Archive for the ‘Strategy Planning’ Category

3.1 – Thoughts on the First Week Post Patch   Leave a comment

The first raid reset since the patch is now upon us.  And I find that it is time to reflect on what I did my first week post 3.1.  I partook in many of the new activites.  Raiding, The Argent Tournament, Dual Specs, Fishing Dailys, etc!  Overall I found most of the new content a lot of fun.  I was a bit disapointed with all of the bugginess in it, but overall it was a nice change of pace from Naxx. Read the rest of this entry »

Disappointment   2 comments

Since the last time that I’ve posted, I’ve been spending just about all of my free time inside of Ulduar.  We were able to knock out Razorscale on Thursday night, and then our 10 man group went to Friday and Saturday and we cleared 9 of the 14 bosses in the zone.  Now, I’m sure a lot of you reading this are looking at the title and going…wtf, how can she be disappointed?!?! Read the rest of this entry »

Ulduar – Night One   2 comments

We finally got into Ulduar last night for about 90 minutes.  All of the servers in the Vindication battle group, including ours, went down right as we were getting ready to form the raid at about 8:15.  They came back up about 9:00 and we were able to get into the zone and get started.  We pulled down two people, because not everyone had made it back on by the time the server finally made it back.

We gave instructions and direction for Flame Leviathan, and assigned everyone a role.  Then we got everyone into their vehicles.  It took us two pulls to kill him on easy mode.  Overall I think the fight was fun.  I’m not a huge fan of the vehicle based encounters, but it was scaled in such a fashion that you just need to be competent in the vehicles.  I was a passenger in a demolisher, and one of the things that really bothered me is everytime my driver changed facing…so did my gun. Read the rest of this entry »

Setting Raid Priorities and Goals   Leave a comment

As it turns out, last night was Monolith’s last night of officially raiding Naxxramas, Sartharion and Malygos.  We did very well with that content, having killed everything in just over a month after release.  One thing that I feel the leadership, including myself, failed a little bit in was setting our goals and priorities.  We knew that tracking “progression” would be achievement focused, but we did not start to push achievements until much too late.  And as a result our guild is sitting just The Immortal short of their Heroic: Glory of the Raider achievement.  And in that, I think that we failed.  Read the rest of this entry »

Posted April 14, 2009 by Beruthiel in Guild leadership, Raiding, Strategy Planning

What to do with Val’anyr?   3 comments

A lot of people recently have been milling over the introduction of the new healing legendary, and how to deal with it’s distribution.  Both Averna and Lissanna, as well as the folks over at WoW Insider have all given some thought about what to do with this weapon.  There is even an entire page dedicated to the mace and tracking information surrounding it!  So I thought I’d go over what I know about it, my thoughts on it, and how my guild has decided to handle it’s distribution.

What we know about Val’anyr

  • It is restricted to four classes:  Priest, Paladin, Shaman, Druid
  • It will require 30 (yes, it’s been changed back) shattered fragments of Val’anyr to create
  • The Shattered Fragments of Val’anyr will be a drop from bosses inside of Ulduar.  It is strongly speculated that the fragments will be limited to hard mode bosses, but there is some suggestion that it may be an extremely rare drop from all bosses, but a more prevelant drop from hard mode encounters.  Think about it…if it only drops from Hard Mode bosses, that means that fragments can only drop from 10 of the 14 encounters.
  • Once you have 30 fragments, you can combine them that will start a quest chain to complete construction of the mace.  Part of this quest chain will require you to defeat Yogg-Saron before you can recover your reforged hammer.
  • The only known stat of the mace is a data-mined equip effect that reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds, allowing your heals to shield the target absorbing damage equal to 15% of the amount healed”. Read the rest of this entry »

Will Monolith be Immortal?   2 comments

As we likely enter our last raid reset before the patch, the question on my mind is will we be able to complete The Immortal achievement?  We have done everything else for our Heroic: Glory of the Raider, but for a number of weeks this achievement has eluded us.  One week it was from a parry gib on Gluth, one week it was from an over excited arcane explosion spamming mage on Gothikk, one week it was from someone who forgot their left from right on Thaddius…the list goes on and on. Read the rest of this entry »

Posted April 8, 2009 by Beruthiel in Guild leadership, Raiding, Strategy Planning

How to make a PuG Successful!   4 comments

I often hear about how “horrible” a PuG is, or how people just won’t PuG because it’s going to be a disaster.  Well, I have a theory about PuGs that I put to the test last weekend!

Saturday evening I was moderately bored when I queried the guild with “I wonder if I could lead a Successful Naxx 25 PuG”.  Response was mixed, but I was certainly up to the challenge, so I offered to open it up to guild alts first, then alts from another raiding guild on our server, and then filling roughly half the raid with true PuGs from the server.   The entire run took  just over 4 hours, and the only place that was really wipey was Razuvious.  We downed Kel, and everyone in the raid got some new shiny loot.  After the raid, I got flooded with tells thanking me for organizing the run, and advising me that I had restored some people’s faith in PuGs, which made me feel really great.  Overall I feel it was a success, and something I could see myself doing on a regular basis. 

And now, what you’ve all been waiting for!!!  The secrets of organizing successful PuGs!  Read the rest of this entry »