So, this is my dilemma and, at this time, I do not have an answer. But with 3.3 upon us today, I need to get it figured out pronto!
After much thought, I, personally, will be picking up the 18/0/53 celestial focus spec. To do this, I will be giving up the following 7 points from my current 11/0/60 resto spec:
- Living Seed (3)
- Improved Barkskin (2)
- Empowered Touch (2)
The reasons that I am doing this are:
- I am primarily a raid healer in 25 man progression content. Getting back as close to our current 1 second GCD will be important for me (I think).
- Living Seed is frequently less than 2% of my overall healing. While it is nice to have, I think the haste is going to end up being more throughput for me as a whole.
- Empowered Touch (Nourish, Healing Touch) is also frequently less than 5% of my overall healing. While it was nice to have those bigger nourishes when I used nourish, the haste is again going to give me more throughput for what I’m tasked to do in our 25 man settings.
- Improved Barkskin. I loved this talent. I really did. It seemed to a lot of people to be a throw away talent, but I can’t tell you how helpful that extra mitigation was as we worked hard modes. However, in the big picture, it was 2 points that were pretty easy to give up for the extra haste.
I know that not everyone will agree with the reasons, or the talents, that I’m opting to drop for the 3% haste offered by celestial focus, and that is fine. But it is something that I am going to test out and see if it is beneficial for me and if I how it affects my throughput. That, however, is a decision that I already made…and not, per se, the topic of this post. The big question at hand, which I do not have an answer for is: Should I drop my 4 T9 set bonus for non-tier haste gear?
I have looked for an answer to this question, and so far have not found anything definitive. If I keep my 4 piece T9, along with my current 245/258 items regardless of if they have haste, I sit just under 600 haste. Recall that to reach the 1 second GCD you require 750 haste, assuming all of your raid buffs and 3/3 Celestial Focus, which I will have. If I swap around an item of two here and there, namely my breastplate and off-hand, I reach just over 700 haste, with only a slight loss to spell power…but I also lose my T9 set bonus.
Now, at the point I am at haste wise, we are talking tenths of seconds with regards to my GCD reaching 1 second flat. How much will that matter? Are those tenths of seconds worth giving up the set bonus for? Tentatively, I think not. But I could be quite wrong about this. I won’t know for certain until I get into a raid setting and see how sluggish I feel, and analyze the parses to see where everything fits. However, if things seem hugely slow, I may well decide that it is worth the loss of the bonus to equip a few haste pieces instead of set pieces. I may also swap out a gem here or there for one with a touch of haste on it. The last I recall reading haste and spellpower were scoring out about equally for throughput.
Now, getting into T10, I absolutely would not give up haste for the 2 pieces bonus, as it’s a rubbish bonus. But what about the 4 piece T10? I just don’t know.
How about all of you? Are you giving up your set bonuses for haste pieces? Are you keeping your set bonuses? Are you flat out staying away from the haste train?
Also known as a Beru update!
Wow! It was a whirlwind week last week, with tons going on both in game and at work! I apologize for my lack of posting! I have a few informative posts in the works, with one that should be up a bit later today. However, I thought I’d drop a quick note now, with some updates on what’s been going on with me for the past week!
We went about our happy raiding way on Wednesday night, everything going smoothly and as planned. Bill got his 30th fragment from Auriaya and there was much rejoicing! Why? Because it means the end of the full Ulduar clears for us, and lets us focus on Hard Mode work in both Ulduar and ToC. Woohoo! We went in Thursday night and pushed through the keepers to get to Yogg. We offered a small bribe for a Yogg 3 kill (if we get this done tonight, repairs on the guild bank Sunday!). It took us a few pulls to get into our groove, and we were almost resigned to having to return on Sunday to complete the mace. But in grand Monolith fashion, we managed to eek out a kill on our final pull of the night, and Bill got his mace completed (grats Bill!). WooHoo!
Also on during the week (on Wednesday), I devised a plan to get my 4 piece T9. I had gotten the robe about a month ago, as I wasn’t using the T8 robe anyhow. I was sitting on two trophies in the bank, waiting to see if VoA would drop a fourth piece for me before I could get another trophy lined up so I didn’t buy an item that I could get without the use of a trophy. But, then I used my noggin a bit. I made the T9 shoulders and helm with my two trophies, as VoA can’t drop them. I then spent 30 badges on the T9 iLevel 232 gloves, which were still a fair upgrade from the T8, and 30 badges really isn’t anything. And thus, I now have my 4 piece T9 bonus.
I’ve raided with it for 3 nights now, and have had a minimal time to look at my parses from those raids. From what I did see, my rejuvs were critting around ~3650. They critted about 22% of the time. I haven’t had time to really dig down and look at my healing with the new bonus and compare it to my healing with the gear from the old bonus yet. As soon as I have a minute, I’ll post my thoughts on it! What I can definitively tell you from the change is that I had a 50 spellpower gain, 45 Intellect gain, 48 spirit gain…and a 40 haste loss. The haste loss really bugs me a bit, as it drops me below the soft cap. I tossed a haste enchant on my cloak and am back up to 355. Anyhow, more to come on this once I have time to dig into my parses!
I did not organize any 10 mans for this weekend, and had the weekend “off”. It was my first weekend completely off in awhile! I was really excited. So…what did I do? I made a cream cheese poundcake (so yummy!) and watched a lot of Iron Chef (does anyone else find that show oddly addicting?!). I joined an alt ToC 10 run with my shaman that was run by one of our mages. Mynn got some booties, and had a good time chainhealing my way through the zone. The other cool thing is that I didn’t have to lead it, the guy that put it together would shoot me a tell here and there with a question, which I was happy to answer, but he ran the raid beautifully! Honestly, I think he was a bit surprised when I offered help as they were building the group. But, I’ve told the guild before “If you organize something, don’t be surprised if you see me sign up to come help”.
Since I had the free time, I took the opportunity to finally finish my Loremaster title. (Dear, Jarl, I love you and your hidden quest hub with all those follow ups!). I was so excited to finally be finished with it, as I had been sitting at 65 quests left in Kalimdor for quite some time. In the process of my Loremaster questing, I completed both the red and blue questline for the Scepter of the Shifting Sands quests. Brade and I had fun two manning MC (took about an hour) for my scrying goggles and a rag kill (sadly no core hound pup). On our way to MC, we stopped by the bar in BRD and two manned Coren Direbrew who was gracious enough to drop his Brewfest Kodo for me! I put a group together via guild and LFG for a fast BWL zerg for my Red Shard, and everyone had a blast (p.s. if everyone without an Ony cloak stands behind Nef’s throne, they can avoid the shadowflame on landing). Going back in there reminded me that BWL really was one of Blizzard’s masterpiece instances. I truly loved that zone!
One of our rogues came out and helped me kill Maws for the last part of my Blue Shard (Dear Judis, your reputation with Beru has increased by 1000, and you now have 1 Beru IOU stored away for a rainy day). I should note that this particular rogue and one other (Rholm) were of great help to me finding my last few Kalimdor quests as well. It must be something with our rogues…these two are both “Insane” and loremasters!
And then to top off the weekend, we went in last night and knocked out Heroic Beasts of Northrend! Everyone was so excited about it, as we’d not put a huge amount of time in on the encounter thus far due to our weekly Ulduar clears. I wasn’t sure if we’d get it or not, but we made a tweak to our strategy and ~5 pulls after the change netted our kill. The only thing that really sucked was having to sit some of our members who couldn’t stay online during the encounter, an issue that is on Blizzard’s end and acknowledged by them. Hopefully they get it resolved soon.
And, just because we could, we took a few pulls on Jaraxxus. I think in our ~3 pulls we saw 64%. With any luck, we will snag him tonight when we go in fresh. There really isn’t much different about the fight, just a bit more healing that needs to go out, and a bit more attention to be paid to everyone’s surroundings :)
So…that is where I have been! It was an extremely relaxing and fulfilling weekend! All in all, this weekend did a lot to put a breath of fresh air into the game for me, which made me very happy.
My next goals for Beru?
Achievement– “The Exalted”. I am sitting at 36 exalted reputations. I am revered with: Oracles, Defilers, Warsong Offensive. I intend to complete my Timbermaw Rep as well. Of course, I’m not entirely sure how to raise my Warsong Offensive rep, it is done through the Northrend PvP dailies, right?
Achievement– “They Love Me In That Tunnel” and “The Diplomat”. I just need to grind out my Timbermaw reputation for these two achievements.
Achievement– Mountain of Mounts. I’m at 92. All of the last mounts I need can be purchased (3 left I can buy) or ground out via PvP and AT daily quests. Of course, I could also farm for the Barron’s mount, Anzu’s mount, and Midnight!
MMO Champion has datamined the new druid T9 set bonuses and idols that will be coming with patch 3.2, along with a slew of other things, including some weapon graphics.
Let’s take a look at the druid set bonuses and idols, shall we?
- 2 Piece – Decreases the cooldown on your growl ability by 2 seconds and increases the duration of your Rake ability by 3 seconds
- 4 Piece – Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%
- Idol – While in bear form, your Lacerate and Swipe abilites have a chance to grant 200 dodge rating for 9 seconds, and your Mange and Shred abilities have a chance to grant 200 agility for 16 seconds.
- 2 Piece – Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
- 4 Piece – Increases the critical strike chance of our Starfire spell by 5%
- Idol – Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 seconds.
- 2 Piece – Increases the critical strike chance of your Nourish spell by 5%
- 4 Piece – Your Rejuvenation ability now has a chance for its healing to be critical strikes.
- Idol – Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 seconds.
(Please note that these are in no way final, and are datamined, so you should take them with a grain of salt).
So, what do I think of the Resto set bonuses? Honestly, they feel kind of meh.
The two piece bonus seems to be yet another push to add nourish into our rotation and make it a more attractive spell, but unless Blizzard is significantly changing something about our other spells, I just really don’t see nourish to be anything more than a niche heal for when we need to heal tanks. I very much doubt that I will become a raid healer that is spamming our version of FoL around on the raid. Currently Nourish counts for less than 5% of my overall healing in a raid night…I just really don’t see that changing very much.
The four piece bonus is interesting…I guess. The first question I suppose would be when does the rejuv crit? A random HoT tick? At the cast of the rejuv, so that the entire duration of the rejuv is a crit? My rejuv critting when I need it to crit would be great! But while it sounds good in theory, is it really that wonderful? Having no control over when these crits will happen makes it a little bit undesirable, I think? My guess will be that 80% of my rejuv crits will be wasted on people that don’t need the extra heals anyhow. Of course, if people are going to continue to take ridiculous amounts of raid damage, like they are in Ulduar Hard Modes, maybe it will prove somewhat worthwhile? I am not sure that it is going to be good enough for me to give up my 4 piece T8 bonus (assuming they don’t add a glyph to compensate). Bleh. (Sorry Averna, I guess I am the Eliza Dushku to your Kirsten, I just can’t get as excited about it, yet). I guess I will have to wait and see what the testing shows.
The Idol is probably the best of the things shown. Although, it too, is still a little underwhelming. Things that grant periodic spell power aren’t really as fantastic for healers as they would be for a dps class. My preference is not to play Russian roulette with how effective my heals are going to be. I’d much rather have a constant spell power than a proc or on use effect. I suppose if the internal cooldown on the proc is low, this could be desirable, but with the changes to replenishment coming and what is Blizzard’s continued push towards favoring rejuv, I’m not sure that I want to give up my current mana saving rejuv idol.
What do you guys think?