beruthiel in /rant

Small Things That Aren’t So Small   26 comments

Have you ever had one of those nights where everything just went wrong? And the harder you tried to make it go right again, the more it went wrong? Yea, that was my raid night last night. Y’all I was so off my game, that I shit you not, I didn’t use swiftmend on the first two encounters we did. Just…didn’t use it at all.  Yes, I am now wearing the cone of shame.

In the hopes that this post can work something like confessional and wipe away my sins, let’s start. Read the rest of this entry »

Posted August 30, 2012 by Beruthiel in /rant, Brain Dump, Raiding

The Ice Stone Has Melted   14 comments

Yesterday morning I logged into WoW to do my daily run of Ahune. I have been doing this daily during the fire festival for the past four years. Why, you might ask, curious if I have some sort of fascination with killing frost elementals that take root in the slave pens. Well, the truth of the matter is that I’m an avid pet collector and in the four years that Ahune has purported to drop an Ice Chip I have yet to see one (I have the flame pet from the first two years – when you could farm them endlessly until one dropped, and endlessly I farmed). To say that I am disappointed at this point is an understatement. It’s pretty much become some cruel joke that makes me want to punch people in the face when they advise me that they’ve seen five, or have one on every alt, or got on the very first time they killed Ahune.

But the frustration with religiously running Ahune year after year for the hope that I will somehow obtain what is apparently unobtainable for me is really the tertiary take away from this post. What I want to talk a little bit about is a conversation that Brade and I had after my satchel, yet again, did not contain an Ice Chip. And that conversation is about the small things that push people away from a game that is nearing a decade of existence. Granted, this has been a topic on the top of my brain anyhow, but my continued pursuit of this particular carrot (the ice chip) and my failure to obtain it after four years of doing everything in my power to do so, seemed to just be one of a number of small, fairly neglected, things – and how they manage to stack up and become much larger problems. A snowball that turns into an avalanche…or something like that.

Basically, after being disappointed yet again yesterday (and again this morning), I said to Brade “you know, it’s the little things like this that would make me walk away from the game if I was no longer raiding”. And it’s true. It seems like such a small thing, one simple pet, but for me (an avid pet collector) to show up as I’m asked to do and do my part only to be rejected year after year, going on four years now, doesn’t really make me want to come back every day and keep trying. It makes me want to walk away and not look back.

I’m not trying to be melodramatic here. I’m really not. But as I looked at my empty bag last night, I thought on all of the hopes every year that maybe this will be the year. I thought about how I logged in every day over the Christmas holiday in hopes of seeing a lump of coal in my bag – yet never did – and sighed knowing that this would be yet another journey like the Ice Chip has been. And somewhere in all of that my brain kicked in and asked exactly what the hell I was doing wasting my time every year putting in so much effort for something that is so completely out of my control. And the more I thought about it, the more I realized that it’s things like this that are starting to make WoW lose a lot of the sparkle and allure it once had for me. Which, in turn, made me wonder if this would (or will) be the thing for me that makes me sit down at the computer and decide not to log in.

I mean, I feel that I’ve rolled with the punches for the past 8 years. I’ve relearned my class every expansion. I’ve completely relearned to heal twice now. I’ve survived a reduction in raid size, the advent of 10 man raids and LFR. I’ve handled a reworking of the talent system…and accepted that I’ll have to deal with yet another one in a few months. And I’ve done all of that with a positive attitude. But really, what does that matter? Because at the end of the day, the one thing I’d really like to have, that is stupidly important to me, and that I have been trying to acquire for four years, still eludes me. I get that RNG, and apparently my luck, sucks. And perhaps I could accept that answer for one or two years. But after four years of trying, it’s pretty much highlighted for me that the carrot is no longer with chasing. It seems such a stupid, small thing. And yet it has had such a pronounced affect on how I view the game right now.

I know it seems silly, almost ridiculous. I really do. But I’m just amazed at how much effort is put into keeping people happy on a large scale, and how little seems to be placed at the small things that will inevitably act as a catalyst, that tiny straw on the camel’s back, to push people away.

A Funny Thing Happened on the Way to Wyrmrest Temple   5 comments

At some point the weekend before last, I got a bee in my bonnet to level another character on the live server. For whatever reason, rather than leveling my priest which was my original intent (some how I have five healers at 85, and the priest just can’t seem to make it into the line to level), I opted to dust off my mage who hasn’t been played outside of leveling JC early in the expansion. Now, I must say that rather enjoyed putzing around with her again, and leveled/quested/dungeoned as frost. She has pretty much always been frost, aside for a short period of time where she was arcane at the tail end of WotLK.

Anyhow, I came home Monday night jet lagged and exhausted from my trip home, and needing something completely mindless to keep me awake so that I didn’t go to bed at four in the afternoon. Being the stellar pocket tank that he is, Brade carried me through all of the level 84/85 instances and before I crashed for the evening I managed to hit 85 (hoory!). So I did what every freshly minted 85 would do and hit the AH to fill my bags with PvP gear, and my sexy goblin body with any gear available that I could wear. Read the rest of this entry »

Responsibility and Respecting Other’s Time   18 comments

In an effort to try and prepare myself for Vidalya’s run this weekend, I have been fervently running HoT heroics like they were going out of style. Having hit 85 only two weeks ago, I didn’t want to show up and be “that person”. By Friday night the key piece that I was missing was a helm. My beloved heirloom helm, while trustworthy, needed to go. I wanted a meta gem. I wanted to enchant it. I just wanted a new hat, dammit! That is how I ended up in End Time late Friday Night – most likely to be disappointed, yet again, when Murzanod forgot that he had a leather caster helm in his loot table.

After accepting my queue I found myself zoning into Sylvanas, with a dead group. This is never a good sign. But it seems it’s an all guild group, so how bad can it be? Famous last words, I know. I wait until everyone is there, and then buff, and advise the group that I am ready to go. The tank, a DK, pulls. And the very first time Sylvanas drops her purple pile of doom, the DK doesn’t move out of it, and dies. No big, I’m a druid, so I rez her. However, as soon as the zombies spawn the DK cuts herself in half on the purple lasers – and we wipe. So we run back in to get ready to go.

And we wait. And wait. And wait. Read the rest of this entry »

Posted April 2, 2012 by Beruthiel in /rant, Brain Dump, PuGalicious

Makings of the Mundane – A Look at Heroic Spine   19 comments

I was going to post a huge rant about just how awful the Heroic Spine of Deathwing encounter was, but when push comes to shove, I think I said it all in the guild update I posted after our kill. As such, I thought I might just repost that here, mostly because I feel it says so much while saying so little. Don’t worry! I will also offer a few additional thoughts afterwards, along with the video of our kill.

I have been raiding in WoW for over seven years. I’ve seen encounters that you had to spend two months farming BRD for fire resist gear, encounters where you wiped 50 times just trying to get into the room, encounters where you had to have a special macro to throw the damn ball, encounters where you learned just how bad people were at staying out of the bad, encounters where your pathetic magic betrayed you, encounters where all you want to know was who missed the fucking interrupt and encounters that took you 388 pulls to kill. But never, in those seven long years, have I partaken in an encounter that was as lackluster and mind numbing as Heroic Spine of Deathwing. I can honestly say that this encounter had zero redeeming factors.

In fact, this encounter was so bad that you were frustrated and bored with it before you even took your first pull. Let’s look at it shall we?

“Hey guys, we are going to pull Spine”

“uh..I’m going to need a minute”

“Are you ready yet?”

“No, really, are you ready yet?”

Once you finally got everyone back and ready to pull, you damn near had to reflask. Of course, then you spend the majority of your time working spine doing the following:


“No, really, GRIPS”

*%&^ing GRIPS!

Needless to say, everyone was quite pleased to be finished with this mind numbing experience. We can only hope that Blizzard fired the dev team responsible for creating the encounter, and that we never, ever see another fight this mundane again.

In all seriousness, this was truly the least dynamic, most mind-numbing encounter that I’ve ever experienced. Let me see if I can articulate a few of the reasons why I feel this way. Read the rest of this entry »

Posted March 14, 2012 by Beruthiel in /rant, Raiding

Dispelling a Few Myths About Raiding (and how to Yor’Shaj in LFR)   64 comments

I have had the opportunity over the past week of participating in three separate, completely PuG, Looking For Raid Dragon Souls.  One on each of my three alt healers (Shaman, Paladin, Second Druid).  I had two fairly good experiences and one pretty terrible experience (let’s just suffice it to say that I probably won’t run LFR on a Friday night again, as I clearly don’t have the fortitude to deal with the 13-17 crowd). There were a few fairly disturbing trends that I noticed happening in all three groups that I feel should be addressed – as I’m worried that people either have the perception that this is what raiding is about or will start to think that these are acceptable raiding behaviors.

As such, let’s go through a few of the things that I saw with alarming regularity and attempt to dispel some seemingly popular misconceptions about raiding, at least as they are evidenced by the general population participating in LFR: Read the rest of this entry »

Posted December 5, 2011 by Beruthiel in /rant, Dragon Soul, Raiding

How to Fix Archeology   17 comments

I’ve spent a fair bit of time this expansion doing nothing but flying around and digging in the dirt.  In fact, there have been entire weekends when I’ll sit down in front of an NCIS marathon on TV and dig for hours on end…every day.  I have dug until I have found myself literally asleep at the keyboard and putting myself to bed.  Every so often I’ll come to my senses and say “fuck this bullshit” and give up on Archeology.  I think of all the time wasted, and all of the fun things I’d rather be doing – like washing my hair.

I’m sure there is someone out there reading that is thinking “if you hate it, why do you even do it”.  Well, I’m glad you asked (even if it was internal!).  I first started doing Archeology because one of our early Best in Slot trinkets, Tyrande’s Favorite Doll, came from the profession.  And as a raider, who wants to be as prepared as possible for content, I felt obligated to go farm the damn thing.  And so I dug and dug and dug.   Lo and behold, my last Night Elf discovery was Tyrande’s damn doll.  I wore that doll up until I got my Shard of Woe, it was that good.  In our early raids (before druids got buffed), I was getting enviable amounts of mana return from that one trinket. 

I suppose I could say it was “worth it” – but the fun factor was pretty much in the red.  Every time I came across a dig site that wasn’t Night Elf I was more frustrated with how I was having to waste my valuable time flying all the way down to Tanaris and Un’goro, only to have to make the five plus minute flight back north for the Night Elf site that would spawn next.  Sure, I made use of things like Jaina’s Locket (fast trip to Tanaris every hour) and Teleport:Moonglade.  But that only made things mildly less tedious. Read the rest of this entry »